https://wiki.travellerrpg.com/api.php?action=feedcontributions&user=174.222.131.46&feedformat=atomTraveller - User contributions [en]2024-03-28T13:35:38ZUser contributionsMediaWiki 1.35.4https://wiki.travellerrpg.com/index.php?title=Jump_Gate&diff=465050Jump Gate2019-02-07T20:41:29Z<p>174.222.131.46: /* Other types of Jump Gates */</p>
<hr />
<div>[[File: Imperial Sunburst-Sun-IISS-Traveller.gif|right]]<br />
A [[Jump Gate]] is an [[FTL]] [[Portal]] linking one part of [[space]] with another through an FTL tunnel.<br />
* Please also see: [[Alternative FTL Drive]] <br />
<br />
== Description ([[Specifications]]) ==<br />
''Jump Gates'' are important alternate FTL routes to the stars, but the jump drive is more flexible and is near universally employed throughout [[Charted Space]]. <br />
<br />
=== Naturally-occurring Jump Gates ===<br />
Naturally occurring jump gates are known as:<br />
* [[Wormhole]]s<br />
<br />
=== Other Types of Jump Gates ===<br />
[[Sophont]]-made jump gates and similar technologies include:<br />
# [[Argian Stargate]]<br />
# FTL Tunnels<br />
# [[Jump Gate]]s<br />
# Jump Tunnels<br />
# [[Portal]]s<br />
# Star Gates<br />
<br />
== History & Background ([[Dossier]]) ==<br />
Starship-sized matter transport portals are unavailable at [[TL:13-15]] and it is not believed that the technology will be available until the [[TL:19-27]] [[Technological Period]] or perhaps at a more advanced, later age.<br />
* It is believed that the [[Ancient]]s and possibly other [[precursor]] [[sophont]] species possessed this [[technology]].<br />
* The only jump gates found in [[Charted Space]] are [[artifact]]s, left from other, more advanced [[civilization]]s or...<br />
* They are independently developed technologies developed within [[Charted Space]].<br />
<br />
== References & Contributors (Sources) ==<br />
{{Intermediate}}<br />
{{Sources<br />
|S1= {{Ludography cite|name= Imperial Encyclopedia |page= TBD}}<br />
|S2= {{Ludography cite|name= Referee's Manual |page= TBD}}<br />
|S3= {{Ludography cite|name= Security Leak 03 |page= TBD}}<br />
|S4= {{Ludography cite|name= Signal-GK 01 |page= TBD}}<br />
|S5= {{Ludography cite|name= Fire, Fusion, & Steel |page= TBD}}<br />
|S6= {{Ludography cite|name= Long Way Home |page= TBD}}<br />
|S7= {{Ludography cite|name= Mongoose Traveller Main Rulebook |page= TBD}}<br />
|S8= {{Ludography cite|name= High Guard |page= TBD |version=Mongoose Traveller}}<br />
|S9= {{Ludography cite|name= T5 Core Rules |page= TBD}}<br />
|S10= {{Ludography cite|name= High Guard |page= TBD |version=New Traveller}}<br />
|S11= {{Ludography cite|name= Core Rule Book |page= TBD |version=New Traveller}}<br />
|S12= [[Traveller Wiki Editorial Team]]<br />
|S13= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] <br />
}}<br />
<br />
<br />
{{LEN|Anomaly|Astrography}}</div>174.222.131.46https://wiki.travellerrpg.com/index.php?title=Signal-GK_01&diff=465049Signal-GK 012019-02-07T20:37:21Z<p>174.222.131.46: /* Meta-history & Background (Dossier) */</p>
<hr />
<div>{{InfoboxBook2<br />
|name = <br />
|alsosee = <br />
|author = Leighton Piper<br />
|available = [[Signal-GK/issues]]<br />
|canon = No<br />
|caption = TBD<br />
|contents = TBD<br />
|edition = 1st<br />
|footnote = TBD<br />
|format = Book (PDF)<br />
|image = TBD<br />
|language = English<br />
|pages = TBD<br />
|publisher = Signal-GK<br />
|version = Traveller The New Era<br />
|year = TBD<br />
<br />
|name = Signal-GK 01<br />
|alsosee = <br />
|author = Jae Campbell<br />
|available = [[Signal-GK/issues]]<br />
|canon = No<br />
|caption = A cry for help &mdash; A call to adventure!<br />
|contents = TBD<br />
|edition = 1st<br />
|footnote = Signal-GK 1<br />
|format = Periodical (Fanzine) (PDF)<br />
|image = SGK_issue_01.jpg<br />
|language = English<br />
|pages = 67<br />
|publisher = Signal-GK<br />
|version = MegaTraveller<br />
|year = 1989<br />
}}<br />
[[Signal-GK 01]] was a Traveller periodical and [[fanzine]] at one time.<br />
<br />
== Description (Specifications) ==<br />
No information yet available. <br />
<br />
=== Table of Contents ===<br />
:{|<br />
|-<br />
|At the Crossroads ||by [[Jae Campbell]] ||align="right"| 3<br />
|-<br />
|Contact: the [[Scania]] ||by Jae Campbell ||align="right"| 4 <br />
|-<br />
|Port of Call: [[Akiva (world)|Akiva]] ||by Jae Campbell ||align="right"| 11 <br />
|-<br />
|Gone Fishing ||by Jae Campbell ||align="right"| 14 <br />
|-<br />
|Yes, But What are Psionics Exactly? ||by [[J. Duncan Law-Green]] ||align="right"| 18 <br />
|-<br />
|Car Wars ||by [[Leighton Piper]] ||align="right"| 22 <br />
|-<br />
|Port of Call: [[Gateway]] ||by Jae Campbell ||align="right"| 27 <br />
|-<br />
|Friend or Foe? ||by J. Duncan Law-Green ||align="right"| 31 <br />
|-<br />
|Fire and Water ||by [[Stuart Machin]] ||align="right"| 31 <br />
|-<br />
|Stargates and Jumpsails ||by J. Duncan Law-Green ||align="right"| 33 <br />
|-<br />
|Gate to Hades ||by J. Duncan Law-Green ||align="right"| 35 <br />
|-<br />
|Contact: [[Jala'lak]] ||by Jae Campbell, Steve Hatherley ||align="right"| 40 <br />
|-<br />
|Library Data: [[Argi Subsector]] ||by Jae Campbell ||align="right"| 43 <br />
|-<br />
|War Zone: Argi ||by Stuart Machin ||align="right"| 53 <br />
|-<br />
|DAG Development Notes ||by J. Duncan Law-Green ||align="right"| 56 <br />
|-<br />
|Transponder Alert ||by Jae Campbell ||align="right"| 67<br />
|}<br />
<br />
== Meta-history & Background ([[Dossier]]) ===<br />
''Signal-GK'' ran for thirteen issues and inspired two supplement products:<br />
# [[Signal-GK 01]]<br />
# [[Signal-GK 02]]<br />
# [[Signal-GK 03]]<br />
# [[Signal-GK 04]]<br />
# [[Signal-GK 05]]<br />
# [[Signal-GK 06]]<br />
# [[Signal-GK 07]]<br />
# [[Signal-GK 08]]<br />
# [[Signal-GK 09]]<br />
# [[Signal-GK 10]]<br />
# [[Signal-GK 11]]<br />
# [[Signal-GK 12]]<br />
# [[Signal-GK 13]]<br />
# [[Encyclopaedia Dagudashaag]]<br />
# [[For Your Eyes Only]]<br />
<br />
=== Credits (Primary Sources) ===<br />
: Author: [[Jae Campbell]]<br />
: Interior art: [[Nik Piper]] [NP] (p18, 22, 23 24), [[J. Duncan Law-Green]] [LG] (p 4, 12, 17, 34, 35) [[Jae Campbell]] [JC] (p 6, 9, 13, 14, 15, 20, 21, 29, 30, both pics 38), [[Len Robinson]] [LR] (p7, 8) and [[Heather Boxall]] [HB] (p 8, 10). <br />
: Subsector Maps: [[Andrew Pickford]]<br />
: Warzone Maps: Leighton Piper based on Andrew Pickford’s originals.<br />
<br />
=== External Link/s ===<br />
No information yet available.<br />
<br />
== References & Contributions (Sources) ==<br />
{{Intermediate}}<br />
{{Detail}}<br />
{{Sources<br />
|S1= [[Traveller Wiki Editorial Team]]<br />
|S2= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] <br />
}}<br />
<br />
<br />
[[Category: Sophont Source]]<br />
