Aenkazarr Subsector/summary

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Aenkazarr, subsector K of Tuglikki contains 25 worlds with an estimated population of 7 billion, a per capita income of Cr4,597, and a total economy is BCr34,823. These worlds originate an interstellar trade of BCr194 through 21 starports (3 Class A, 3 Class B, 10 Class C, 5 Class D) employing 36,345 people. Driving this interstellar trade are three Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, three Rich (Ri) worlds, and one Industrial (In) world. The governments in Aenkazarr maintain eight Corsair bases, and six Naval bases. The average technology level is 7 (with most between 5 and 10). The highest technology level is 13 at Angknul (Tuglikki 2421).

Aenkazarr, subsector K of Tuglikki contains 32 stars and 329 identified planets; 18 monostellar systems, seven binary systems, no trinary systems, and no systems with four or more stars. 23 of the 25 systems (92%) have native gas giants. There are no Asteroid (As) belts, three Desert (De) worlds, one Garden (Ga) world, no Ice-capped (Ic) worlds, six Poor (Po) worlds, two Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.

Aenkazarr has an estimated population of 7 billion distributed across two High population (Hi) worlds, three Moderate population (Ph) worlds, 12 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Angknul (Tuglikki 2421) and Aer Thegzokh (Tuglikki 2030). The population consists of 2 sophont groups.

2 identified sophont populations in Aenkazarr


Windhorn Pact of Two[edit]

The Windhorn Pact of Two has jurisdiction over 16 worlds with an estimated population of 5 billion, a per capita income of Cr4,937, and a total economy is BCr28,215. These worlds originate an interstellar trade of BCr132 through 13 starports (3 Class A, 1 Class B, 5 Class C, 4 Class D) employing 27,305 people. Driving this interstellar trade are one Agricultural (Ag) world, one Non-Agricultural (Na) world, two Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, one Rich (Ri) world, and no Industrial (In) worlds. The governments in Windhorn Pact of Two maintain five Naval bases, and five Corsair bases. The average technology level is 8 (with most between 5 and 10). The highest technology level is 13 at Angknul (Tuglikki 2421).

The Windhorn Pact of Two has an estimated population of 5 billion distributed across one High population (Hi) world, two Moderate population (Ph) worlds, eight Non-industrial (Ni) worlds, five Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Angknul (Tuglikki 2421). The population consists of 2 sophont groups.

Non-Aligned, Vargr-dominated[edit]

There are five Non-Aligned Vargr-dominated worlds in Aenkazarr with an estimated population of 1 billion.

People of Wanz[edit]

The People of Wanz has jurisdiction over three worlds with an estimated population of 5 million, a per capita income of Cr2,000, and a total economy is BCr10. These worlds originate an interstellar trade of BCr0 through 3 starports (0 Class A, 0 Class B, 3 Class C, 0 Class D) employing 30 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in People of Wanz maintain one Naval base.

The People of Wanz has an estimated population of 5 million distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Okh Aegzrraek (Tuglikki 1724). The population consists of 1 sophont groups.

Noefa[edit]

The Noefa has jurisdiction over one world with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy is BCr0. Driving this economy are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Noefa maintain one Corsair base.

The Noefa has no inhabitants.