Marast (world)

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Marast/Babs (Theron 1903)
Classic Era (1116)
X7B0000-0
StarportX No Starport
Size7 Medium (11,200 km, 0.70g - 0.94g)
AtmosphereB Exotic (corrosive)
Hydrographics0 Desert World 0%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
See also UWP
System Details
Primary M1 V
Planetoid Belts 0
Gas Giants 0

Marast is a barren hellworld, which would challenge the survival of nearly any sophont in Charted Space if it weren't already barren.

  • As a barren world, it has no overt population, government, or law level.
  • Hellworlds often offer daily, and sometimes hourly, life-threatening situations to their inhabitants.
  • This world could probably be populated by very determined colonists if any had an inclination to do so...
  • It is an unclaimed Non-Aligned world located in the Babs Subsector of Theron Sector.
  • This world is a "Twilight Zone World", a planet that is tidally-locked to its star. It has a hot side that permanently faces the star, a cold side that permanently faces away, and a narrow twilight zone in-between.
  • This is a hot world, with a climate of high temperatures.

Description (Astrography & Planetology)[edit]

No information yet available.


Monostellar System[edit]

Marast Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Marast

M1 V

Primary Main Sequence 0.5 3620 - 3660 0.08839
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3
Orbit #  *  * 1 0 5
Remarks
None

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

No information yet available.

Mainworld Size (S)[edit]

Marast is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.

Mainworld Atmosphere (A)[edit]

Marast has a Corrosive Atmosphere and possesses a concentrated gas mix or unusual temperature which requires the use of a Hostile Environment Suit or Vacc Suit. TL–9 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Marast has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

Satellites:[edit]

No information yet available.

Mainworld Geography and Topography[edit]

No information yet available.

Native Lifeforms[edit]

No native life.

History & Background (Dossier)[edit]

No information yet available.

World Starport (St)[edit]

Marast does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.

Facilities[edit]

None.

World Technology Level (T)[edit]

Marast possesses a Tech Level of TL–0.

  • The world has no technological base.

World Government (G)[edit]

Marast has no government or ruling authority of any kind.

World Military[edit]

None.

World Law (L)[edit]

Marast has no law level. No laws of any kind are enforced.

World Economy[edit]

  • Resources: 7 (few)
  • Labor: 0 (unpopulated)
  • Infrastructure: 0 (non-existent)
  • Efficiency: -5 (extremely poor)

Trade Data[edit]

  • Importance: -3 (very unimportant)

World Demographics (P)[edit]

Marast is unpopulated.

Urbanization[edit]

None.

World Culture[edit]

  • Homogeneity: 0 (none)
  • Acceptance: 0 (none)
  • Strangeness: 0 (none)
  • Symbols: 0 (none)

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors (Sources)[edit]

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