{{MET|}}</div>174.222.131.46https://wiki.travellerrpg.com/index.php?title=Travelling_in_Charted_Space&diff=465048Travelling in Charted Space2019-02-07T20:32:28Z<p>174.222.131.46: </p>
<hr />
<div>[[File: Imperial Sunburst-Sun-IISS-Traveller.gif|right]]<br />
[[Travelling in Charted Space]]: In a sector-spanning [[civilization]] with little standardization and decentralized [[governance]], travelling the [[star]]s can be a risky proposition. The individual [[government]] of any [[world]] may greatly differ in [[culture]] and [[technology]] from its neighbor. Not every [[world]] that should rate an [[amber zone]] or [[red zone]] warning gets one in time. Even the quickest of messages take a week of travel. Yet, some individuals still possess a wanderlust and sense of adventure that compels them to seek the [[star]]s. They have the [[Traveller Gene]]. <br />
---- <br />
Please see the following [[AAB]] [[Library Data]] articles for more information:<br />
* Interstellar Travelling ([[Travelling in Charted Space]])<br />
** [[First Meal]]<br />
** [[Jump Dimming]] <br />
** [[Signal-GK]]<br />
** [[Starpass]]<br />
** [[Travel Passage]]<br />
*** [[Low Passage]]<br />
**** [[Low Lottery]]<br />
*** [[Middle Passage]]<br />
*** [[High Passage]]<br />
*** [[Working Passage]]<br />
** [[Travel Zone]]s<br />
*** [[Charted Space]]<br />
**** [[Amber Zone]]<br />
**** [[Green Zone]]<br />
**** [[Interdiction]]<br />
**** [[Red Zone]]<br />
*** [[Uncharted Space]]<br />
**** [[Black Zone]]<br />
**** [[Wildspace]]<br />
** [[Traveller Gene]] <br />
** [[Travelling Societies]]<br />
---- <br />
* [[Interstellar Colonization]]<br />
** [[Colony Ship]]<br />
*** [[Colonial Jumpship]]<br />
*** [[Generation Ship]]<br />
*** [[Planetoid Ship]]<br />
*** [[Sleeper Ship]]<br />
*** [[Worldship]]<br />
** [[Habitable Zone]] (Goldilocks Zone)<br />
** [[Planetary Engineering]] ([[Terraforming]])<br />
---- <br />
* [[Interstellar Exploration]] <br />
** [[Astrography]]<br />
** [[Explorer Service]]<br />
** [[Imperial Interstellar Scout Service]]<br />
** [[Planetology]]<br />
** [[Survey Ship]] <br />
** [[UWP]]<br />
---- <br />
* [[Interstellar Commerce]]<br />
** [[Merchant Service]]<br />
** Trading Starship Types ([[Merchant]]s - [[Civilian Starship Types]])<br />
*** Commercial Merchants (business groups)<br />
**** [[Jump Carrier]]<br />
***** [[Jump Rider]]s<br />
**** [[Jumpliner]]s (Passenger travel)<br />
***** Longliners<br />
***** Luxury Liners<br />
***** Merchant Liners<br />
***** Starliners<br />
*** Private Merchants (Individual captain-owners)<br />
**** [[Far Trader]]s (J-2+)<br />
**** [[Fat Trader]]s (Enhanced cargo capacity)<br />
**** [[Free Trader]]s (J-1)<br />
**** [[Frontier Trader]]s (Enhanced survivability)<br />
**** Safari Ships (specialized tourism)<br />
---- <br />
* [[Facility|Spacecraft Facilities]]<br />
** [[Extrality]]<br />
** [[Highport]]<br />
** [[Lowport]]<br />
** [[Spaceport]]<br />
** [[Starport]]<br />
** [[Starport Authority]]<br />
** [[Travellers' Aid Society]]<br />
----<br />
<br />
== Description ([[Specifications]]) ==<br />
'''Interstellar Travel:''' [[World]]s orbiting different [[star]]s are reached by interstellar travel, which makes use of the [[jump drive]]. Once a [[starship]] moves to a safe distance from a world, it may activate its [[jump drive]]. Jump drives are rated from 1 to 6: the number of [[parsec]]s which can be travelled in roughly one week’s time. Actually, making any jump takes about one week, regardless of the distance travelled. Transit time to 100 diameters from a [[Planetary Size|Size 8]] world takes five hours at one [[Gravity]] or G of acceleration. {{Page cite|name= Starships|page=4}}<br />
<br />
[[Civilian Ship|Commercial starships]] usually make two jumps per month. They spend one week in [[Jumpspace|jump]], followed by one week in the [[star system]], travelling from the jump point to the local [[world]], refueling, marketing cargo, finding passengers, leaving the [[starport]], and proceeding to a jump point again. The week in the [[system]] usually provides some time for crew recreation and wandering around the [[planet]]. {{Page cite|name= Starships|page=4}}<br />
<br />
[[Civilian Ship|Non-commercial ships]] usually follow the same schedule of one week in [[Jumpspace|jump]] and one week in a [[system]]. If haste is called for, a [[ship]] may refuel at a [[gas giant]] immediately, and re-jump right away. This allows the [[ship]] to make one jump per week, but makes no provision for cargo, passengers, or local stops. Interstellar travel is priced on the basis of accommodations; prices cover a trip from [[starport]] to [[starport]], encompassing one jump, regardless of length. {{Page cite|name= Starships|page=4}}<br />
<br />
There are four primary types of passage:<br />
# [[High Passage]]<br />
# [[Middle Passage]]<br />
# [[Working Passage]]<br />
# [[Low Passage]]<br />
<br />
=== Travel Formulae ===<br />
'''Travelling in Charted Space:''' The travel formulae and diagram used by the [[Imperial Navy]] and [[Scout Service]] show a typical interplanetary journey, and equations which can determine time required (if distance and acceleration are known), acceleration required (if distance and time are known), and distance travelled (if time and acceleration are known]. All of the formulae use the MKS (meters, kilograms, seconds) unit system, and assume that the [[ship]] is undertaking a journey from rest, that it accelerates continuously to midpoint of the trip, and then decelerates to rest again. {{Page cite|name= Starships|page=4}}<br />
<br />
[[File: Trav-Travel-Formulas.jpg|800px]]<br />
<br />
=== Interstellar Travel Methods ===<br />
Some of the other ways to travel the [[star]]s include: <br />
:{| class="wikitable sortable" <br />
|+ Interstellar Travel<br />
! Method<br />
! Type<br />
! Conveyance<br />
! Speed<br />
! Remarks<br />
|- valign="top"<br />
| [[Starpass]]<br />
| Travel Voucher<br />
| [[Starship]]<br />
| Typically J-1 to J-2<br />
| A [[Starpass]] is a widely accepted prepaid travel voucher ensured by a large financial interest, usually a world government or large interstellar polity. Starpass investor groups keep [[starship]] crews paid and are sought after by captains for their reliability of income. In return, Starpass holders receive travel priority and discounted fare. An individual with a Starpass is a sought after commodity. Travel costs are ensured and reliable. The tickets get paid.<br />
|- valign="top"<br />
| Jumpliners<br />
| [[Jumpliner]] <br />
| [[Starship]]<br />
| Typically J-1 to J-2<br />
| [[Jumpliner]]s are the most common ways of travelling the [[star]]s. They are large passenger [[starship]]s optimized to carry many passengers at low prices. There are many types of jumpliners each specialized for a specific market or circumstance.<br />
