Zarushagar Sector
Zarushagar Sector | |||||||||||||||||
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Sector Data | |||||||||||||||||
No. of Worlds | 496 | ||||||||||||||||
Population | 350,167 million | ||||||||||||||||
Majority Control | Imperial - 97% | ||||||||||||||||
Secondary Control | Non-Aligned - 3% | ||||||||||||||||
Domain | Domain of Ilelish Balkanized Space | ||||||||||||||||
Capital | Liasdi (world) | ||||||||||||||||
Gross Sector Product | BCr1,871,182 | ||||||||||||||||
Trade Volume | BCr87,372 | ||||||||||||||||
Imperial Coordinate | -1 / -1 | ||||||||||||||||
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Zarushagar style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left" |
Zarushagar Sector, while a core sector, isn't a vibrant, bustling area of high business and politics.
- It is something of a back water and a place that traders often pass through rather than stop at its important destinations.
- It is best known for the presence of one of the terminuses of the Great Rift and a significant Imperial Navy presence. The rift is a natural barrier to trade and military action from rimward space.
Description (Specifications)[edit]
Zarushagar, while not being a highly populated or terribly rich place, is nevertheless a very vibrant sector full of interesting locations to visit.
- It has a moderate number of native sophont civilizations (NILs) and many scholars come and go studying these intelligent species and their interesting cultures and technologies.
- It is well noted for the Darmine, a Minor Human Race, with a vibrant trading culture that has left its mark on the area.
- The Darmine have long been oppressed by the Third Imperium and many suspect that such resentment will one day lead to rebellion.
- Zarushagar is also a major Imperial Navy stronghold with the important tasking of managing Aslan Ihatei invasions.
- The local fleets often train against hypothetical Solomani and Hierate Aslan opponents.
Toponyms: 1105[edit]
This sector has been known by different names to different groups over its existence including the following:
Zarushagar Sector Names | ||
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Culture | Toponym | Polity |
Third Imperium | Zarushagar | Third Imperium |
Aslan | Zarushagar | Aslan Hierate |
Droyne | Unknown | Droyne Oytrip Yatroy |
Hiver | Zarushagar | Hive Federation |
K'kree | Unknown | Two Thousand Worlds |
Solomani | Zarushagar | Solomani Confederation |
Vargr | Zarushagar | Vargr Extents |
Vilani | Zarushagar | Third Imperium |
Zhodani | Zarushagar | Zhodani Consulate |
Linguistic Topography: 1105[edit]
The following languages are among the most commonly used within this astrographic region:
History & Background (Dossier)[edit]
Zarushagar Sector lies upon relatively short paths from both Core, Vland, and the Solomani Rim, making it a crossroads for conquerors of which a number have passed through this system at various points in history, generally leaving behind vast swathes of destruction and misery.
- Native civilizations have subjugated by such conquerors for millenia, whether the Vilani, Terrans, or Syleans.
- Most of the local cultures have a strong wariness of strangers after such long experience.
Native Sophonts: 1105[edit]
The following races (sophont species) are believed to have originated within this area:
- Humaniti (Human races)
Note that the Thaki, while a very real civilization, are believed by most Imperials to be a myth. A book written by self-proclaimed Professor Indigo Lunit claimed to have discovered evidence of a race she called Others during the latter years of the Civil War. Lunit's book advanced the theory that the Others rose to intelligence after the Ancient's Final War and that they explored the sector using sublight starships. The book offered little supporting evidence to back its claims and was quickly dismissed by the scientific community of the day, but in fact the civilization did exist at Siam/Iimii (Zarushagar 0518).
The M'Nengi race currently in Dagudashaag Sector are thought to have originated in Zarushagar. It is also generally accepted that their Generation Ship Giaani M'n was built by another, as yet unidentified race and that a viable colony of M'Nengi were somehow stranded onboard as it drifted through space. The M'Nengi seemed to retain the knowledge of how to maintain it through rituals, without any real sense of understanding. It is quite possible that this builder race was the Thaki.
Demographics: 1105[edit]
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
Religion[edit]
One of the most common religions is the Followers of Telor, a codified form of a loose Darmine polytheism. Telorists believe that anything that happens in fours (or multiples or fractions of 4) has a significant hidden meaning. The sun, the moons, the land, and the water are seen as primary deities.
