Zelda (world)

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Zelda/Standish (Daibei 2408)
Classic Era (1116)
A000663-F
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size0 Asteroid/Planetoid Belt
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population6 Moderate (8 million)
Government6 Captive Government/Colony
Law3 Low Law (no automatic weapons)
Tech LevelF High Stellar (anagathics)
See also UWP
System Details
Primary F2 V M7 V
Planetoid Belts 0
Gas Giants 0

Zelda is a ring of many small worldlets (planetoids AKA an "asteroid belt"), not capable of retaining an atmosphere or water, and are both non-agricultural and nonindustrial in nature.

  • These worldlets warrant hazardous environment precautions.
  • Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
  • They require extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
  • The worldlets are, for the most part, unable to produce quality foodstuffs and must import them.
  • These worldlets have very few prospect for economic expansion.
  • It is a member of the Third Imperium in the Standish Subsector of Daibei Sector in the Domain of Ilelish.
  • This world was colonized by and is controlled from Vanders (Daibei Sector, Iingar Subsector 2708)
  • This world is also known as Mafka.

Description (Astrography & Planetology)

The world is part of the Zelda Group.

Binary Solar System

Zelda Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Zelda

F2 V

Primary Main Sequence 1.46 6750 - 6820 3.76041
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0075 0.1608 1.73 - 3 0.75 7.5
Orbit #  * 0 5 2 6
Remarks
None
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Zelda

M7 V

Secondary Main Sequence 0.09 2630 - 2680 0.00022
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0006 0.0012 0.02 - 0.03 0.06 0.6
Orbit #  *  *  *  * 2
Remarks
None

System Data

System:

  • 0 Gas Giants
  • 0 Planetoid Belts
  • 6 Other Worlds

Mainworld Data

Zelda has an Importance rating of 1 (Ordinary).

  • Importance Extension- 1
    • (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes. )

Mainworld Atmosphere

Zelda has a pressure of less than 0.001 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Geography & Topography

No information yet available

Mainworld Map

No information yet available

Native Lifeforms

No information yet available

History & Background (Dossier)

No information yet available

Local Nobility

Zelda, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.

World Starport

Zelda has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Technology Level

Zelda possesses a Technology Level of TL–15 or TL-F in Hexadecimal Notation.

World Government

Zelda has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. A colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.

World Law Level

Zelda has a Law Level of 3.

  • Machine guns, automatic rifles prohibited

World Military

No information yet available

World Economy

Economics: ( 8 5 5 -2 )

  • Resources-8 (Moderate)
    • (Resources are any materials available for processing and exploitation. They include natural resources, minerals, ores, metals, energy sources, biological assets, and any other materials of limited availability.)
  • Labor-5 (Hundreds of thousands)
    • (Labor is the workforce available for the processing and exploitation of Resources.)
  • Infrastructure-5 (Limited)
    • (Infrastructure is the established technical structures that support exploitation of resources. Infrastructure includes roads, power grids, communications, and factories.)
  • Efficiency- -2 (Fair)
    • (Efficiency reflects the current economic system, and includes sensible legal procedures, appropriate tariffs, customs promoting a balanced work ethic, rewards for merit, and social structures which match ability and job. Negative Efficiency is worse. Efficiency at -1 or less turn the RUs available negative: the Inefficiencies are so destructive as to make the economy a net drain. Such barriers represent a welfare state; cultural influences which do not value wealth, even physical limitations. On the other hand, since some economies have positive efficiencies: positive multipliers increasing available RU. )
  • Economic Extension- 16
    • (The Economic Extension (Ex) is the strength of a world economy and provides basic insights into the economy’s structure and capabilities.)
  • Resource Units- -400
    • (The world's budget.)

Trade Data

  • As-Asteroid Belt
  • Na-Non-Agricultural
  • Ni-Non-Industrial
  • Va-Vacuum World

World Demographics

Humaniti, population 100%

World Culture

Culture: [ 3 7 2 C ]

  • Homogeneity-3 (Monolithic)
    • (Homogeneity is a measure of the degree to which members of society hold common beliefs. Members of very homogeneous cultures are in strong agreement on the fundamentals of society (usually basic rights, religion, and methods of interaction). Members of non-homogeneous cultures hold many different beliefs on the fundamentals of society.)
  • Acceptance-7 (Aloof)
    • (Acceptance is the degree of xenophobia ( or xenophilia ) in the culture. High Acceptance is evidenced by friendliness to outsiders and offworlders; Low Acceptance is characterized by fear or rejection of outsiders.)
  • Strangeness-2 (Typical)
    • (Strangeness is the degree of difference from the norms of interstellar society. High Strangeness is evidenced by unusual or outwardly incomprehensible actions, statements, or responses in the course daily activity. Low Strangeness reflects activities close to interstellar norms.)
  • Symbols-C (Very abstract)
    • (Symbols used by the culture may range from the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations).)

World Language/s

Urbanization

No information yet available

World Infrastructure

Zelda possesses limited infrastructure

Historical Data

No information yet available

World Timeline

No information yet available

UWP Listing

A000663-F

  • Starport-A (Excellent)
  • Size-0 (Asteroid Belt)
  • Atmosphere-0 (No atmosphere)
  • Hydrosphere-0 (Desert World)
  • Population-6 (app. 8,000,000)
  • Government Type-6 (Captive Government / Colony)
  • Law Level-3 (Machine guns, automatic rifles prohibited)
  • Technology Level-F (Technical Imperial Maximum)

References & Contributors (Sources)

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