Gurn (world)
Gurn/Persiphus (Theta Borealis 1630) | |||||||||||||||||||||||||
Classic Era (1116) | D511988-7
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F4 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 3 |
Gurn is a high-population, non-agricultural, industrial and icy world with a billion or more sophonts in population size.
- The surface of this world is ice-capped with nearly all of its water frozen.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- It is unable to produce quality foodstuffs and must import them.
- It is a Non-Aligned world dominated by human sophonts located in the Persiphus Subsector of Theta Borealis Sector.
- It is a main world which is a satellite of either a gas giant or another world.
- This is a frozen world, with a climate of extremely low temperatures.
Description (Astrography & Planetology)[edit]
Gurn has a solitary primary star.
- It is a white main sequence.
Monostellar System[edit]
Gurn Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Gurn F4 V
Primary Main Sequence 1.38 6550 - 6670 3.08729 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0071 0.1457 1.58 - 2.75 0.71 7.1 Orbit # * 0 4 2 6 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x3 secondary rocky worlds.
- x1 planetoid belt.
- x3 gas giants.
Mainworld Data[edit]
Gurn is a satellite of a gas giant.
The mainworld and its gas giant primary orbit within the outer system.
- They receive very low levels of stellar energy.
- They orbit beyond the stars Jump Shadow.
Mainworld Size (S)[edit]
Gurn is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Gurn has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Gurn has 05-15% of its surface covered by ice, either in vast sheets or contained deep within craters or fractures on the surface. Wilderness refueling is possible. Water for the inhabitants can be got by mining and melting ice.
- The surface of the world is composed of a crust of ice many kilometers thick.
- Much of the surface is cratered and covered in regolith and thick dust of meteoric origin, leaving only around 30% of the icy outer shell exposed.
- Below the outer icy shell is a world-ocean of liquid water.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
- Locally, detailed maps may be available.
- Verified updated charts are constantly sought.
- Detailed survey data commands premium prices.
(Placeholder chart, vacuum world.)
Native Lifeforms[edit]
Primitive sub-ice native life.
History & Background (Dossier)[edit]
No information yet available.
World Starport (St)[edit]
Gurn has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
Facilities[edit]
Port facilities within the system include:
- No information yet available.
World Technology Level (T)[edit]
Gurn possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World Government (G)[edit]
Gurn is governed by a Civil Service Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy and the bureaucracy provides a stabilizing influence. The bureaucracy may be the full government bureaucracy or a section with limited jurisdiction but considerable influence like the military.
World Military[edit]
No information yet available.
World Law (L)[edit]
Gurn has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
World Economy[edit]
- Resources: B (abundant)
- Labor: 8 (hundreds of millions)
- Infrastructure: 9 (extensive)
- Efficiency: +1 (average)
Trade Data[edit]
- Importance: 0 (unimportant)
World Demographics (P)[edit]
Gurn has a population of 7,000,000,000
Urbanization[edit]
No information yet available.
World Culture[edit]
- Homogeneity: 9 (discordant)
- Acceptance: 9 (friendly)
- Strangeness: 5 (distinct)
- Symbols: 7 (somewhat concrete)
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Bill Bledsaw. Theta Borealis Sector (Group One, 1981), .
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50, 51. (sector named, dot map provided)
- EXTERNAL LINK: Goerge.com
- Author & Contributor: Jo Grant of CORE (generated data)
- Author & Contributor: Graham2001
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com