* [[Travel Passage]]<br />
|- valign="top"<br />
| [[Clipper|Clipper Service]]<br />
| [[Jumpliner]]<br />
| [[Starship]]<br />
| Typically J-4 to J-6<br />
| Clippers are [[jumpliner]]s designed to travel the [[starway]]s at a much higher speed than conventional passenger and cargo traffic. Due to the higher cost of passage, only high profit or high interest routes are chosen, typically subsector or sector capitols although sometimes particularly important trade nexus hubs or industrial centers are included. <br />
* Traditional passenger service connects specific worlds with layovers for refueling, debarkation and embarkation, and cargo transfers. By its nature, passengers change ships with each layover. <br />
* Clipper service books passengers for the stated destination. The ship refuels in minimal time by skimming gas giants or using pre-established fuel caches, and does not stop nor layover at intervening systems. Passengers are not required to change ships for the journey. Occasional passengers along the route meet the clipper as it passes through the system.<br />
<br />
|- valign="top"<br />
| Private Merchants & Tramp Liners<br />
| [[Far Trader]] <br> [[Free Trader]]<br />
| [[Starship]]<br />
| Typically J-2 to J-4<br />
| Smaller [[world]]s with less developed economies may not regularly receive significant interstellar traffic. In such cases, passengers may charter passage with individual captains offering berth on [[postal union]] or small trading runs. A tramp is a [[starship]] travelling unchartered runs, seeking fame and fortune.<br />
* [[Travel Passage]]<br />
|- valign="top"<br />
| Interstellar Yachts<br />
| Private Yacht<br />
| [[Starship]]<br />
| Typically J-4 to J-6<br />
| The very wealthy individually maintain personal starships and crew retainers. They travel where and when they want. They are still subject to world or system law and may seek Imperial or other supra-polity sanction before entering certain areas.<br />
|- valign="top"<br />
| Starship Crew<br />
| Assorted<br />
| [[Starship]]<br />
| Assorted <br />
| The market can never meet demand for skilled [[starship]] crew. A talented Traveller can nearly always find a crew slot to fill.<br />
* [[Working Passage]]<br />
|- valign="top"<br />
| Lab Ships & Science Expeditions<br />
| Lab Ship<br />
| [[Starship]] <br />
| Typically J-2 to J-4<br />
| Lab ships roam the stars investigating newly discovered, worlds, studying intriguing cosmological phenomena, and exploring the galaxy's mysterious anomalies. [[Travellers]] with specific skill sets are always in high demand. Skilled Travellers rarely have any difficulty finding a skilled crewman-specialist berth.<br />
|- valign="top"<br />
| Colony Ships & Colonial Expeditions<br />
| Colony Ship<br />
| [[Starship]]<br />
| Typically J-2 to J-4<br />
| As the [[Imperial Fringe]] and other frontiers are developed, colony ships and colonial expeditions frequently send message ahead of their route looking for bodies to fill their berths if not at capacity. Due to low berth losses and the unreliability of passengers, many such [[starship]]s find themselves with unexpected empty slots. Beggars can't be choosers and sometimes signing onto a colony ship is the most expedient way offworld. <br />
|- valign="top"<br />
| [[Aslan]] [[Ihatei]]<br />
| Colony Ship<br />
| [[Starship]]<br />
| Typically J-2 to J-4<br />
| [[Aslan Clan]]s and cooperatives regularly launch [[ihatei]] expeditions looking for fresh land. It is not unknown for [[Aslan]] to allow paying passengers to accompany them. Few Travellers would choose this potentially hazardous method, but it is not unknown. <br />
|- valign="top"<br />
| Vargr Wanderlust<br />
| Assorted<br />
| [[Starship]]<br />
| Assorted <br />
| In the [[Vargr Extents]], it is almost a rite of passage to join a [[corsair]] crew and satisfy one's canidoid travelling curiosity. Outside of the Extents, [[Vargr]] often channel this energy into joining [[starship]] crews or signing onto colonial expeditions.<br />
|- <br />
|}<br />
<br />
===Interstellar Exploration Services===<br />
[[Charted Space]] is but a drop of [[star]]s in the vast reaches of [[Galaxias]]. There is much to explore, but very few scouts. Non-Imperials performing missions similar to the Scouts are called [[Explorer Service]]s by the [[IISS]].<br />
<br />
:{| class="wikitable sortable" <br />
|+ Interstellar Exploration Services<br />
! Name<br />
! Allegiance<br />
! Base<br />
! Purpose<br />
! Remarks<br />
|- valign="top"<br />
| [[Imperial Interstellar Scout Service]] ([[IISS]])<br />
| Imperial<br />
| [[Scout Base]]<br />
| Exploration & Surveying<br />
* Intelligence & Paramilitary Reserve<br />
| The [[Imperial Interstellar Scout Service]] ([[IISS]]) is a major service within the [[Third Imperium]], equal in bureaucratic stature to the [[Imperial Army]] and the [[Imperial Navy]], although assigned a variety of unique, primarily non-military missions. Many of those missions involve exploratory survey missions.<br />
|- valign="top"<br />
| [[Explorer Service]]<br />
| Non-Imperial<br />
| [[Explorer Base]]<br />
| Exploration & Surveying<br />
| An [[Explorer Service]] is a non-Imperial service focused on exploration, which is functionally equivalent to the [[Imperial Interstellar Scout Service]].<br />
* Each non-Imperial [[polity]] creates its own version of an [[Explorer Service]] if it has one at all. <br />
|- <br />
|}<br />
<br />
== History & Background ([[Dossier]]) ==<br />
The first [[Travellers]] existed long before [[spaceflight]]. They were adventurous souls with a curiosity that wouldn't quit. They wouldn't abide the ''status quo'' and pushed for more. Such individuals dare to go where others won't. They push out every boundary that they find: circumnavigators of globes, first to flight, interstellar explorers... They have the [[Traveller Gene]].<br />
<br />
=== Travel Zones === <br />
[[Travel Zone]]s are marked areas on [[star chart]]s indicating the relative safety or danger of a specific [[stellar system]] or astrographic area. <br />
<br />
Please see the following [[AAB]] [[Library Data]] articles for more information:<br />
* [[Travel Zone]]s<br />
** [[Amber Zone]]<br />
** [[Black Zone]]<br />
** [[Green Zone]]<br />
** [[Interdiction]]<br />
** [[Red Zone]]<br />
<br />
===Traveller Gene===<br />
Most people (indeed, whole species) never leave their [[homeworld]]: they never venture out of their gravity well, content to work, play, and even thrive on their [[homeworld]]. Some postulate that there is a genetic basis for the drive of some (and the lack of drive in others) to reach beyond the bounds of a single [[world]] into the greater [[universe]]: a ''[[Traveller Gene]]''.<br />
