Aangoimnig/meta

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UPP: 9DAB54, Age 30, Suedzuk Vargr

Skills: Rifleman - 2, Grav Belt - 2, Hunting (Traps) - 2, Infighting - 1, Stealth - 1, Scrounge - 1, Recon - 1, Survival - 1, Electronics - 1, History - 1, Mechanical - 1, Computer - 1, Wheeled Vehicle - 0, Swimming – 0

Languages: Khethuksdzengts (Native: a Suedzuk pack language, with only 50,000 speakers in existence.)

Tools and Aids: Mountain climbing equipment, air recycling/filtering equipment (depending on the environment), a way to haul supplies and equipment across mountainous terrain (depending on the Referee: from a pack animal to a anti-grav platform to a robot).

Also carried, two high-powered rifles: one an unpowered slug rifle w/scope (and non-reflecting glass), and another a self-aiming rifle with both regular and course-correcting bullets. Both Aangoinmig’s claws and teeth have been reinforced with non-metallic ceramics, for more traditional kills. His superior endurance and strength are a matter of conditioning and exercise, than biotech or chemical assistance. His all-natural agility is above average for the Vargr, boosted only by experience.

Visual: In the field, TL 12 chameleon camouflage is preferred, so you won’t be seeing him on the job. (Note: Aangoimnig does not like battle armour, and uses only the cammo cloth.) If working in an airless environment, his suit is geared for endurance, multiple redundancy and ease of repair, not resistance to bullets or lasers. Back in the base, Aangoimnig is a strong and tall grey/black Vargr, with the tell-tale red highlights that prove Suedzuk heritage. His Charisma level is four: ‘a commoner worth his salt’ in Imperial terms, but nothing extraordinary or commanding.