Zurrian (world)
Zurrian/Vland (Vland 2016) | |||||||||||||||||||||||||
Milieu 0 | C736344-6
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Classic Era (1116) | C563536-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M1 V M1 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 2 |
Zurrian is a nonindustrial, pre-rich world still lacking adequate population to expand its economy to a rich status.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Third Imperium in the Vland Subsector of Vland Sector in the Domain of Vland.
- This world contains an Imperial Scout Base, capable of handling IISS starships and personnel.
Description (Astrography & Planetology)
No information yet available.
Binary Solar System
Zurrian Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Zurrian M1 V
Primary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Zurrian M1 V
Secondary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
Zurrian is an Imperial world located on the Vilani Main in Vland Subsector of Vland Sector.
Imperial High / Landed Nobility
Zurrian, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.
World Starport
Zurrian has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level
Zurrian possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government
Zurrian is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions in the government. These positions are inherited by member of the group or their family members. The organization may be monarchy, with titles passed to family members. Or a plutocracy where inheritance of the family fortune includes government position. Or the organization may be more typical organization with positions of power inherited.
World Law Level
No information yet available.
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
World Demographics
No information yet available.
World Culture
No information yet available.
World Language/s
No information yet available.
Urbanization
No information yet available.
World Infrastructure
No information yet available.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
Point of Interest: Surshi Cloth
The mainworld produces the famous Surshi Cloth. This fantastically expensive substance is produced by a local insect which has been altered and conditioned to spin its webbing in sheets of delicate, iridescent material. Attempts to raise these insects elsewhere have failed.
The natives of Zurrian keep hives of these insects as other humans keep Shaccas or bees, and harvest the cloth periodically. The local aristocracy claims 10% of the harvest but otherwise leaves the populace to its own devices. The cleaned cloth is shipped all over the sector - for those who can afford it. It is strong for its weight and a surshi garment retains its beauty for many years.
Zurrian's meager starport consists mostly of warehouse districts handling surshi cloth trade. Few offworlders visit Zurrian, making the need for quality accommodations low.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- MegaTraveller Alien - Vilani & Vargr in Article: "Vland"
- Periodical: MegaTraveller Travellers' Digest No. 4 in Article: "The Vland Sector"
- Periodical: MegaTraveller Travellers' Digest No. 4 in Article: "The Gold of Zurrian"
- Marc Miller's Traveller T4 First Survey
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com
- Pages using duplicate arguments in template calls
- Worlds
- Domain of Vland worlds
- Third Imperium worlds
- Worlds with a Scout Base
- Binary Star System
- Articles at intermediate completion state
- Needs Work
- First Imperium worlds
- Humaniti worlds
- Rule of Man worlds
- Second Imperium worlds
- Shacca worlds
- Surshi Cloth worlds
- Vilani Main worlds
- Ziru Sirka worlds
- T5 Second Survey worlds
- Library
- Canon
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