Historical Eras[edit]
The Consolidation Wars targeted Zarushagar, specifically two pocket empires whose traders had brought local prosperity using Vilani-derived jump-1 technology: the Darmine and the Dishaan.
It took 80 years of war to break the Dishaan, and then the Vilani were left with the problem of what to do with their new client race. It proved virtually impossible to impose Vilani culture on the self-centred Dishaan without piling on outrageously negative consequences for straying; in practice, the Dishaan were largely confined to their homeworld and placed under constant surveillance.
The Darmine, though a peaceful race, had a strong streak of individualism. It was an escape valve from the strong tradition of responsibility for the public good in their society, and a backlash against the Vilani’s stifling culture. While they might be group-oriented, the Darmine greatly respected the adventurer, the daring and innovative individual. Perhaps the most common literary hero was the wandering loner; a person who stepped into a difficult situation and set things aright. As such, while less overtly troublesome than the Dishaan, they were subtly rebellious all the same.
During the Nth Interstellar War, the First Imperium's hold on Zarushagar finally lessened. By this point, Imperial fleets were technologically outclassed by the innovative Terrans, and were usually outgunned as well, but they fought tenaciously. The Terrans sought allies among disaffected Imperial subjects. The Geonee of Massilia, though slow to respond -- being unable or unwilling to rebel until they could be sure of Terran support -- began an uprising, and then the Darmine revolt began the following year, being much more enthusiastic. Finally, after a hard-fought campaign ending in the Battle of Three Suns, the Suerrat of Ilelish declared their independence and allied with the Terran Confederation.
Under Solomani rule, minor races prospered. The Darmine culture in Zarushagar was allowed to flourish under the Rule of Man. While some historians attribute these events to Solomani “broad-mindedness”, the fact was that simple pragmatism demanded such a stance. Numerically outnumbered by the Vilani, the Solomani granted regional autonomy and home rule to many groups that supported and assisted the new regime.
The Darmine Corporate, more of a loose trade association than a real interstellar government, kept the Zarushagar Sector free of the worst effects of the Long Night. It continued to support its worlds through the founding of the Third Imperium and the Ilelish Pacification Campaign. The Darmine resistance to the campaign was primarily political and economic rather than military. The resistance continued for more than 40 years, until the Darmine convinced themselves that the Third Imperium wouldn’t be a repeat of the First. In 120, when Ishag formally joined the Imperium, the Darmine Corporate was dissolved.
History-Era: Milieu 1100[edit]
No information yet available.
Major Historical Events Timeline: 1116[edit]
These are some of the more important historical events that have affected this sector:
- (-4014 to -2423): Pax Vilanica
- (-2404 to -2215): Interstellar Wars
- (-2204): Rule of Man Founded
- (-1776 to 0): Long Night
- (0): Third Imperium Founded
- (76 to 120): Pacification Campaigns
- (76): Ilelish Pacification Campaign
- (90): The first of the worlds of the Duchy of Oasis join the Third Imperium.
- (234): The Duchy of Oasis joins the Third Imperium.
- (??): Imperial Civil War
- (1057): Ishag Revolt
Politics & Diplomacy (Interstellar Relations)[edit]
The Vilani once united the sector's many disparate elements into a single, governed whole under the Ziru Sirka, and the Terrans did the same under the Rule of Man. And the Third Imperium was no different, fists of iron and heavy-handed methods led to an interstellar community in Zarushagar Sector with little to no trust in higher authorities.
- Local communities often form independent societies and trade coalitions in response to these experiences.
- There is little record of many of the smaller pocket empires that once dotted the area before Vilani subjugation and after the Long Night but many once existed and the local worlds have not forgotten their once independent origins.
- The Duchy of Oasis and the Darmine Corporate are two such hold-outs against the Imperial steamroller.
- Much of the sector looks to those entities or their successors for indications where the political winds will blow.
Polity Listing: 1105[edit]
The following polities can be found within this sector:
- Independent Powers (Pocket Empires)
- None
- Non-Aligned Powers (World-States)
- Non-Aligned (Human-dominated)
- Other Powers
- Duchy of Oasis (past)
- Independent Duchy of Oasis (future)
- Duchy of Oasis (past)
- Third Imperium (Imperial powers)
- Darmine Cultural Region
- Merchant's Alliance of Ueah
- Third Imperium Client States
- Various member systems and worlds.
