Agallug (world)
Agallug/Rrourzdaekh (Thaku Fung 3237) | |||||||||||||||||||||||||
Classic Era (1116) | C120689-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K9 V D | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 8 |
Agallug is a poor, non-agricultural and nonindustrial desert world with no free-standing water.
- It is unable to produce quality foodstuffs and must import them.
- This world has few prospects for economic expansion and life is very bleak and trying here.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.
Astrography and planetology[edit]
No information yet available.
Monostellar System[edit]
Agallug Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Agallug K9 V
Primary Main Sequence 0.59 3850 - 3930 0.15775 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0028 0.0329 0.41 - 0.78 0.28 2.8 Orbit # * * 2 0 5
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Geography and topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History and background[edit]
No information yet available.
World Starport[edit]
Agallug has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level[edit]
Agallug possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government[edit]
Agallug is governed by a Civil Service Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy and the bureaucracy provides a stabilizing influence. The bureaucracy may be the full government bureaucracy or a section with limited jurisdiction but considerable influence like the military.
World Law Level[edit]
No information yet available.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Demographics[edit]
No information yet available.
World Culture[edit]
No information yet available.
World Languages[edit]
No information yet available.
Urbanization[edit]
No information yet available.
World Infrastructure[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References and contributors[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Zhodani (Game Designers Workshop, 1985), IFC. (sector named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 50. (dot map provided)
- Author & Contributor: Atymes
- ↑ "Jump Map API" and map location from Travellermap.com