Xeekr'kir! class Merchant
Xeekr'kir! class Merchant | |
---|---|
TBD | |
Type: ML Merchant Vessel | |
Category | BCS |
Size | 6,000 Tons |
Hull Configuration | Sphere Hull |
Streamlining | Streamlined Hull |
Tech Level | TL–13 |
Engineering | |
Computer | Model/4 |
Jump | J-2 |
Maneuver | 1 G |
Armaments | |
Hardpoints | 12 (60 possible) |
Accommodations | |
Staterooms | 0 |
Personnel | |
Crew | 6 |
Officers | X |
Enlisted | X |
Marines | X |
High/Mid Passengers | 0 |
Payload | |
Cargo | 34.0 Tons |
Fuel tank | 0 Tons |
Construction | |
Origin | Two Thousand Worlds |
Year Operational | Unknown |
End of Service | Still in active service. |
Price | |
Cost | MCr2,322.18 |
Architect fee | MCrRob Caswell, Timothy B. Brown |
Statistics | |
Quick Ship Profile | ML-06S12 |
Images | |
Blueprint | No |
Illustration | Yes |
Source | |
Also see | Freighter |
Canon | Published, fan design |
Era | 1105 |
Reference | "K'kree Starships: A Human Perspective & Xeekr'kir! class Merchant." Challenge 28 22-25. |
Starships are designed with the Classic Traveller format, using High Guard. |
The Xeekr'kir! class Merchant is a commercial starship.
- It is a civilian ship and a Merchant Vessel.
Description (Specifications)
Using a 6000-ton hull, the K'kree merchant is typical of most commercial starships in the Two Thousand Worlds, and is frequently encountered as a vessel operated by a merchant family-it is a standard mustering-out benefit for some K'kree merchants. It has jump drive-2, power plant-2, and maneuver drive-I, giving a performance of Jump-2 and 1-G acceleration. Fuel tankage of 1320 tons supports the power plant and allows one jump-2. Adjacent to the bridge is a computer Model12. Accommodations for up to 80 individuals are available. There are 12 hardpoints and 24 tons set aside for fire control; no weapons are initially mounted. There are no ship's vehicles. Cargo capacity varies with crew size; 34 tons are always available, plus 48 tons per individual not carried on board. The ship is unstreamlined.
The merchant requires a crew of six: pilot, four engineers, and medic; retinues of these individuals can provide needed technicians, gunners, servant and stewards, etc. A total of 74 family members or passengers can be carried. The ship costs MCr2322.18 (including 10% discount for standard designs) and takes 33 months to build.
It uses a 6,000 ton hull. It has a performance of Jump-2 and 1G acceleration. Fuel tankage of 1320 tons supports the power plant and allows one jump-2. Adjacent to the bridge is a computer model/2. Accommodations for up to 80 individuals are available. There are 12 hardports and 24 tons set aside for fire control; no weapons are initially mounted. There are no ship's vehicles. Cargo capacity varies with crew size; 34 tons are always available, plus 48 tons per person not carried on board. The ship is streamlined.
The merchant requires a crew of six: pilot, four engineers, and a medic; retinues of these individuals can provide needed technicians, gunners, servant/stewards, etc. A total of 74 family members or passengers can be carried.
The ship design is a flattened sphere; the appearance is similar to a dome-shaped K'kree city. Within, there are 1 1/2 decks; the main, full deck where the crew lives and works, and a half deck only 1 meter tall into which all machinery and fuel is placed. Access to the drive spaces is exclusively from above. The living quarters area is 6 meters high.
Image Repository
No information yet available.
General Description & Deck Plans
No information yet available.
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]
Basic Ship Characteristics [2] | ||
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No. | Category | Remarks |
1. | Tonnage / Hull | TBD tons. |
2. | Crew | TBD crew. |
3. | Performance | Propulsion:
|
4. | Electronics | Model/TBD fib ship computer. |
5. | Hardpoints | xTBD hardpoints. |
6. | Armament / Weaponry | The normal weapons fit-out for it is:
|
7. | Defenses | Defensive Equipment:
|
8. | Craft / Drones | None |
9. | Fuel Treatment | Fueling Equipment:
|
10. | Cost | MCrTBD. |
11. | Construction Time | TBD months to build, TBD months in quantity. |
12. | Remarks | Other Equipment:
|
History & Background (Dossier)
This K'kree merchant is typical of most commercial starships in the Two Thousand Worlds, and is frequently encountered as a vessel operated by a merchant family.
Class Naming Practice/s & Peculiarities
Vessel Peculiarities: No information yet available.
Class Naming Practice/s: No information yet available.
Selected Variant Types & Classes
Civilian Ship - Merchant Ship - Light Freighter:
References & Contributors (Sources)
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- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- J. Andrew Keith, Loren Wiseman. K'kree (Game Designers Workshop, 1984), TBD.
- Loren Wiseman. "K'kree Starships: A Human Perspective & Xeekr'kir! class Merchant." Challenge 28 (1987): 22-25.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
- ↑ Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.