<br />
===Travel Passage===<br />
Not all [[Travellers]] traverse the [[star]]s with the same comforts... or liabilties. Please see the following [[AAB]] articles for more information:<br />
* [[Low Passage]]<br />
** [[Low Lottery]]<br />
* [[Middle Passage]]<br />
* [[High Passage]]<br />
* [[Working Passage]]<br />
<br />
===Travelling Societies ===<br />
[[Travelling Societies]] are [[organization]]s, usually business entities, providing services to [[Travellers]]. These services are intended to make potentially dangerous interstellar travel much more hospitable.<br />
<br />
:{| class="wikitable sortable" <br />
|+ Travelling Societies<br />
! Name<br />
! Extancy<br />
! Type<br />
! Purpose<br />
! Remarks<br />
|- valign="top"<br />
| [[Octagon Society]]<br />
| Non-extant<br />
| Interstellar Aid Organization <br />
| Luxury Service<br />
* (Comfort [[Travellers]])<br />
| Established in [[342]], the '''Octagon Society''' was the first major distressed spacefarer assistance operation to appear in the [[Spinward Marches Sector|Spinward Marches]]. The group thrived on public contributions and on some tax revenues for 150 years; then it collapsed in the late 400's when scandals emerged over the quality of shelter construction and the disposition of certain funds.<br />
|- valign="top"<br />
| [[Travellers' Aid Society]]<br />
| Extant<br />
| Interstellar Aid Organization <br />
| Luxury Service<br />
* (Comfort [[Travellers]])<br />
| The [[Travellers' Aid Society]] (TAS) is a private [[organization]] which maintains hostels and [[facilities]] at nearly all class A and B [[starport]]s in [[Charted Space]].<br />
|- <br />
|}<br />
<br />
== References & Contributors (Sources) ==<br />
NOTE: ''This article is an amalgamation of many different materials published since 1977 including unpublished notes from [[Marc Miller]].''<br />
{{Advanced}}<br />
{{Sources<br />
|S1= {{CT}} Book 2 [[Starships]]<br />
|S2= Periodical: [[Stellar Reaches 19]]<br />
|S3= Novel: [[Agent of the Imperium]]<br />
|S4= [[Traveller Wiki Editorial Team]]<br />
|S5= Author & Contributor: Crawm Lermil<br />
|S6= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]<br />
}}<br />
<br />
<br />
{{LEN|Charted Space|}}</div>174.222.131.46https://wiki.travellerrpg.com/index.php?title=Travelling_in_Charted_Space&diff=465047Travelling in Charted Space2019-02-07T20:31:39Z<p>174.222.131.46: </p>
<hr />
<div>[[File: Imperial Sunburst-Sun-IISS-Traveller.gif|right]]<br />
[[Travelling in Charted Space]]: In a sector-spanning [[civilization]] with little standardization and decentralized [[governance]], travelling the [[star]]s can be a risky proposition. The individual [[government]] of any [[world]] may greatly differ in [[culture]] and [[technology]] from its neighbor. Not every [[world]] that should rate an [[amber zone]] or [[red zone]] warning gets one in time. Even the quickest of messages take a week of travel. Yet, some individuals still possess a wanderlust and sense of adventure that compels them to seek the [[star]]s. They have the [[Traveller Gene]]. <br />
---- <br />
Please see the following [[AAB]] articles for more information:<br />
* Interstellar Travelling ([[Travelling in Charted Space]])<br />
** [[First Meal]]<br />
** [[Jump Dimming]] <br />
** [[Signal-GK]]<br />
** [[Starpass]]<br />
** [[Travel Passage]]<br />
*** [[Low Passage]]<br />
**** [[Low Lottery]]<br />
*** [[Middle Passage]]<br />
*** [[High Passage]]<br />
*** [[Working Passage]]<br />
** [[Travel Zone]]s<br />
*** [[Charted Space]]<br />
**** [[Amber Zone]]<br />
**** [[Green Zone]]<br />
**** [[Interdiction]]<br />
**** [[Red Zone]]<br />
*** [[Uncharted Space]]<br />
**** [[Black Zone]]<br />
**** [[Wildspace]]<br />
** [[Traveller Gene]] <br />
** [[Travelling Societies]]<br />
---- <br />
* [[Interstellar Colonization]]<br />
** [[Colony Ship]]<br />
*** [[Colonial Jumpship]]<br />
*** [[Generation Ship]]<br />
*** [[Planetoid Ship]]<br />
*** [[Sleeper Ship]]<br />
*** [[Worldship]]<br />
** [[Habitable Zone]] (Goldilocks Zone)<br />
** [[Planetary Engineering]] ([[Terraforming]])<br />
---- <br />
* [[Interstellar Exploration]] <br />
** [[Astrography]]<br />
** [[Explorer Service]]<br />
** [[Imperial Interstellar Scout Service]]<br />
** [[Planetology]]<br />
** [[Survey Ship]] <br />
** [[UWP]]<br />
---- <br />
* [[Interstellar Commerce]]<br />
** [[Merchant Service]]<br />
** Trading Starship Types ([[Merchant]]s - [[Civilian Starship Types]])<br />
*** Commercial Merchants (business groups)<br />
**** [[Jump Carrier]]<br />
***** [[Jump Rider]]s<br />
**** [[Jumpliner]]s (Passenger travel)<br />
***** Longliners<br />
***** Luxury Liners<br />
***** Merchant Liners<br />
***** Starliners<br />
*** Private Merchants (Individual captain-owners)<br />
**** [[Far Trader]]s (J-2+)<br />
**** [[Fat Trader]]s (Enhanced cargo capacity)<br />
**** [[Free Trader]]s (J-1)<br />
**** [[Frontier Trader]]s (Enhanced survivability)<br />
**** Safari Ships (specialized tourism)<br />
---- <br />
* [[Facility|Spacecraft Facilities]]<br />
** [[Extrality]]<br />
** [[Highport]]<br />
** [[Lowport]]<br />
** [[Spaceport]]<br />
** [[Starport]]<br />
** [[Starport Authority]]<br />
** [[Travellers' Aid Society]]<br />
----<br />
<br />
== Description ([[Specifications]]) ==<br />
'''Interstellar Travel:''' [[World]]s orbiting different [[star]]s are reached by interstellar travel, which makes use of the [[jump drive]]. Once a [[starship]] moves to a safe distance from a world, it may activate its [[jump drive]]. Jump drives are rated from 1 to 6: the number of [[parsec]]s which can be travelled in roughly one week’s time. Actually, making any jump takes about one week, regardless of the distance travelled. Transit time to 100 diameters from a [[Planetary Size|Size 8]] world takes five hours at one [[Gravity]] or G of acceleration. {{Page cite|name= Starships|page=4}}<br />
<br />
[[Civilian Ship|Commercial starships]] usually make two jumps per month. They spend one week in [[Jumpspace|jump]], followed by one week in the [[star system]], travelling from the jump point to the local [[world]], refueling, marketing cargo, finding passengers, leaving the [[starport]], and proceeding to a jump point again. The week in the [[system]] usually provides some time for crew recreation and wandering around the [[planet]]. {{Page cite|name= Starships|page=4}}<br />
<br />
[[Civilian Ship|Non-commercial ships]] usually follow the same schedule of one week in [[Jumpspace|jump]] and one week in a [[system]]. If haste is called for, a [[ship]] may refuel at a [[gas giant]] immediately, and re-jump right away. This allows the [[ship]] to make one jump per week, but makes no provision for cargo, passengers, or local stops. Interstellar travel is priced on the basis of accommodations; prices cover a trip from [[starport]] to [[starport]], encompassing one jump, regardless of length. {{Page cite|name= Starships|page=4}}<br />
