Guudagi (world)
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| See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||||||
| Primary | G4 V | ||||||||||||||||||||||||||||
| Worlds | 9 | ||||||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||||||
| Cultural Details | |||||||||||||||||||||||||||||
| Government | Non-charismatic dictatorship | ||||||||||||||||||||||||||||
| Law Level | Extreme | ||||||||||||||||||||||||||||
| Cultural Extension | 9487 | ||||||||||||||||||||||||||||
| Army Size (BEs) | 100 | ||||||||||||||||||||||||||||
| Economic Details | |||||||||||||||||||||||||||||
| Technology Level | 4 | ||||||||||||||||||||||||||||
| Economic Extension | 852+1
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| Importance Extension | -2 | ||||||||||||||||||||||||||||
| Resource Units | 0 | ||||||||||||||||||||||||||||
| GWP (BCr) | 80 | ||||||||||||||||||||||||||||
| World Trade Number | 2.5 | ||||||||||||||||||||||||||||
| Trade Volume (MCr/year) | 0 | ||||||||||||||||||||||||||||
| Starport Details | |||||||||||||||||||||||||||||
| Classification | Class-E | ||||||||||||||||||||||||||||
| Port Size | 0 | ||||||||||||||||||||||||||||
| Building Capacity (Tons) | 1,100 | ||||||||||||||||||||||||||||
| Port employees | 0 | ||||||||||||||||||||||||||||
| Port passengers (annual) | 0 | ||||||||||||||||||||||||||||
Guudagi is an agricultural world with an ideal environment for producing food from plants, animals, or other lifeforms. The system has a population between 100,000 and 10 million sophonts. This world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors. It is a member of Third Imperium in the Udusis Subsector of Empty Quarter Sector and in the Domain of Antares. Guudagi, as a member world of the Third Imperium, holds the estate of an Imperial knight (the Imperial representative to the world) and the fiefdom of a baron. Both are members of the Imperial Landed Nobility who oversee affairs regarding the world at an Interstellar and Imperial level.
Astrography and Planetology[edit]
This world is part of the Irash Cluster.
Stellar Data[edit]
History and Background[edit]
Guudagi has the misfortune of being a habitable world near powerful Irash (Empty Quarter 2036). She has been invaded numerous times by Irash, to the extent that most of the population are now descended from one of the many waves of invaders and settlers. The latest wave of Irashi settlement was in 980: when the local TL-6 cultures launched a failed military expedition against them, the Mussoorie Association -- the organization backing the settlers -- moved to invade the planet for the 18th time since the founding of the Imperium. It had been effectively conquered by 986 Imperial.
Imperial Landed Nobility[edit]
Guudagi, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdom of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the fiefdom of an Imperial baron.
World Starport[edit]
Guudagi has a Class E Starport, a frontier quality installation with few expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of a downport.
The Invasion of Guudagi[edit]
On 104-985, the strike force arrived in orbit over Guudagi, with landings following soon after. The weaker nations, on the edge of native-inhabited territory, were conquered first. While the invaders were equipped to TL-9-A specs, they were not as experienced or as well-trained as the TL-5-6 native soldiers. It took the invaders three to six months to become proficient in battle: by that time, quite a bit of equipment was lost to the native forces, some of which was put to work against the invaders themselves.
Despite the courage and adaptability of the local forces, the last major city was conquered by the Mussoorie Association in 101-986. The local colonists from Irash now ran the world: fearful of insurrection, the new Mussorie Lands planetary government established harsh laws over the native inhabitants. Most of the expensive off-world military forces were withdrawn during 987, replaced by soldier-colonists from Irash. While the general tech level of the colonial soldiers remained at TL-A, the level of equipment fell, from grav armoured troop carriers, plasma rifles, and combat environment suits to air/rafts, laser rifles, and flak vests.
