Khuur (world)
Khuur/Sydymic (Ley 3026) | |||||||||||||||||||||||||
Classic Era (1115) | E959977-5
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F5 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 4 |
Khuur is a high-population world with a billion or more sophonts in population size.
- This a "low technology" world with technology competency well below technology standards for Charted Space.
- It is a member of the Khuur League in the Sydymic Subsector of Ley Sector.
- Nearly 100% of the population is composed of Sydites.
- Less than 10% of the population is composed of baseline humans and other non-human sophonts.
Description / Astrography & Planetology[edit]
No information yet available.
Monostellar System[edit]
Khuur Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Khuur F5 V
Primary Main Sequence 1.3 6100 - 6800 3.5 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.01303 0.15517 1.49 - 2.42 1.303 13.03 Orbit # * 0 4 4 7
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background / Dossier[edit]
No information yet available.
World Starport[edit]
Khuur has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
World Technology Level[edit]
Khuur possesses a Technology Level of TL–5.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Electricity, hydrocarbon internal combustion, and the most fundamental atomic energy.
- Common Transportation technologies for this TL include:
- Land: Ground cars or automobiles and tracked vehicles.
- Water: Large ships and submersibles with steel hulls.
- Air: Early aircraft including seaplanes and very early unmanned rockets.
World Government[edit]
Khuur has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Demographics[edit]
No information yet available.
World Culture[edit]
No information yet available.
Urbanization[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors / Sources[edit]
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- Dave Sering. Ley Sector (Judges Guild, 1980), TBD.
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), TBD.
- GURPS Traveller: Humaniti
- Mongoose Traveller: Luriani
- External Link: Freelance Traveller by: Joel Benford
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com