<br />
There are four primary types of passage:<br />
# [[High Passage]]<br />
# [[Middle Passage]]<br />
# [[Working Passage]]<br />
# [[Low Passage]]<br />
<br />
=== Travel Formulae ===<br />
'''Travelling in Charted Space:''' The travel formulae and diagram used by the [[Imperial Navy]] and [[Scout Service]] show a typical interplanetary journey, and equations which can determine time required (if distance and acceleration are known), acceleration required (if distance and time are known), and distance travelled (if time and acceleration are known]. All of the formulae use the MKS (meters, kilograms, seconds) unit system, and assume that the [[ship]] is undertaking a journey from rest, that it accelerates continuously to midpoint of the trip, and then decelerates to rest again. {{Page cite|name= Starships|page=4}}<br />
<br />
[[File: Trav-Travel-Formulas.jpg|800px]]<br />
<br />
=== Interstellar Travel Methods ===<br />
Some of the other ways to travel the [[star]]s include: <br />
:{| class="wikitable sortable" <br />
|+ Interstellar Travel<br />
! Method<br />
! Type<br />
! Conveyance<br />
! Speed<br />
! Remarks<br />
|- valign="top"<br />
| [[Starpass]]<br />
| Travel Voucher<br />
| [[Starship]]<br />
| Typically J-1 to J-2<br />
| A [[Starpass]] is a widely accepted prepaid travel voucher ensured by a large financial interest, usually a world government or large interstellar polity. Starpass investor groups keep [[starship]] crews paid and are sought after by captains for their reliability of income. In return, Starpass holders receive travel priority and discounted fare. An individual with a Starpass is a sought after commodity. Travel costs are ensured and reliable. The tickets get paid.<br />
|- valign="top"<br />
| Jumpliners<br />
| [[Jumpliner]] <br />
| [[Starship]]<br />
| Typically J-1 to J-2<br />
| [[Jumpliner]]s are the most common ways of travelling the [[star]]s. They are large passenger [[starship]]s optimized to carry many passengers at low prices. There are many types of jumpliners each specialized for a specific market or circumstance.<br />
* [[Travel Passage]]<br />
|- valign="top"<br />
| [[Clipper|Clipper Service]]<br />
| [[Jumpliner]]<br />
| [[Starship]]<br />
| Typically J-4 to J-6<br />
| Clippers are [[jumpliner]]s designed to travel the [[starway]]s at a much higher speed than conventional passenger and cargo traffic. Due to the higher cost of passage, only high profit or high interest routes are chosen, typically subsector or sector capitols although sometimes particularly important trade nexus hubs or industrial centers are included. <br />
* Traditional passenger service connects specific worlds with layovers for refueling, debarkation and embarkation, and cargo transfers. By its nature, passengers change ships with each layover. <br />
* Clipper service books passengers for the stated destination. The ship refuels in minimal time by skimming gas giants or using pre-established fuel caches, and does not stop nor layover at intervening systems. Passengers are not required to change ships for the journey. Occasional passengers along the route meet the clipper as it passes through the system.<br />
<br />
|- valign="top"<br />
| Private Merchants & Tramp Liners<br />
| [[Far Trader]] <br> [[Free Trader]]<br />
| [[Starship]]<br />
| Typically J-2 to J-4<br />
| Smaller [[world]]s with less developed economies may not regularly receive significant interstellar traffic. In such cases, passengers may charter passage with individual captains offering berth on [[postal union]] or small trading runs. A tramp is a [[starship]] travelling unchartered runs, seeking fame and fortune.<br />
* [[Travel Passage]]<br />
|- valign="top"<br />
| Interstellar Yachts<br />
| Private Yacht<br />
| [[Starship]]<br />
| Typically J-4 to J-6<br />
| The very wealthy individually maintain personal starships and crew retainers. They travel where and when they want. They are still subject to world or system law and may seek Imperial or other supra-polity sanction before entering certain areas.<br />
|- valign="top"<br />
| Starship Crew<br />
| Assorted<br />
| [[Starship]]<br />
| Assorted <br />
| The market can never meet demand for skilled [[starship]] crew. A talented Traveller can nearly always find a crew slot to fill.<br />
* [[Working Passage]]<br />
|- valign="top"<br />
| Lab Ships & Science Expeditions<br />
| Lab Ship<br />
| [[Starship]] <br />
| Typically J-2 to J-4<br />
| Lab ships roam the stars investigating newly discovered, worlds, studying intriguing cosmological phenomena, and exploring the galaxy's mysterious anomalies. [[Travellers]] with specific skill sets are always in high demand. Skilled Travellers rarely have any difficulty finding a skilled crewman-specialist berth.<br />
|- valign="top"<br />
| Colony Ships & Colonial Expeditions<br />
| Colony Ship<br />
| [[Starship]]<br />
| Typically J-2 to J-4<br />
| As the [[Imperial Fringe]] and other frontiers are developed, colony ships and colonial expeditions frequently send message ahead of their route looking for bodies to fill their berths if not at capacity. Due to low berth losses and the unreliability of passengers, many such [[starship]]s find themselves with unexpected empty slots. Beggars can't be choosers and sometimes signing onto a colony ship is the most expedient way offworld. <br />
|- valign="top"<br />
| [[Aslan]] [[Ihatei]]<br />
| Colony Ship<br />
| [[Starship]]<br />
| Typically J-2 to J-4<br />
| [[Aslan Clan]]s and cooperatives regularly launch [[ihatei]] expeditions looking for fresh land. It is not unknown for [[Aslan]] to allow paying passengers to accompany them. Few Travellers would choose this potentially hazardous method, but it is not unknown. <br />
|- valign="top"<br />
| Vargr Wanderlust<br />
| Assorted<br />
| [[Starship]]<br />
| Assorted <br />
| In the [[Vargr Extents]], it is almost a rite of passage to join a [[corsair]] crew and satisfy one's canidoid travelling curiosity. Outside of the Extents, [[Vargr]] often channel this energy into joining [[starship]] crews or signing onto colonial expeditions.<br />
|- <br />
|}<br />
<br />
===Interstellar Exploration Services===<br />
[[Charted Space]] is but a drop of [[star]]s in the vast reaches of [[Galaxias]]. There is much to explore, but very few scouts. Non-Imperials performing missions similar to the Scouts are called [[Explorer Service]]s by the [[IISS]].<br />
<br />
:{| class="wikitable sortable" <br />