Between 986 and 990, the size of the colony increased two-hundred-fold, from 500 to 20,000, composing largely of young male Irashi, hired as soldier-colonists. As part of their pay, they have been given women purchased or stolen from the native population as wives, as well as a grub stake and the basic tools needed to raise a crop, and a shipping container or two for housing. Those families that are pure Irashi are already establishing themselves as a ruling caste: the children of the mixed-race marriages will most likely develop into an intermediate caste between the rulers and the lower native classes.
As of 993, the world quietly lies under the yoke of the colonists. Order is maintained in the native cities mainly by locally-hired men, often as not soldiers and policemen of the vanished native nations. The rumors of ‘a secret native army with stolen high-tech equipment, deep in the uncharted lands’ are rapidly turning into fanciful legends and vague myths told to entertain children. There are still minor acts of resistance, but they continue to dwindle in number and scale over time. The colonists no longer have to massacre neighborhoods and villages to compel obedience, and the locals are now quick to turn over any insurgent they find. The colonists have also chosen not to interfere with local efforts to rebuild and repair their partially-destroyed cities. Even after defeat, life goes on: and the natives still clearly outnumber the colonists. Perhaps one day, they will regain their liberty.
Outside of the major cities and roads, the power of the colonists is far weaker. Many towns have never seen an off-worlder: the more isolated villages are actually unaware of the conquest of their world. Many of these desperately poor, largely illiterate villages have no radio, b0ooks, or newspapers, and have never been father than 20 km from their village. (Note that most of the planetary population lives in this TL-2-3 level technology level: TL-3 is the official TL of the planet, as of 993 Imperial.) Much of the world remains uninhabited: but the Mussorie Lands government is conducting air/raft and orbital surveys of the entire world. After the Rim War is over, they plan to petition the Duke to send Imperial Scouts to assist in local surveys.
In the meantime, the colonial settlement has continued to grow. Now named Vijayī (Hindi: “Victorious”), the stellar-tech shanty-town now has a slap-dash Class E Starport to match. The current Governor, elected by the colonist, is petitioning the local Ducal family to send a scion to rule the world - and so tap into the wealth and power of that family to build up the colonial position. Otherwise, the Rim War has sucked away available wealth and interstellar trade, so - outside of vigorous population growth - development has slowed substantially.
UWP Listing[edit]
UWP Changes (all dates are Imperial Calendar)
- T20 - 993 - Guudagi 2037 E5556BC-3 Ag Ni 324 Im
- CT - 1105 - Guudagi 2037 E5556BC-4 Ag Ni 124 Im
- MT - 1125 - Guudagi 2037 X555500-1 Ag Ni 824 Ou - Outlands
- TNE - 1201 - Guudagi 2037 X555101-0 Lo Ni 124 Wi - Wilds
References and Contributors[edit]
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), .
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. - {dot map provided}
- Jason Kemp. "Delta Quadrant of the Empty Quarter Sector- Udusis Subsector." Stellar Reaches 02 (2005): 8. -UWP Only
- Jason Kemp. "Sector In Review: Empty Quarter 993." Stellar Reaches 05 (2006): 37. - UWP Only
- Alvin Plummer. "Biography: Selected Ship Masters and Vessels of the Empty Quarter III." Stellar Reaches 14 (2011): 56. - The Invasion of Guudagi
- Alvin Plummer. "Maps and UWP’S for the Empty Quarter: 993, 1105, 1125, and 1201 Imperial." Stellar Reaches 17 (2011): 16. - UWP Only
- Alvin Plummer. "A Gazetteer to the Worlds of the Empty Quarter." Stellar Reaches 18 (2012): 5.- Short write-up
- Alvin Plummer. "Data Dump: Updated Maps and UWPs for the Empty Quarter, 993 and 1105 Imperial." Stellar Reaches 19 (2012): 48. - UWP Only
- World page generated by AB-101
- Data compiled by ’’MIMIC’’ - Minor Imp of the Ministry of Information and Communication
- ↑ "Jump Map API" and map location from Travellermap.com