Zukchurukh (world)

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Zukchurukh/Mimu (Dagudashaag 0108)
Milieu 1116
C582867-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere8 Dense
Hydrographics2 Dry World 20%
Population8 Moderate (700 million)
Government6 Captive Government/Colony
Law7 Moderate Law (no firearms)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
System Details
Primary M2 V
Worlds 9
Gas Giants 5
Planetoid Belts 1
Cultural Details
Government Captive government
Law Level Moderate
Cultural Extension 8858
Army Size (BEs) 2000
Economic Details
Technology Level 8
Economic Extension
G78+1
ResourcesGExtremely abundant
Labor7Moderate (70 million)
Infrastructure8 Generally available
Efficiency+1Average
Importance Extension 0
Resource Units 896
GWP (BCr) 2,563
World Trade Number 4.5
Trade Volume (MCr/year) 14,780
Starport Details
Classification Class-C
Port Size 5
Building Capacity (Tons) 700,000
Port employees 3,010
Port passengers (annual) 762,500

Zukchurukh has a short-sleeve breathable atmosphere. The system has a population between 100 million and a billion sophonts. The governance of this world is from Mimu (Dagudashaag 0208). It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Lancian Cultural Region and the Domain of Vland. Zukchurukh, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdoms of a baron and a viscount. All three are members of the Imperial Nobility charged with overseeing the world.  


Description / Astrography & Planetology

No information yet available.


Monostellar System

Zukchurukh Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Zukchurukh

M2 V

Primary Main Sequence 0.44 3470 - 3560 0.0565
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0021 0.0197 0.25 - 0.48 0.21 2.1
Orbit #  *  * 1 0 4

History & Background / Dossier

Zukchurukh has a majority S'mrii population, first settled around -11,300 with sublight Ramships.

  • The name is S’mrii for ‘navigational error’ as the initial scoutship believed initially that they had in some way come full circle and arrived back at Mimu, so alike did Zukchurukh initially appear to the home world.
  • The illusion was shattered when it was realised that Zukchurukh was a tidally-locked world. It was still a prime S’mrii site. The Twilight band is much cooler at 185° Kelvin and the S’mrii have to live more towards the centre of the brightside.

Imperial High / Landed Nobility

Zukchurukh, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.

World Starport

Zukchurukh has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.

World Technology Level

Zukchurukh possesses a Technology Level of TL–8.

  • Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
  • Common Transportation technologies for this TL include:
    • Land: Advanced automobiles.
    • Water: Triphibians and early artificial gills.
    • Air: Improved helicopters and hypersonic jets.
    • Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).

World Government

Zukchurukh has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

World Military

No information yet available.

World Economy

The main world derives its wealth from production and research into medicine, genetics and cybertech, particularly in regard to climatic adaptation. There are drugs to overcome low oxygen atmospheres (aka altitude sickness), gene therapy for modifying sweat glands to become more effective (in high temperature environments) and cybertech implants/ hardening of body parts.

A thriving community of belters mines the system's belts.

World Demographics

Most of the inhabitants are S'mrii sophonts.

  • There are also human settlements in the system, mainly in the mining bases of the Ckur-ka belt and the Khu Trade Centre in orbit round the Vivka gas giant.

World Culture

Half the human population and nearly a third of the S'mrii are followers of the Lancian culture.

Urbanization

No information yet available.

Historical Data

No information yet available.

World Timeline

No information yet available.

UWP Listing

No information yet available.

References & Contributors / Sources

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