|+ Interstellar Exploration Services<br />
! Name<br />
! Allegiance<br />
! Base<br />
! Purpose<br />
! Remarks<br />
|- valign="top"<br />
| [[Imperial Interstellar Scout Service]] ([[IISS]])<br />
| Imperial<br />
| [[Scout Base]]<br />
| Exploration & Surveying<br />
* Intelligence & Paramilitary Reserve<br />
| The [[Imperial Interstellar Scout Service]] ([[IISS]]) is a major service within the [[Third Imperium]], equal in bureaucratic stature to the [[Imperial Army]] and the [[Imperial Navy]], although assigned a variety of unique, primarily non-military missions. Many of those missions involve exploratory survey missions.<br />
|- valign="top"<br />
| [[Explorer Service]]<br />
| Non-Imperial<br />
| [[Explorer Base]]<br />
| Exploration & Surveying<br />
| An [[Explorer Service]] is a non-Imperial service focused on exploration, which is functionally equivalent to the [[Imperial Interstellar Scout Service]].<br />
* Each non-Imperial [[polity]] creates its own version of an [[Explorer Service]] if it has one at all. <br />
|- <br />
|}<br />
<br />
== History & Background ([[Dossier]]) ==<br />
The first [[Travellers]] existed long before [[spaceflight]]. They were adventurous souls with a curiosity that wouldn't quit. They wouldn't abide the ''status quo'' and pushed for more. Such individuals dare to go where others won't. They push out every boundary that they find: circumnavigators of globes, first to flight, interstellar explorers... They have the [[Traveller Gene]].<br />
<br />
=== Travel Zones === <br />
[[Travel Zone]]s are marked areas on [[star chart]]s indicating the relative safety or danger of a specific [[stellar system]] or astrographic area. <br />
<br />
Please see the following [[AAB]] [[Library Data]] articles for more information:<br />
* [[Travel Zone]]s<br />
** [[Amber Zone]]<br />
** [[Black Zone]]<br />
** [[Green Zone]]<br />
** [[Interdiction]]<br />
** [[Red Zone]]<br />
<br />
===Traveller Gene===<br />
Most people (indeed, whole species) never leave their [[homeworld]]: they never venture out of their gravity well, content to work, play, and even thrive on their [[homeworld]]. Some postulate that there is a genetic basis for the drive of some (and the lack of drive in others) to reach beyond the bounds of a single [[world]] into the greater [[universe]]: a ''[[Traveller Gene]]''.<br />
<br />
===Travel Passage===<br />
Not all [[Travellers]] traverse the [[star]]s with the same comforts... or liabilties. Please see the following [[AAB]] articles for more information:<br />
* [[Low Passage]]<br />
** [[Low Lottery]]<br />
* [[Middle Passage]]<br />
* [[High Passage]]<br />
* [[Working Passage]]<br />
<br />
===Travelling Societies ===<br />
[[Travelling Societies]] are [[organization]]s, usually business entities, providing services to [[Travellers]]. These services are intended to make potentially dangerous interstellar travel much more hospitable.<br />
<br />
:{| class="wikitable sortable" <br />
|+ Travelling Societies<br />
! Name<br />
! Extancy<br />
! Type<br />
! Purpose<br />
! Remarks<br />
|- valign="top"<br />
| [[Octagon Society]]<br />
| Non-extant<br />
| Interstellar Aid Organization <br />
| Luxury Service<br />
* (Comfort [[Travellers]])<br />
| Established in [[342]], the '''Octagon Society''' was the first major distressed spacefarer assistance operation to appear in the [[Spinward Marches Sector|Spinward Marches]]. The group thrived on public contributions and on some tax revenues for 150 years; then it collapsed in the late 400's when scandals emerged over the quality of shelter construction and the disposition of certain funds.<br />
|- valign="top"<br />
| [[Travellers' Aid Society]]<br />
| Extant<br />
| Interstellar Aid Organization <br />
| Luxury Service<br />
* (Comfort [[Travellers]])<br />
| The [[Travellers' Aid Society]] (TAS) is a private [[organization]] which maintains hostels and [[facilities]] at nearly all class A and B [[starport]]s in [[Charted Space]].<br />
|- <br />
|}<br />
<br />
== References & Contributors (Sources) ==<br />
NOTE: ''This article is an amalgamation of many different materials published since 1977 including unpublished notes from [[Marc Miller]].''<br />
{{Advanced}}<br />
{{Sources<br />
|S1= {{CT}} Book 2 [[Starships]]<br />
|S2= Periodical: [[Stellar Reaches 19]]<br />
|S3= Novel: [[Agent of the Imperium]]<br />
|S4= [[Traveller Wiki Editorial Team]]<br />
|S5= Author & Contributor: Crawm Lermil<br />
|S6= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]<br />
}}<br />
<br />
<br />
{{LEN|Charted Space|}}</div>174.222.131.46https://wiki.travellerrpg.com/index.php?title=J._Duncan_Law-Green&diff=465046J. Duncan Law-Green2019-02-07T20:28:27Z<p>174.222.131.46: </p>
<hr />
<div>[[File: Imperial Sunburst-Sun-IISS-Traveller.gif|right]]<br />
[[J. Duncan Law-Green]] is a Traveller author, contributor, and fan.<br />
* He is sometimes attributed as [[Duncan Law-Green]].<br />
<br />
== Description ([[Biography]]) ==<br />
Duncan is currently a Research Associate in Astronomy Research interests include high redshift radio galaxies, and the study of active galactic nuclei and starburst galaxies with ground and space-based infrared observatories. <br />
* He also maintains an interest in computer programming, software design and Anime. <br />
<br />
=== External Link/s ===<br />
This person has the following external links available:<br />
* EXTERNAL LINK: [http://www.ryouko.demon.co.uk/ HomePage] (defunct)<br />
<br />
=== [[Library Data|Library Data Entries]] (Public) ===<br />
# [[Argian Stargate]]<br />
# [[Beanstalk]]<br />
# [[HIWG]]<br />
# [[Signal-GK]]<br />
<br />
=== Image Repository ===<br />
No information yet available.<br />
<br />
== History & Background ([[Dossier]]) ==<br />
''J. Duncan Law-Green'' was a member of {{HIWG}} as the [[Vland Domain]] sector editor and author of several articles relating to [[science]] in Traveller. <br />
* Duncan also wrote article and produced art for [[Signal-GK]], a Traveller Fanzine. <br />
<br />
=== Traveller RPG Wiki Participation ===<br />
Mr. Law-Green has agreed to allow posting of his HIWG material to the wiki.<br />
<br />
=== Bibliography-Ludography (Published Products) ===<br />
This person has authored, contributed, playtested, or otherwise participated in the publication of the following products: <br />
{{BookList}}<br />
<br />
== References & Contributions (Sources) ==<br />
{{Intermediate}}<br />
{{Sources<br />
|S1= [[Traveller Wiki Editorial Team]]<br />
|S2= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] <br />
}}<br />
<br />
<br />
[[Category: Authors|Law-Green, J. Duncan]]<br />
[[Category: HIWG]]<br />
