Zurr (world)
Zurr/Adawi (Lishun 1205) | |||||||||||||||||||||||||
Milieu 0 | C84A000-0
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Classic Era (1116) | C84A215-B
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G2 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
Zurr is a low-population water world, which has 90% or more of its surface covered in an ocean of water and a population of less than 10,000 sophonts.
- The inhabitants of this world live on the roughly 10% of exposed land mass, in underwater colonies, on city ships, or similar arrangements.
- It is a member of the Third Imperium in the Adawi Subsector of Lishun Sector in the Domain of Antares.
- Zurr (Lishun 1205) is the home of the aquatic Lasat.
- During the Long Night this world was named Arpuu.
Description (Astrography & Planetology)[edit]
No information yet available.
Monostellar System[edit]
Zurr Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Zurr G2 V
Primary Main Sequence 1 5720 - 5770 1 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0047 0.0829 0.95 - 1.68 0.47 4.7 Orbit # * * 4 1 6 Remarks None
System Data[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
Native Proto-sophont: Lasat[edit]
Judged to be a developing sentient species by the Imperial Interstellar Scout Service, the Lasats are under study by 200 Imperial Scientists of the Learun Research Foundation, on a grant from Emperor Strephon. Other visitors to the planet are restricted in their contacts with the natives.
History & Background / Dossier[edit]
No information yet available.
Imperial High / Landed Nobility[edit]
Zurr, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.
World Starport[edit]
Zurr has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level[edit]
Zurr possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government[edit]
Zurr is governed by a Corporate Polity with a single corporation with a typical corporate structure as a government. A company town, or world. The typical corporate run world usually has a single purpose. Examples include mining, agriculture, or other kinds of resource extraction. But rather than a simple base of operations, there are facilities for housing workers and their families including hospitals, schools, and other infrastructure. How, or if, the children of the workers are incorporated into the workforce varies with companies. The corporation running the world may be a subsidiary of a larger interstellar corporation.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Demographics[edit]
No information yet available.
World Culture[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Atlas of the Imperium
- Classic Traveller Alien Module 3: Vargr (named but no further data)
- Classic Traveller Periodical: MegaTraveller Travellers' Digest No. 6
- Classic Traveller Periodical: MegaTraveller Travellers' Digest No. 7
- MegaTraveller Alien - Vilani & Vargr (dot map provided)
- Marc Miller's Traveller T4 First Survey
- Novel: Agent of the Imperium by Marc Miller
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com