Zuiar (world)

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Zuiar/Mimu (Dagudashaag 0705)
Milieu 1116
B550967-C
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere5 Thin
Hydrographics0 Desert World 0%
Population9 High (3 billion)
Government6 Captive Government/Colony
Law7 Moderate Law (no firearms)
Tech LevelC Average Stellar (robots)
See also UWP
System Details
Primary K0 V
Worlds 8
Gas Giants 3
Planetoid Belts 2
Cultural Details
Government Captive government
Law Level Moderate
Cultural Extension 9C5C
Army Size (BEs) 12000
Economic Details
Technology Level 12
Economic Extension
G8E+3
ResourcesGExtremely abundant
Labor8Moderate (300 million)
InfrastructureE Comprehensive
Efficiency+3Improved
Importance Extension 3
Resource Units 5,376
GWP (BCr) 11,251
World Trade Number 5.5
Trade Volume (MCr/year) 135,525
Starport Details
Classification Class-B
Port Size 7
Building Capacity (Tons) 3,000,000
Port employees 192,925
Port passengers (annual) 396,600

Zuiar is a desert world with a thin atmosphere. The system has a population over one billion. Government control of this world is by an external military force. It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Lancian Cultural Region and the Domain of Vland. Zuiar, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a count. Both are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships.  

Astrography and Planetology

Zuiar is located on the Vilani Main. The naval base hosts elements of the 5th Fleet.

Monostellar System

Zuiar Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Zuiar

K0 V

Primary Main Sequence 0.88 5170 - 5270 0.63928
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0038 0.0663 0.78 - 1.4 0.38 3.8
Orbit #  *  * 3 1 5

Mainworld Data

World Starport (Sp)

Zuiar has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

World Size (S)

Zuiar is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

World Atmosphere (A)

Zuiar has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.

World Hydrosphere (H)

Zuiar has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

World Population (P)

Zuiar has a population of 1,000,000,000 sophonts (billions).

World Government (G)

Zuiar has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

World Law Level (L)

Zuiar has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.

World Technology Level (TL)

Zuiar possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.

Imperial Landed Nobility (N)

Zuiar, as a member world of the Third Imperium, holds the estates of two members of the Imperial Nobility, who are charged with overseeing the world.

History & Background / Dossier

A major S'mrii colony, and member of the original Alliance of Worlds.

Zuiar has a large industrial base, concentrating on electronics, vehicle and heavy equipment manufacturing.

During the Pacification Campaigns, the Vilani recognised that Zuiar was too valuable a target to depopulate completely, and so the world was occupied and Makhidkarun began a major settlement programme. In many cases S’mrii urban centres were simply bulldozed to make way for the Vilani, and their populations forced out into the deserts.

At present, Humans (mainly Vilani) form about fifty percent of the world’s population, and tensions between the Human and S'mrii communities run high. The S'mrii seem intent on regaining their lost territory by any means short of actual violence. The future seems bleak for the Human community, as their ancient S'mrii built aquifers and irrigation systems break down and cannot be repaired (without outside help...). Water riots are becoming increasingly common, especially in the mixed-race areas.

References & Contributors / Sources

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.