Mirak (world)

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Mirak/Ea (Reaver's Deep 1127)
Classic Era (1116)
C766763-A
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere6 Standard
Hydrographics6 Wet World 60%
Population7 Moderate (70 million)
Government6 Captive Government/Colony
Law3 Low Law (no automatic weapons)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary M1 V
Planetoid Belts 0
Gas Giants 2

Mirak is a rich, agricultural garden world with a near-ideal, utopian environment conducive to most sophonts.

  • This world-system hosts a Military Base, usually associated with military ground forces, which may be located on or off-world.

Description[edit]

This system is part of the Kingston Cluster.

Monostellar System[edit]

Mirak Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Mirak Primary

M1 V

Primary Main Sequence 0.5 3620 - 3660 0.08839
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3
Orbit #  *  * 1 0 5
Remarks
Despite the name, the system primary is ''not'' the charted star Mirak.

History & Background[edit]

The Grand Duchy of Marlheim annexed Mirak in 1067. Marlheim has had difficulty absorbing its acquisition; Mirak remains under military rule.

Mirak is the source of the latest tensions between the Grand Duchy of Marlheim and the Confederacy of Duncinae following the MacBeth Affair.

World Starport (St)[edit]

Mirak has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Population[edit]

70,000,000

World Technology Level (T)[edit]

Mirak possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Government (G)[edit]

Mirak has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

This world is under Grand Duchy of Marlheim military rule.

World Law (L)[edit]

Mirak has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Machine guns, other automatic weapons, portable energy weapons, and other military weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.

Languages[edit]

Platt -- itself influenced by languages including Trokh -- combined with a form of Reavers Cant to produce Kdaar; the modern version of which, deliberately engineered by the totalitarian government, is Marldaar.

References[edit]

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