Dn'bru'vkr (world)
Dn'bru'vkr/Houkhtearl (Khaeaw 1406) | |||||||||||||||||||||||||
Classic Era (1116) | C100317-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M5 III M8 V M2 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 4 |
Dn'bru'vkr is a low-population vacuum world, with a population of less than 10,000 sophonts in population size, warranting hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- It is an unclaimed Non-Aligned world located in the Houkhtearl Subsector of Khaeaw Sector.
- It orbits the tertiary star.
- Vacuum worlds have no climate, but experience extreme differences in temperature between direct starlight and shade.
- This world has an exploration base, which is similar to an Imperial Scout Base, capable of handling explorer personnel and exploratory starships.
Description (Astrography & Planetology)[edit]
Dn'bru'vkr is a trinary star system.
- The primary is a turbulent red giant named Isingoro.
- The secondary is a red main sequence.
- The tertiary is a red main sequence.
Trinary Solar System[edit]
Dn'bru'vkr Trinary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Isingoro M5 III
Primary Giant 7.4 2000 - 2900 2280 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 2.12153 3.96052 37.96 - 61.87 212.153 2121.53 Orbit # 4 5 9 11 15 Remarks Unstable pulsating star. It produces high levels of EM noise. Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Dn'bru'vkr M8 V
Secondary Main Sequence 0.085 2420 - 2570 0.00018 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0005 0.0011 0.01 - 0.03 0.05 0.5 Orbit # * * * * 1 Remarks Flare Star. 2.7 AU distant from the primary. Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Dn'bru'vkr M2 V
Tertiary Main Sequence 0.44 3470 - 3560 0.0565 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0021 0.0197 0.25 - 0.48 0.21 2.1 Orbit # * * 1 0 4 Remarks Flare Star. 780 AU distant from the primary.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x00 secondary rocky worlds.
- x4 gas giants.
Mainworld Data[edit]
No information yet available.
Mainworld Size (S)[edit]
Dn'bru'vkr is a Small World between 900km and 2,400km in diameter. The world has very low gravity between 0.05G and 0.09G. The horizon will appear about 2km away.
Mainworld Atmosphere (A)[edit]
Dn'bru'vkr has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Dn'bru'vkr has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Satellites:[edit]
No information yet available.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
- Locally, detailed maps may be available.
- Verified updated charts are constantly sought.
- Detailed survey data commands premium prices.
(Placeholder chart, vacuum world.)
Native Lifeforms[edit]
No native life.
History & Background (Dossier)[edit]
Dn'bru'vkr
Note that social data, though only 40 years old, may be out of date.
- Verified updated data is constantly sought.
World Starport (St)[edit]
Dn'bru'vkr has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Demographics (P)[edit]
Dn'bru'vkr has a population of 4000.
Urbanization[edit]
None.
World Technology Level (T)[edit]
Dn'bru'vkr possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)[edit]
Dn'bru'vkr is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World Military[edit]
- No information yet available.
World Law (L)[edit]
Dn'bru'vkr has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.
World Economy[edit]
- Resources: X (descriptor)
- Labor: 2 (hundreds)
- Infrastructure: 0 (non-existent)
- Efficiency: -5 (extremely poor)
Trade Data[edit]
- Importance: -3 (very unimportant)
World Culture[edit]
- Homogeneity: 0 (none)
- Acceptance: 0 (none)
- Strangeness: 0 (none)
- Symbols: 0 (none)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (sector named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50, 51. (sector named, dot map provided)
- Author & Contributor: CORE (generated data) [1]
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- ↑ "Jump Map API" and map location from Travellermap.com