Quick Worlds 2: Fairfax
|Quick Worlds 2: Fairfax|
|Publisher||Gypsy Knights Games|
|Available from||No longer available|
|Also See||Subsector Sourcebook 1: Cascadia|
Written with the busy Referee in mind, this product provides a new world in which to base adventures. Details such as the system characteristics, the government, the law, and the culture have been laid out so all you have to do is drop it into your campaign. And short of ideas? We've even added a few adventure hooks to get your creative juices flowing.
On Fairfax, your players will encounter a world that is brutally cold at night and cool during the day. The people of Fairfax are open and friendly with some odd ideas about education.
And they are still investigating the skeletons found in the Coran Rift Valley...
|Credits (Primary Sources)|
|Credit||Authors & Contributors|
|Playtesters||Wendy Watts, Greg Seaborn, Randy Sutton, Tom Howard, Alan Mullican, and Anthony Westbrook|