Khusher (world)
Khusher/Vland (Vland 1813) | |||||||||||||||||||||||||
Classic Era (1116) | C646754-9
| ||||||||||||||||||||||||
See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G5 V G9 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 2 |
Khusher is an agricultural world with the potential to become an industrial power.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import many manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Third Imperium in the Vland Subsector of Vland Sector in the Domain of Vland.
- This world contains an Imperial Scout Base, capable of handling IISS starships and personnel.
Description (Astrography & Planetology)[edit]
Khusher is a binary star system.
- Both are yellow main sequence stars.
Binary Solar System[edit]
Khusher Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Khusher G5 V
Primary Main Sequence 0.98 5600 - 5660 0.93173 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0045 0.0801 0.91 - 1.63 0.45 4.5 Orbit # * * 3 1 6 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Khusher G9 V
Secondary Main Sequence 0.9 5270 - 5380 0.69159 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.004 0.069 0.81 - 1.44 0.4 4 Orbit # * * 3 1 5 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x6 secondary rocky worlds.
- x2 planetoid belts.
- x2 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Khusher is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Khusher has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Khusher has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
Extensive populations of Hoplites, large, heavily armored grazing creatures, inhabit plains and steppe terrain on this world.
World Starport (St)[edit]
Khusher has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
- The world is host to an Imperial Scout Base.
World Population (P)[edit]
Khusher has a population of 70,000,000 sophonts (tens of millions).
World Technology Level (T)[edit]
Khusher possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)[edit]
Khusher is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law (L)[edit]
Khusher has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Light assault weapons, and anything more destructive, are typically regulated or prohibited.
Imperial High (Landed) Nobility[edit]
Khusher, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial baron.
- It holds the fiefdom of an Imperial marquis.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: D (very abundant)
- Labor: 6 (millions)
- Infrastructure: A (extensive)
- Efficiency: -1 (average)
World Culture[edit]
- Heterogenity: 5 (harmonious)
- Acceptance: 8 (friendly)
- Strangeness: 3 (somewhat typical)
- Symbols: 7 (somewhat concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: the Third Imperium is founded.
- 300-420: the First Survey charts the system.
- 604 to 622: the Imperial Civil War. The region suffers disruption and widespread economic issues.
- 624: the Express Boat Network is established, facilitating communications, trade, and economic growth within the area.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 7.
- Periodical: MegaTraveller Travellers' Digest No. 4, 1986, in Article: "The Vland Sector"
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 98-104. (Ziru Sirka worlds: dot map provided. Full Sector details)
- Periodical: MegaTraveller Challenge 43, 1990, in Article: "TNS"
- TNE Survival Margin, 1993, in Article: "Traveller News Service"
- Marc Miller. First Survey (Imperium Games, 1996), pages 46-53.
- Paul Drye, Loren Wiseman, Jon F. Zeigler. Interstellar Wars (Steve Jackson Games, 2006), pages 75-79.
- ↑ "Jump Map API" and map location from Travellermap.com