Omen (world)
Omen/Clarke (Storr 1128) | |||||||||||||||||||||||||
Classic Era (1116) | X878030-2
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M3 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 3 |
Omen is a low-population, nonindustrial world with a population of less than 10,000 sophonts in size.
- As a nonindustrial world, It requires extensive imports of outside technology to maintain a modern, star-faring society.
- It is a Non-Aligned world dominated by human sophonts located in the Clarke Subsector of Storr Sector.
Description (Astrography & Planetology)[edit]
No information yet available.
Monostellar System[edit]
Omen Primary Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Omen Primary M3 V
Primary Main Sequence 0.37 3270 - 3430 0.03081 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0017 0.0146 0.18 - 0.35 0.17 1.7 Orbit # * * 0 0 4 Remarks None
System Data[edit]
No information yet available.
System Importance (Ix)[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Size (S)[edit]
No information yet available.
Mainworld Atmosphere (A)[edit]
Omen has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as heavy pollen compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world. Omen has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
- Rabbuck: Grazer. Herd animal, not domesticated. An amalgam of a White Tail deer, and a Rabbit. Very tasty meat!
Breeds like...well, Rabbits!
- Falanx: Pack Hunter. Pack hunter, Primary prey is Rabbuck. moderate size, somewhat aggressive.
- Blue Runner: Fish. Fresh water fish, nocturnal, fluoresces when feeding creating spectacular light shows. Good eatin', but it takes a lot of them.
- Sween: Small bird. Feeds on ground insects, early mornings and evenings. Huge flocks can create a cacophony while feeding.
No information yet available.
History & Background (Dossier)[edit]
No information yet available.
World Starport (Sp)[edit]
TBD
- 'Starport' Class C, 4xPads(1xWC, 1xSC, 1xScouts, 1xCivil) Administered by Scouts.
Multi-Building apartment complex for staff and crews occupies center of the starport. Each polity has workshops, hangers, admin areas adjacent to their respective pads.
World Population (P)[edit]
100% Humaniti No information yet available.
World Demographics[edit]
Population origins: 80% Wise Council, 10% Solomani Confederation, 5% Imperial(Scouts), <5% Transient
World Government (G)[edit]
World is administered by the Wise Council, as a captive/colony world. TBD
World Law Level (L)[edit]
No information yet available.
World Technology Level (TL)[edit]
Consumer goods TL 9 from CoW, occasionally TL A/B from Solomani Confederation. TBD
World Military[edit]
Circa 1117
- WC :CoW Army. 50 personnel, includes constabulary, equipped to TL 8 standards. Lt and Med weapons, cloth armor.
- WC :CoW COaACC. 10x 10ton trans-atmospheric fighter craft w/crews and support staff. TL A. (Circa 1119) 1 SDB squadron comprising 6x 200t StarDrake SDB's.
- WC :CoW COaACC. 4x ADA Laser emplacements for Starport defense. TL B.
- Solomani : SC Army. 25 personnel, equipped to TL D standards. 2x Light grav APC's. Lt and Med weapons, no high energy weapons. Battle dress.
- Solomani : SC Army, 4 personnel, equipped to TL D standards, 1x Light Stealthed recon grav APC w/lt auto cannon. Cbt Environment Suits. No high energy wpns.
- Imperial : Imperial Marines. 12 personnel, equipped to TL E standards. 3x Hurricane air-rafts. Lt and Med weapons, no high energy weapons. Combat Armor.
Fraternization between units is quite extensive, and pragmatic. "We all hang together, or, we hang separately."
Primary duties for all units is Starport defense.
No information yet available.
World Economy (Ex)[edit]
No information yet available.
Trade Data[edit]
No information yet available.
Urbanization[edit]
- Port End : Entire population resides in or around the Starport, or Port End(Startown).
No information yet available.
World Infrastructure[edit]
CoW Corp of Engineers dammed a moderately sized river, creating a large fresh water lake. The dam provides hydro-electric power to Port End, and the surrounding environs.
Starport draws water from the lake, fueling 2 moderately sized fusion plants (TL A), and powering a cracking plant for refined ship fuel. Also providing supplementary power for Port End.
No paved roads exist outside of Port End, or the starport
World Culture (Cx)[edit]
Predominantly, the culture is based on the Council of the Wise. However, a certain 'frontier' mentality has taken hold, since most of the population has become disaffected with the regimentation, and regulations that form the government of the Council. The current Chief Administrator for the Council is one of these people.
World Language/s[edit]
Historical Data[edit]
- Ruin :Large ceramacrete structure partially exposed in mountainous area. Ancient ROM site.
- Human Remains :Unmarked grave unearthed by farmer during ground prep. Grave site contained unknown style of military gear.
- Laser Com Network :Un-identified laser communications network, thought to be of CoW origin, periodically activates opposite side of world. No sophonts discovered.
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
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- TBD
- Author & Contributor: Chuck Gchuk
- ↑ "Jump Map API" and map location from Travellermap.com