|Army Size (BEs)||200|
|World Trade Number||4|
|Trade Volume (MCr/year)||910|
|Building Capacity (Tons)||76,500|
|Port passengers (annual)||6,000|
Wonstar is an agricultural world with an ideal environment for producing food from plants, animals, or other forms. The system has a population between 10 million and 100 million sophonts. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a member of Third Imperium in the Five Sisters Subsector of Spinward Marches Sector and in the Domain of Deneb. Wonstar, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a baron. Both are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships.
Astrography & Planetology
Wonstar Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Wonstar
Primary Main Sequence 0.489 2800 - 3600 0.04 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00511 0.01659 0.16 - 0.26 0.511 5.11 Orbit # * * 0 1 6
History & Background (Dossier)
The naval base supports elements of the 208th Fleet
Imperial High (Landed) Nobility
Wonstar is a relatively cool mid-tech agricultural planet at the very Spinward end of the Spinward Main. The site of an Imperial Naval Base, the local democracy has an extremely liberal (ie) lax attitude to gun and weapon control. Because of this and the ambivalent local attitudes to offworlders, TAS has declared Wonstar an Amber Zone. Despite this, there are still agricultural cargos to be exported and machinery to be imported. The Imperial Naval Base, which is located on Imperial land near the equator adjacent to the B class starport, also has need for non-sensitive cargo transport from time to time, making Wonstar a world which a free trader can make a living from.
The 208th Fleet has the following forces normally stationed in the Wonstar system:
- The 19th Strike Carrier Task Group (1 50,000 ton Strike Carrier, 3 3000 ton Fleet Destroyers)
- The 86th Heavy CruRon (3 75,000 ton Heavy Cruisers, 1 5000 ton Fleet Escort, 2 300 ton Close Escorts)
- The 191st and 204th EscortRon (each 4 1000 ton Destroyer Escorts)
- The 149th Patrol Flotilla (8 300 ton Close Escorts)
In addition the Imperial Marines has three complete regiments of troops stationed at the Naval Base. The Navy maintains a number of specialist support craft, small craft, System Defense Boats, refueling tankers, transports and scout-couriers at the Naval Base.
All this heavy metal requires a considerable logistical operation to keep it all supplied, and the Navy occasionally uses armed Imperial merchantmen to transport priority cargoes when Navy transports are unavailable.
Milieu: New Era
Wonstar was settled around 650 by one of two groups of colonists intent upon putting the Imperial mainstream as far behind them as possible. They desired for a simpler life freed from the rigid control and constrained horizons of industrial and urban society, a life of getting back to the land and working it for personal and communal betterment. One group made its way to Wonstar, and the other settled on Karin. Both experienced similar results, as their "live free or die" ideology prompted them to put aside "confining" concepts such as the rule of law and the role of the courts in favor for old fashioned frontier violence. Karin actually degenerated into anarchy, prompting the Imperial Navy to occupy and administer the world to protect the naval base and retain Imperial control, and maybe prevent the violence.
Wonstar was equally contentious, the result of bloody feuds between rival families that controlled much of the worlds economic base. Low law levels and no enforcement against smugglers created an unimpeded flow of arms to local militias. Despite the nominal unity of the government, power flowed from the gun barrel, and most disputes were settled with violence rather than through negotiation or the courtroom. The planet has an effective representative Assembly, which maintains order despite frequent gunplay. What laws that do exist, and are enforced by the world police and military, exist to limit and ritualize violent confrontation.
The world's code duello isn't actually a formal dueling code so much as a list of rules of engagement. Ambushes, assassinations and other underhanded tactics are permitted, as long as collateral damage is limited. Fighting in cities is allowed under extraordinary circumstances. Engagements are permitted only in certain locales, under a limited duration, with clear signals for the declaration of victory or the acceptance of defeat. The level of weaponry allowed to the local militias were never to exceed the firepower of the world military, an enforcement backed by the local Imperial/Regency Marine contingent.
The locals violent tendencies led to the world's former Amber rating, which was removed after the Regency was convinced that they weren't hurting anyone besides themselves. While most of the population, as on Emape, goes armed in public, most guns are simply for decoration purposes rather than actual self defense. The locals do not abide random violence, and people without any dispute to prosecute that violate this peace quickly find themselves transported to work camps as punishment. The world is still like the wild west, and its gunslingers have been supplemented by carpetbaggers taking advantage of the lax laws for their own schemes. The world is a center of a number of offshore enterprises, again like Emape. Unlike their counterparts, however, the violent ends that many would be cheats and scoundrels often come to on this world has a way of deterring egregious fraud and larceny.