Zarkhakugsi (world)
Zarkhakugsi/Williamsburg (Glimmerdrift Reaches 1916) | |||||||||||||||||||||||||
Classic Era (1116) | C544678-8
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K7 V M0 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 2 |
Zarkhakugsi is an agricultural, nonindustrial world still lacking adequate means to expand its economy.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a Non-Aligned world dominated by human sophonts located in the Williamsburg Subsector of Glimmerdrift Reaches Sector.
Description / Astrography & Planetology
This system is part of the Broken Chain, a Jump-1 main with a single 1-parsec break. Specifically it is part of the smaller half (the Broken Links).
Binary Solar System
Zarkhakugsi Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Zarkhakugsi K7 V
Primary Main Sequence 0.64 3990 - 4100 0.20972 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0029 0.038 0.47 - 0.88 0.29 2.9 Orbit # * * 2 0 5 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Zarkhakugsi M0 V
Secondary Main Sequence 0.57 3770 - 3850 0.13982 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0027 0.031 0.39 - 0.74 0.27 2.7 Orbit # * * 2 0 5
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Geography & Topography
No information yet available.
Native Lifeforms
No information yet available.
History & Background / Dossier
Zarkhakugsi has been plagued by skirmishes between its two nation states (one pro-Solomani, one pro-Imperial). On top of this, historical raids by Raidermarch vessels and a seismically unstable planet have added to the problems.
World Starport
Zarkhakugsi has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Technology Level
Zarkhakugsi possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government
Zarkhakugsi has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
World Demographics
No information yet available.
World Culture
No information yet available.
Urbanization
No information yet available.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors / Sources
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- Dave Sering, Steve Crow. Glimmerdrift Reaches (Judges Guild, 1981), TBD.
- Classic Traveller Judges Guild Crucis Margin (Non-canon)
- Classic Traveller Disappearance on Aramat
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD. (star map)
- J. Andrew Keith, Loren Wiseman. K'kree (Game Designers Workshop, 1984), IBC. (Alien Module 2: K'kree) (named but no further data)
- J. Andrew Keith, Marc W. Miller, Loren Wiseman. Hivers (Game Designers Workshop, 1986), IBC. (Alien Module 7: Hivers) (named but no further data)
- Marc Miller. "Wars of the Imperium." Imperial Encyclopedia (1987): TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11,47. (dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 11,50. (dot map provided)
- Periodical: MegaTraveller Travellers' Digest No. 14
- GURPS Traveller: Humaniti
- GURPS Traveller Planetary Survey 3 - Granicus
- Martin Dougherty, Hunter Gordon. Gateway to Destiny (QuikLink Interactive, 2004), TBD.
- Mercenary Cruiser (book)
- Mongoose Traveller: Solomani
- Author & Contributor: Dakin Burdick
- Author & Contributor: Enoki
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com