{{MET|}}</div>174.222.131.46https://wiki.travellerrpg.com/index.php?title=J._Duncan_Law-Green&diff=465045J. Duncan Law-Green2019-02-07T20:27:57Z<p>174.222.131.46: /* History & Background (Dossier) */</p>
<hr />
<div>[[File: Imperial Sunburst-Sun-IISS-Traveller.gif|right]]<br />
[[J. Duncan Law-Green]] is a Traveller author, contributor, and fan.<br />
* He is sometimes attributes as [[Duncan Law-Green]].<br />
<br />
== Description ([[Biography]]) ==<br />
Duncan is currently a Research Associate in Astronomy Research interests include high redshift radio galaxies, and the study of active galactic nuclei and starburst galaxies with ground and space-based infrared observatories. <br />
* He also maintains an interest in computer programming, software design and Anime. <br />
<br />
=== External Link/s ===<br />
This person has the following external links available:<br />
* EXTERNAL LINK: [http://www.ryouko.demon.co.uk/ HomePage] (defunct)<br />
<br />
=== [[Library Data|Library Data Entries]] (Public) ===<br />
# [[Argian Stargate]]<br />
# [[Beanstalk]]<br />
# [[HIWG]]<br />
# [[Signal-GK]]<br />
<br />
=== Image Repository ===<br />
No information yet available.<br />
<br />
== History & Background ([[Dossier]]) ==<br />
''J. Duncan Law-Green'' was a member of {{HIWG}} as the [[Vland Domain]] sector editor and author of several articles relating to [[science]] in Traveller. <br />
* Duncan also wrote article and produced art for [[Signal-GK]], a Traveller Fanzine. <br />
<br />
=== Traveller RPG Wiki Participation ===<br />
Mr. Law-Green has agreed to allow posting of his HIWG material to the wiki.<br />
<br />
=== Bibliography-Ludography (Published Products) ===<br />
This person has authored, contributed, playtested, or otherwise participated in the publication of the following products: <br />
{{BookList}}<br />
<br />
== References & Contributions (Sources) ==<br />
{{Intermediate}}<br />
{{Sources<br />
|S1= [[Traveller Wiki Editorial Team]]<br />
|S2= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]] <br />
}}<br />
<br />
<br />
[[Category: Authors|Law-Green, J. Duncan]]<br />
[[Category: HIWG]]<br />
{{MET|}}</div>174.222.131.46https://wiki.travellerrpg.com/index.php?title=Missile&diff=465044Missile2019-02-07T20:25:36Z<p>174.222.131.46: /* Torpedo */</p>
<hr />
<div>[[File: Imperial Sunburst-Sun-IISS-Traveller.gif|right]]<br />
[[Missile]]s are guided projectiles designed to impact with or detonate near a target in order to inflict damage on it. <br />
* Many types of missiles are available to the armed forces and the citizens of the {{Imperium}} and its neighbors.<br />
* It is a [[GUW]] classed [[weapon]].<br />
* It is a kind of [[Ship Equipment]].<br />
---- <br />
Please see the following [[AAB]] [[Library Data]] articles for related data: <br><br />
'''[[Military]]:''' <br />
* [[Ordnance]]<br />
** [[Guided Weapon]]s: [[Missile]]<br />
*** [[Antimatter Missile]] ([[AMM]])<br />
*** [[Kinetic Kill Missile]] ([[KKM]])<br />
*** [[Planetary Defense Missile]] ([[PDM]])<br />
*** [[Surface to Air Missile]] ([[SAM]])<br />
*** [[Tac Missile]] ([[TACM]])<br />
**** [[Anti-Flyer Missile]] ([[AFM]])<br />
**** [[Anti-Tank Missile]] ([[ATM]])<br />
*** [[Torpedo]] ([[TORP]])<br />
----<br />
<br />
== Description ([[Specifications]]) ==<br />
A missile is a self-propelled guided weapon launched from a [[missile rack]] or a weapons [[bay]]. Anti-ship missiles may be utilized as planetary surface bombs or surveillance [[Drone|drones]] (mechanical and electronics skill would apply in such cases). Large missiles are often referred to as [[Torpedo|torpedoes]].<br />
<br />
The weapon produces noise, it generates a visible flash, and is hot.<br />
<br />
A [[turret]] or [[bay]]-launched [[Spacecraft|shipboard]] missile is approximately size 4 or 5, generally equivalent to the size of a [[human]].<br />
<br />
=== Components ===<br />
Missile systems are made up of three major sub-systems: the launcher, the delivery sub-system, and the warhead.<br />
<br />
==== Launcher ====<br />
The launcher is usually little more than a simple [[missile rack|rack]] which holds the missile within its container until launch. Most designs use compressed gases, contained in small tanks located within the base of the missile tube, to push the missile a meter or so clear of the [[missile rack|rack]] while the rocket motor is igniting. The [[missile rack|rack]] is connected to the [[Gunner]]'s [[Control Panel|control panel]].<br />
<br />
==== Delivery ====<br />
Once fired, the delivery sub-system takes over, steering the missile towards the target. It is made up of the propulsion system, the guidance controls, and the detonation controls for the warhead.<br />
* The propulsion system is typically [[Liquid Fuel Rocket|liquid]] or [[Solid Fuel Rocket|solid]] fuel thrusters or a [[Gravitics Technology|gravitic]] drive.<br />
* The guidance can be controlled directly by the [[Gunner|operator]] via a [[Radio Communicator|radio communicator]], it can be based around [[RADAR]] or other active [[Ship Sensor Suite|sensor]] systems, or it can be homing (by [[IR Sensor|infrared]] seeking, [[Densitometer|mass]] seeking, [[Neutrino Sensor|neutrino]] seeking, or similar).<br />
* Detonation is controlled by a trigger: detonation systems include contact, proximity, intelligent, and command.<br />
<br />
==== Warhead ====<br />
Missile warheads fall into three broad categories: Conventional, Unconventional and Nuclear. <br />
* ''Conventional Warheads'' include standard high-explosive (HE) and focused force (high-explosive shaped charge); these generally cause surface damage but can also inflict critical hits.<br />
* ''Unconventional Warheads'' include non-explosive or even non-weapon payloads. Examples include illumination or signal missiles, message torpedoes, and remote sensor drones.<br />
* ''Nuclear Warheads'' include fission, fusion, and enhanced radiation [[device]]s: these cause surface damage and radiation effects but can also inflict critical hits. [[Nuclear Weapon|Nuclear warheads]] are available in yields of between 0.1 kilotons and 10 kilotons. Note that under the [[Imperial Rules of War]], [[nuclear weapon]]s are reserved for use by [[Third Imperium|Imperial]] forces only.<br />
<br />
=== Sizes ===<br />
Standard space combat missiles fall into two size categories: <br />
* Smaller missiles designed to be launched from [[missile rack]]s. They have a maximum weight of 50 kg and can cost up to [[Cr]]50,000 each, though more basic models are substantially cheaper. The standard anti ship missile is 150.0 mm in diameter. <br />
* Larger missiles designed to be launched from missile [[bay]]s. Many of them range to 450.0 mm to 600.0 mm or larger.<br />
<br />
== History & Background ([[Dossier]]) ==<br />