Polity Descriptions: 1105[edit]
Here are several synopses of the polities found in this sector:
- Alleg: CsIm: "Client State, Third Imperium"
- Alleg: ImDi: "Third Imperium, Domain of Ilelish"
- Alleg: NaHu: "Non-Aligned, Human-dominated"
Imperial Territory: 1105[edit]
This is an Imperial core sector.
- This sector is noted for the Darmine Cultural Region.
- 97.00% is controlled by the Third Imperium.
- 3.00% is controlled by non-Imperial powers.
Imperial Duchies & Districts: 1105[edit]
- Duchy of Darmine (? worlds)
- Various counties
- Duchy of Khipge (? worlds)
- Various counties
- Duchy of Liasdi (? worlds)
- Various counties
- Duchy of Oasis (? worlds)
- County Veshir
- Various counties
Trade Routes (Economic Astrography)[edit]
With so many well-travelled trade routes, especially greater mains, in the area, much business travels through Zarushagar. Many industrial planets and starports have been developed to capture some of this wealth. And yet, very little of the prosperity associated with this trade seems to remain in the area. Many very bright Zarushagarii citizens have been investigating researching this very phenomenon. The local sector duke and much of the landed nobility are also involved. A major campaign to "Buy Zarushagarii" is well advertised throughout the region. Escorts are still needed for merchants within the sector as pirates are known to hole up in secret bases out in the Great Rift. Naval patrols have been searching the area for centuries trying to find every small asteroid, nebula base, and plantesimal with a secretive pirate base to little avail.
The following astrographic features and trade routes can be found within this area:
Mains, Branches & Arms[edit]
- Ilelish Trail
- Greater Massilia Main
- Khipge Line
- Liasdi Main
- Massilia Spur
- The Network
- Rhamsteppe-Mongrebi Access
- Rimward Link
- Sylean Main
- Vilani Run
- Strela Cluster
(Chart sourced from Traveller Map)
Clusters & Traces[edit]
The following clusters and/or traces (in whole or in part) are found in this sector:
Rifts, Voids & Jump Bridges[edit]
Other Astrographic Features[edit]
Worlds, Systems & Sectors (Political Astrography)[edit]
All the right elements exist in Zarushagar Sector to build a thriving and very prosperous community and yet it has never occurred.
- Some blame outsiders and conquerors while others look within.
- Whatever the result, Zarushagar has always seemed to fall short of its potential.
Capital/s: 1105[edit]
The capital or capitals of this area is/are located at:
Sector Summary: 1105[edit]
The Zarushagar sector has 496 worlds with an estimated population of 356 billion, a per capita income of Cr5,443, and a total economy is BCr1,937,871. These worlds originate an interstellar trade of BCr74,167 through 456 starports (76 Class A, 286 Class B, 51 Class C, 43 Class D) employing 12,305,165 people. Driving this interstellar trade are 94 Agricultural (Ag) worlds, 64 Non-Agricultural (Na) worlds, 46 Pre-Agricultural (Pa) worlds, 55 Pre-Industrial (Pi) worlds, 36 Rich (Ri) worlds, and 20 Industrial (In) worlds. The governments in Zarushagar maintain 113 Naval bases, 53 Scout bases, three Way stations, and one Naval depot. The average technology level is 10 (with most between 8 and 12). The highest technology level is 15 at Sternbach (Zarushagar 1410), Mystic (Zarushagar 2501), Nbheji (Zarushagar 3119), Perigrad (Zarushagar 0422), Siiskig (Zarushagar 1223), and Lianma (Zarushagar 1727).
The Zarushagar sector contains 696 stars and 5,256 identified planets; 314 monostellar systems, 164 binary systems, 18 trinary systems, and no systems with four or more stars. 431 of the 496 systems (86%) have native gas giants. There are 13 Asteroid (As) belts, 21 Desert (De) worlds, 63 Garden (Ga) worlds, ten Ice-capped (Ic) worlds, 95 Poor (Po) worlds, 77 Vacuum (Va) worlds, and ten Water (Wa) or Ocean (Oc) worlds.
