Rrourzdaekh (world)
Rrourzdaekh/Rrourzdaekh (Thaku Fung 2739) | |||||||||||||||||||||||||
Second Survey | C533755-9
| ||||||||||||||||||||||||
Classic Era (1116) | E533977-5
| ||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K3 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 1 |
Rrourzdaekh is a poor, high-population, non-agricultural, industrial world with a billion or more sophonts in population size.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- It is unable to produce quality foodstuffs and must import them.
- This is a "low technology" world with technology competencies well below technology standards for Charted Space.
- It is a Non-Aligned world dominated by Vargr sophonts located in the Rrourzdaekh Subsector of Thaku Fung Sector.
- This world hosts a Vargr Corsair Base.
Description (Astrography & Planetology)[edit]
No information yet available.
Monostellar System[edit]
Rrourzdaekh Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Rrourzdaekh K3 V
Primary Main Sequence 0.78 4600 - 4830 0.41911 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0035 0.0537 0.65 - 1.18 0.35 3.5 Orbit # * * 3 1 5 Remarks None
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Atmosphere[edit]
Rrourzdaekh has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
In most catastrophes there are the lucky few. Such was Rrourzdaekh with the Empress Wave, until it became a victim of its own success.
In the 1030s, some of the evacuees from Geokha passed through this system on their way back. A few of the young natives hailed them, curious about these strange starships. They turned out to be Imperial scout ships with information about the Empress Wave from their multi-sector survey to coreward. Not questioning how Anglic speakers came to be here (unknown to the scouts, the language had spread from those trading with the Solomani Preserve), they gave detailed warning, including the exact time down to the day of the Wave's expected arrival, and useful countermeasures.
The population believed them, and were well prepared when the Wave arrived at nearby Agallug, in position to receive the Wave less than two years before Rrourzdaekh. Those on Rrourzdaekh promptly began putting their society on hiatus and interring themselves in low berths for the next three years, with automated drones guarding their world while they slept.
While many worlds attempted this, Rrourzdaekh got it right. Less than a tenth of one percent of the population was caught outside when the Wave arrived. When the sleepers awoke (with the help of medics who had evacuated to other worlds for the duration), there was still some cleanup to do from what the Wave had done to beasts and plants, but society was back up and running within a month.
Having lived through it in good condition made them an attractive target for immigration for worlds to their rimward about to be hit. Certain vargr encouraged this with propaganda, falsely claiming that an aftermath of the Wave as experienced on Rrourzdaekh was a generally increased sex drive in every vargr old enough to have one, with resulting investment in devices to ease pregnancy, childbirth, and child rearing. (The claim about an "investment" was technically even true, as these devices were what the no-longer-needed low berths were recycled into.)
The result worked too well. While the claim about an increased sex drive was a lie, it resulted in very high fertility among immigrants expecting to engage with vargr having one - which largely turned out to be other immigrant vargr. Between the immigrants and their children, Rrourzdaekh swelled to over 100 times its pre-Wave population over about 20 years. The surge in immigrants overwhelmed the local government, which did not so much shatter as fail to expand rapidly enough, leading to de facto balkanization as certain immigrants set up their own governments instead of waiting for the existing ones. Technological manufacturing capability crashed in the race to provide immigrants with an acceptable quality of life, and the starport was cannibalized for industrial capacity until little more than a class E fueling station remained. Many of the new locals learned to blacksmith, or similarly craft what tools they need, which softened the impact though it is still widely felt as of 1105.
World Starport[edit]
Rrourzdaekh has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Technology Level[edit]
Rrourzdaekh possesses a Technology Level of TL–5.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Electricity, hydrocarbon internal combustion, and the most fundamental atomic energy.
- Common Transportation technologies for this TL include:
- Land: Ground cars or automobiles and tracked vehicles.
- Water: Large ships and submersibles with steel hulls.
- Air: Early aircraft including seaplanes and very early unmanned rockets.
World Government[edit]
Rrourzdaekh has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law Level[edit]
No information yet available.
World Military[edit]
The corsair base (which was originally a base from which to spread the propaganda that attracted so many immigrants) is primarily there to help with acquisition of tools and factories (and to boast about Rrourzdaekh, which attracts more immigration, though at a lower pace as of 1105). It has been cited as part of the reason for there being a number of naval bases in nearby systems.
World Economy[edit]
No information yet available.
Trade Data[edit]
After food, "high tech industrial anything" is the most desired import, primarily machine tools and factory parts, or ore and raw materials to build them with. While there is a substantial export of manufactured goods (especially handcrafted low technology items), there is also an awareness that they could do more with proper tools.
World Demographics[edit]
No information yet available.
World Culture[edit]
No information yet available.
World Language/s[edit]
No information yet available.
Urbanization[edit]
No information yet available.
World Infrastructure[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), TBD. (named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Author & Contributor: Atymes
- Author & Contributor: Mike Mikesh (Unpublished Draft of DGP: Grand Explorations - The Human Discoveries)
- ↑ "Jump Map API" and map location from Travellermap.com