Shipboard missiles have been in use since the earliest days of [[Vilani Imperium|Vilani]] interstellar travel and remain as a standard [[weapon]] system. A huge range of designs are available from weapons dealers across [[Charted Space]]. [[Lo Population World|Low population]] and [[Non-industrial world]]s, for various reasons, cannot locally manufacture missile components: they must be imported, inflating their prices.<br />
<br />
=== Representative Examples & Classes ===<br />
Missiles are mass produced from standardized components and assembled in [[starport]] armories ready for sale. Custom designs of missile can be specified if desired but the ''Standard Anti-Shipping Missile'' has become ubiquitous. Some components (specifically warheads) may not be available due to local [[law level]] restrictions.<br />
<br />
==== Standard Anti-Shipping Missile ====<br />
A commercial [[spacecraft|shipboard]] missile manufactured at [[TL-8]].<br />
* It is rated as a 5G5 limited burn, radio sensing, proximity detonator, high explosive warhead missile.<br />
<br />
{| class="wikitable sortable" <br />
|+ '''Basic Missile Characteristics'''<br />
|-<br />
! No.<br />
! Category<br />
! Remarks<br />
|-<br />
| 1.<br />
| [[Ton|Tonnage]]<br />
| The missile has an overall length of 0.98m, a maximum diameter of 0.145m, and a contained internal volume of approximately 0.015 Kiloliters (equivalent to 0.001 [[starship]] [[Ton]]s). It is built in a [[Cylinder Hull|cylinder]] configuration and is constructed from lightweight alloys and composite materials. It is fully [[Streamlined Hull|streamlined]] and has small airfoil surfaces, improving its [[atmosphere|atmospheric]] performance.<br />
* It has a total mass of 50 kg.<br />
* It is rugged and durable and is able to withstand stresses in excess of 5G.<br />
|-<br />
| 2.<br />
| [[Maneuver Drive|Performance]]<br />
| The missile is fitted with a limited burn [[Solid Fuel Rocket]] propulsion system and can achieve a maximum of 5G acceleration. The exhaust outlets can be angled, allowing the missile's vector to be adjusted during spaceflight.<br />
* The missiles acceleration can be increased but it cannot be reduced.<br />
|-<br />
| 3.<br />
| [[Ship's Computer|Electronics]]<br />
| The missile does not have an independent guidance system: it is controlled directly by the [[Gunner]].<br />
* It is fitted with [[Radio Communicator|radio sensing]] equipment.<br />
|-<br />
| 4.<br />
| [[Ship's Weapon|Armament]]<br />
| The normal payload for the missile is a 10 kg high explosive warhead.<br />
* The missile is fitted with a proximity detonator.<br />
|-<br />
| 5.<br />
| [[Ship's Defense|Defenses]]<br />
| The missile is [[Armor|unarmored]] and is not fitted with defensive systems.<br />
|-<br />
| 6.<br />
| [[Fuel Tank|Fuel System]]<br />
| The missile carries 28 kg of solid propellant. The fuel is segregated into 5 increments (burns), permitting the motors to be turned off and restarted if desired.<br />
* For simplicity, each burn is considered to last for approximately 3.5 minutes and to use approximately 5.6 kg of fuel.<br />
* Each burn increases the missiles acceleration by 1G.<br />
|-<br />
| 7.<br />
| [[Imperial Currency|Cost]]<br />
| The basic cost of the missile depends on the [[Tech Level]] at which it was manufactured.<br />
* At [[TL-7]] the missile costs [[Cr]]31,100.<br />
* At [[TL-8]] (the construction [[TL]]), the missile costs [[Cr]]16,200.<br />
* At [[TL-9]] the missile costs [[Cr]]15,960.<br />
<br />
The missile is a standard design. Detailed schematics and architectural plans are widely available and no design fee is chargeable.<br />
|-<br />
| 8.<br />
| Comments<br />
| The missile is contained within a storage tube that has a length of 1m, a diameter of 0.15m, and a mass of 5 kilograms. The container includes integral test circuitry and the missile launch mechanism, consisting of containers of compressed gas that push the missile clear of the tube as the rocket motor ignites.<br />
* The tube is loaded directly into a [[missile rack]].<br />
* The tube is disposed of when the missile is expended.<br />
<br />
Different manufacturers give their missiles distinctive surface finishes, though flat dark gray is typical.<br />
* Individual components of the missile carry serial numbers and markings. Many models have corporate logos.<br />
|-<br />
|}<br />
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==== Torpedo ====<br />
[[Mk 41 Mod 0 Torpedo]] <br />
<br />
The Mk 41 Mod 0 Torpedo is a large guided [[torpedo]] used by the [[Imperial Navy]], though they are not generally issued to front line units. They can carry conventional payloads or high yield [[Nuclear Weapon|nuclear warhead]]s.<br />
----<br />
This article was excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author. This [[weapon]] is found in use within the [[Trouble in the Spinward Marches (CT) Play By Email Campaign]].<br />
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==== Drone ====<br />
[[Mk 42 Recon Drone]]<br />
<br />
The Mk 42 is a recon drone used by the [[Imperial Navy]]. They are not front line service units. They are large – almost 2m long by 0.533m in diameter, with a contained volume of approximately 0.45 Kl – and are rather clunky by modern standards. The drone has a capacious compartment in the nose which can house a variety of [[Ship Sensor Suite|sensors]] and cameras. Even though the [[Imperial Navy|Navy]] acquired them as recon drones, [[marine]] [[gunner]]s have managed to adapt a wide array of explosive cargo (including [[Nuclear Weapon|nukes]]) to fit within the nose compartment. This has turned the drone into a "poor mans torpedo", apparently drawing inspiration from the [[Mk 41 Mod 0 Torpedo|Mk 41s]].<br />
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=== Image Repository ===<br />
No information yet available.<br />
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== References & Contributors (Sources) ==<br />
{{Intermediate}}<br />
{{Detail}}<br />
{{Sources<br />
|S1= {{Ludography cite|name=Starships|page=|version=Classic Traveller}}<br />
|S2= {{CT}} [[High Guard (book)|High Guard]] (Book 5)<br />
|S3= [[Journal of the Travellers' Aid Society 21]]<br />
|S4= {{CT}} Special Supplement 3 [[Missiles in Traveller]] <br />
|S5= Megatraveller [[Referee's Manual]] <br />
|S6= Megatraveller [[Starship Operator's Manual]] <br />
|S7= Periodical: [[Third Imperium 04]]<br />
|S8= Periodical: [[MegaTraveller Journal 3]] 'MT-112A TAC Missile'<br />
|S9= [[TNE]] [[Striker II]]<br />
|S10= [[TNE]] [[Reformation Coalition Equipment Guide]]<br />
|S11= [[Traveller Wiki Editorial Team]]<br />
|S12= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]<br />
}}<br />
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{{LE|GUW|Weapon}}</div>174.222.131.46