Ziamr (world)
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See also | UWP | ||||||||||||||||||||||||||||
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Jump map from Travellermap.com [1] | |||||||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||||||
Primary | K2 V | ||||||||||||||||||||||||||||
Worlds | 11 | ||||||||||||||||||||||||||||
Gas Giants | 0 | ||||||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Civil service bureaucracy | ||||||||||||||||||||||||||||
Law Level | High | ||||||||||||||||||||||||||||
Cultural Extension | 895A | ||||||||||||||||||||||||||||
Army Size (BEs) | 150 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 10 | ||||||||||||||||||||||||||||
Economic Extension | A7A+1
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Importance Extension | 1 | ||||||||||||||||||||||||||||
Resource Units | 700 | ||||||||||||||||||||||||||||
GWP (BCr) | 2,635 | ||||||||||||||||||||||||||||
World Trade Number | 4.5 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 8,982 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-C | ||||||||||||||||||||||||||||
Port Size | 4 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 990,000 | ||||||||||||||||||||||||||||
Port employees | 715 | ||||||||||||||||||||||||||||
Port passengers (annual) | 17,100 |
Ziamr has a trace atmosphere and almost no surface water. The system has a population between 100 million and a billion sophonts. It is a member of Third Imperium in the Shallows Subsector of Dagudashaag Sector and in the Domain of Vland. Ziamr, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdoms of a marquis and a viscount. All three are members of the Imperial Nobility charged with overseeing the world. 80% of the world's population is the Minor Human Race Ziadd. During the Long Night this world was named Gir.
Astrography and Planetology
Ziamr is a member of the Dagudashaag Main.
Monostellar System
Ziamr Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Ziamr K2 V
Primary Main Sequence 0.82 4830 - 5100 0.49928 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0036 0.0586 0.7 - 1.26 0.36 3.6 Orbit # * * 3 1 5
Mainworld Data
- World Starport (Sp)
Ziamr has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
- World Size (S)
Ziamr is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.
- World Atmosphere (A)
Ziamr has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.
Ziamr has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
- World Population (P)
Ziamr has a population of 100,000,000 sophonts (hundreds of millions).
- World Government (G)
Ziamr is governed by a Civil Service Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy and the bureaucracy provides a stabilizing influence. The bureaucracy may be the full government bureaucracy or a section with limited jurisdiction but considerable influence like the military.
- World Law Level (L)
Ziamr has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
Ziamr possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
Ziamr, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial marquis.
- It holds the fiefdom of an Imperial viscount.
History & Background (Dossier)
Ziamr has a population of almost nine hundred million sophonts. Seven hundred million are ethnic Ziadd, the descendants of miners who first colonized the world during the heyday of the Zeda Alignment: the remainder are humans descended from wealth Solomani who settled on Ziamr at the start of the Third Imperium. The Solomani generally have money, and in many cases they have controlling Interests in large on-world businesses. Ziamr's present government is a bureaucracy, and is entirely controlled by Solomani Intersets. Ziadd are actively discriminated against, and are regarded as second class citizens.
The government's restrictions against Ziadd are harsh. Some public amenities are segregated, and in the tunnel cities there are Solomani only facilities and districts. It is fairly easy for non-Ziadd to travel to the world, but those of Ziadd descent must wait for several years and pass through endless checks and red tape. Even after this they have few rights, and can be expelled if the government deems them to be 'undesirable'. Those who express sympathy for the Ziadd can also be deported as 'disruptive elements'. The Ziamri police force is clinically efficiency and has a bad reputation with regard to sophont rights.
The Ziadd do not take this lying down. There are legal campaigns against the government's policies, and protest movements of varying sized and effectiveness. A Ziadd terrorist movement, the Khurum, has gained a massive following in the squalid slum districts, and there is an escalating cycle of repression and violence. The Solomoni themselves have found little sympathy amongst the governments of neighboring systems, and have become increasing isolated. The Red Eagles, the pro-Solomani terrorist group, has found a small but powerful following on the world.
Languages
Urbanization
Ziadd structures tend to be solid and blocky and are usually heavily decorated. Many fly flags and banners declaring allegiance and status.
References & Contributors (Sources)
- Jae Campbell. Signal-GK 09 (Signal-GK, 1994), . via. HIWG
- Marc Miller. First Survey (Imperium Games, 1996), 83.
- Jae Campbell. Encyclopaedia Dagudashaag (Signal-GK, 2017), 366.
- ↑ "Jump Map API" and map location from Travellermap.com