St. Sebastien (world)
St. Sebastien/Cruxway (Daibei 2524) | |||||||||||||||||||||||||
Classic Era (1115) | D200310-9
| ||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M7 III | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
St. Sebastien is a low-population vacuum world, with a population of less than 10,000 sophonts in population size, warranting hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- It is a member of the Third Imperium in the Cruxway Subsector of Daibei Sector in the Domain of Ilelish.
- About 70% of the population is composed of Evantha.
- About 30% of the population is composed of baseline humans and other non-human sophonts.
Description (Astrography & Planetology)[edit]
The world is part of the Tukera Cluster.
Monostellar System[edit]
St. Sebastien Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) St. Sebastien M7 III
Primary Giant 8.3 1900 - 2700 2485 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 2.73565 4.13474 39.63 - 64.6 273.565 2735.65 Orbit # 5 6 9 12 15 Remarks None
System Data[edit]
System:
- x3 Gas Giants
- x0 Planetoid Belts
- x3 Other Worlds
System Importance (Ix)[edit]
This world has an Importance Extension (Ix): of -2 (Very unimportant).
- (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes.)
Mainworld Data[edit]
No information yet available.
Mainworld Size (S)[edit]
This world is a Small World between 2,400km and 4,000km in diameter. The world has low gravity between 0.1G and 0.17G. The horizon will appear about 2.5km away.
Mainworld Atmosphere (A)[edit]
This world has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
This world has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
No information yet available.
Imperial Landed Nobility (N)[edit]
St. Sebastien, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
World Starport (Sp)[edit]
This world has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
- The Starport Authority does not maintain an employee population at this starport. All labor and operations are contracted on a "as needed" basis.
World Population (P)[edit]
This world has a population of 1,000 to 9,999 sophonts (thousands).
- On most worlds, this population would be too low to sustain itself without a little outside assistance.
- This may represent the home base of a sizable but mostly transient population such as the base of a major starship expedition, the last generation of a dying colony, the first generation of a new colony, or a large outpost that will probably evolve into a colony if not stopped.
- This world has a population of approximately 3,000 sophonts.
World Demographics[edit]
World Government (G)[edit]
This world is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World Law Level (L)[edit]
This world has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
World Technology Level (TL)[edit]
This world possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gears.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Military[edit]
This world has a Battalion Equivalent figure of 0.
- There are no organized ground forces on this world..
World Economy (Ex)[edit]
The world's economic measurements are: ( 8 2 1 −5 )
- Resources: 8 Moderate
- Labor: 2 Hundreds
- Infrastructure: 1 Extremely limited
- Efficiency: −5 Extremely poor
- Economic Extension: 6
- Resource Units -80
Trade Data[edit]
Trade Classifications for this world:
Trade Lines with other worlds:
- This world has no significant trade line routes with other worlds.
World Culture (Cx)[edit]
The world's cultural characteristics are: [ 1 1 1 4 ]
- Homogeneity: 1 Monolithic
- Acceptance: 1 Extremely xenophobic
- Strangeness: 1 Very typical
- Symbols: 4 Concrete
World Language/s[edit]
Urbanization[edit]
No information yet available.
World Infrastructure[edit]
This world possesses extremely limited infrastructure.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
UWP: D200310-9
- Starport: D Poor
- Size 2 3,200km
- Atmosphere: 0 No atmosphere
- Hydrosphere: 0 Desert World
- Population: 3 Thousands
- Government Type: 1 Company/Corporation
- Law Level: 0 No prohibitions
- Technology Level: 9 Anti-Gravity
References & Contributors (Sources)[edit]
![]() |
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Gary L. Thomas. "Daibei Sector: Library and Map." The Travellers' Digest 15 (1989): 22-25.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dotmap provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dotmap provided)
- Dave Nilsen. Survival Margin (Game Designers Workshop, 1993), TBD.
- Jon F. Zeigler. Rim of Fire (Steve Jackson Games, 2000), TBD.
- David L. Pulver. Solomani (Mongoose Publishing, 2012), TBD.
- EXTERNAL LINK: Goerge.com
- Traveller Wiki Editorial Team
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com