Zarushagar has an estimated population of 356 billion distributed across 33 High population (Hi) worlds, 50 Moderate population (Ph) worlds, 230 Non-industrial (Ni) worlds, 123 Low population (Lo) worlds, and one Barren (Ba) world. The highest population worlds are Irap (Zarushagar 2630), Numdaag (Zarushagar 0112), Gishin (Zarushagar 0804), Udiid (Zarushagar 2335), Khipge (Zarushagar 0914), and Adni (Zarushagar 2330). The population consists of 14 sophont groups including nine native sophonts.
14 identified sophont populations in Zarushagar | |
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Polities[edit]
Third Imperium, Domain of Ilelish[edit]
The Third Imperium, Domain of Ilelish has jurisdiction over 481 worlds with an estimated population of 347 billion, a per capita income of Cr5,390, and a total economy is BCr1,870,457. These worlds originate an interstellar trade of BCr74,061 through 442 starports (73 Class A, 276 Class B, 51 Class C, 42 Class D) employing 12,287,845 people. Driving this interstellar trade are 92 Agricultural (Ag) worlds, 64 Non-Agricultural (Na) worlds, 43 Pre-Agricultural (Pa) worlds, 53 Pre-Industrial (Pi) worlds, 34 Rich (Ri) worlds, and 18 Industrial (In) worlds. The governments in Third Imperium, Domain of Ilelish maintain 111 Naval bases, 53 Scout bases, three Way stations, and one Naval depot. The average technology level is 10 (with most between 8 and 12). The highest technology level is 15 at Sternbach (Zarushagar 1410), Mystic (Zarushagar 2501), Nbheji (Zarushagar 3119), Perigrad (Zarushagar 0422), Siiskig (Zarushagar 1223), and Lianma (Zarushagar 1727).
The Third Imperium, Domain of Ilelish has an estimated population of 347 billion distributed across 31 High population (Hi) worlds, 47 Moderate population (Ph) worlds, 225 Non-industrial (Ni) worlds, 119 Low population (Lo) worlds, and one Barren (Ba) world. The highest population worlds are Irap (Zarushagar 2630), Numdaag (Zarushagar 0112), Gishin (Zarushagar 0804), Udiid (Zarushagar 2335), Khipge (Zarushagar 0914), and Adni (Zarushagar 2330). The population consists of 13 sophont groups including nine native sophonts.
Third Imperium, Domain of Ilelish capitals | |
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Client state, Third Imperium[edit]
The Client states of the Third Imperium in Zarushagar encompasses eight worlds with an estimated population of 1 billion.
Non-Aligned, Human-dominated[edit]
There are seven Non-Aligned Human-dominated worlds in Zarushagar with an estimated population of 6 billion.
World Listing: 1105[edit]
The following systems and worlds can be found within this sector:
Subsector Listing: 1105[edit]
The following subsectors can be found within this sector:
- Subsector A: Ibaru Subsector
- Subsector B: Triton Subsector
- Subsector C: Lagaar Subsector
- Subsector D: Lode Subsector
- Subsector E: Iimii Subsector
- Subsector F: Khipge Subsector
- Subsector G: Epshu Subsector
- Subsector H: Gaussi Subsector
- Subsector I: Mizar Subsector
- Subsector J: Liasdi Subsector
- Subsector K: Wolf Subsector
- Subsector L: Oasis Subsector
- Subsector M: Void (Za M) Subsector
- Subsector N: Allegro Subsector
- Subsector O: Rhamsteppe Subsector
- Subsector P: Mongrabi Subsector
Territorial Overview: 1105[edit]
The following table details the subsectors within this area:
- No information yet available.
Territorial Chart Key[edit]
No information yet available.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 21. (Charts locating the world)
- Joe Fugate, Gary L. Thomas. Referee's Gaming Kit (Digest Group Publications, 1989), various pages. (Scenarios set in the sector)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts giving the location of the world)
- Gary L. Thomas. The Travellers' Digest 21 (Digest Group Publications, 1990), page 17. (Scenario set in the sector)
- Loren Wiseman. Challenge 75 (Game Designers Workshop, 1994), pages 6, 68. (Scenario and background for the sector)
- Martin Dougherty. Bearers of the Flame (Avenger Enterprises, 2006), page 87. (The sector around the year 1248)
- Author & Contributor: Greg Videll of the HIWG (Refinement of sector data)
- Author & Contributor: Martin J. Dougherty (Development of sector data)
- A full list of contributors can be found here.