Lycrew (world)
Lycrew/Phoenix (Theta Borealis 2020) | |||||||||||||||||||||||||
Classic Era (1116) | C551200-8
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K6 V D K6 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 2 |
Lycrew is a poor, low-population world with a population of less than 10,000 sophonts in population size.
- This poor world is struggling to establish itself and living conditions in many areas are rudimentary.
- It is a Non-Aligned world dominated by human sophonts located in the Phoenix Subsector of Theta Borealis Sector.
- This world is a "Twilight Zone World", a planet that is tidally-locked to its star. It has a hot side that permanently faces the star, a cold side that permanently faces away, and a narrow twilight zone in-between.
Description (Astrography & Planetology)[edit]
Lycrew is a trinary star system.
- The primary is an orange main sequence.
- The secondary is a tiny white dwarf stellar remnant.
- The tertiary is an orange main sequence.
Trinary Solar System[edit]
Lycrew Trinary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Lycrew K6 V
Primary Main Sequence 0.69 4100 - 4300 0.27288 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0031 0.0433 0.53 - 0.99 0.31 3.1 Orbit # * * 2 1 5 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Lycrew DM
Secondary White Dwarf 1.11 2700 - 2700 0 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00006 0.00045 0 - 0.01 0.006 0.06 Orbit # * * * * * Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Lycrew K6 V
Tertiary Main Sequence 0.69 4100 - 4300 0.27288 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0031 0.0433 0.53 - 0.99 0.31 3.1 Orbit # * * 2 1 5 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x9 secondary rocky worlds.
- x2 planetoid belts.
- x2 gas giants.
Mainworld Data[edit]
Lycrew is a Twilight Zone World.
- In the narrow region between permanent night and permanent day, the primary star eternally hangs on the horizon.
The mainworld orbits within the star's Habitable Zone.
- It lies within the zones warmer inner H+ region
- It receives higher levels of stellar energy.
- The world orbits inside the stars Jump Shadow.
Mainworld Size (S)[edit]
Lycrew is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Lycrew has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Lycrew has 05-15% of its surface covered by liquid water or ice. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
- Locally, detailed maps may be available.
- Verified updated charts are constantly sought.
- Detailed survey data commands premium prices.
(Placeholder chart, predominantly dry world.)
Native Lifeforms[edit]
Primitive native life. Its metabolic functions drive the process of atmospheric renewal.
History & Background (Dossier)[edit]
No information yet available.
World Starport (St)[edit]
Lycrew has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Demographics (P)[edit]
Lycrew has a population of 600
Urbanization[edit]
A few isolated structures and compounds.
- The population are concentrated into a single small region on the surface.
- Almost all of the surface of the world is wilderness.
World Technology Level (T)[edit]
Lycrew possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)[edit]
Lycrew has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.
World Military[edit]
No information yet available.
World Law (L)[edit]
Lycrew has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
World Economy[edit]
- Resources: 8 (moderate)
- Labor: 1 (tens)
- Infrastructure: 0 (non-existent)
- Efficiency: -5 (extremely poor)
Trade Data[edit]
- Importance: -2 (very unimportant)
World Culture[edit]
- Homogeneity: 1 (monolithic)
- Acceptance: 1 (extremely xenophobic)
- Strangeness: 1 (very typical)
- Symbols: 3 (very concrete)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Bill Bledsaw. Theta Borealis Sector (Group One, 1981), .
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50, 51. (sector named, dot map provided)
- EXTERNAL LINK: Goerge.com
- Author & Contributor: Jo Grant of CORE (generated data)
- Author & Contributor: Graham2001
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com