Windhorn Sector

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Windhorn Sector
Provence Fa Dzaets Meshan
Windhorn style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com
Vland
Subsectors
Sunggoe
Sector Data
No. of Worlds 220
Population 278,634 million
Majority Control 17th Disjuncture - 43%
Secondary Control Ngath Confederation - 31%
Tertiary Control Empire of Varroerth - 23%
Quaternary Control Non-aligned, Vargr - 3%
Domain Vargr Extents
Capital Various
Gross Sector Product BCr1,059,784
Trade Volume BCr5,152
Imperial Coordinate -1 / +2
This sector has a trade map
This sector has economic data
This sector has sector data
This sector has a climate file
This sector has sector data

Windhorn style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left"

Windhorn Sector is a turbulent Vargr-dominated region lying along the coreward border of the Third Imperium.

Description (Specifications)

Windhorn Sector is both named after and best known for the presence of the Windhorn Rift, a major astrographic feature.

The sector lies directly to coreward of the Third Imperium.

Astrographic Features

The following astrographic and commercial data regarding the sector has been determined:

Stellar Distribution

A basic map showing the distribution and size of stars within Windhorn Sector.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Chart Windhorn Stellar Distribution Final.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the sector and far beyond.
  • The sector contains an unusually high number of white main sequence stars, an astronomical phenomenon some authorities believe to be related to the presence and nature of the Windhorn Rift.

Rifts and Voids

The sector forms the central-rimward part of the Windhorn Rift.

  • The rift hinders travel and commerce across the region.

Chart Windhorn Rift Regions Final.png
(Chart sourced from Traveller Map)

Locally at least, a rift is an astrographic concept based on Jump Drive performance.

The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.

This traditional definition of rift regions remains in use today: while modern high performance starships can easily cross them, most commercial vessels continue to utilize Jump-3 or less drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.

A simple map showing the general extent of the Windhorn Rift.

Chart Windhorn Rift Final.png
(Chart sourced from Traveller Map.)


Economic Astrography

VARGR CORSAIR .png

Corporations

Several major corporations operate within the sector:

Gzugzo Lines.jpg Menderes.jpg Naasirka.png

Vargr Corsairs

Vargr Corsair bands can pose a considerable risk to interstellar trade and commerce within the sector.

Vargr Corsairs Rebellion Sourcebook.png

  • Corsairs can often be negotiated with and many accept tribute in return for safe passage through their territory.
  • Vessels and crews are advised to travel armed and ready to defend themselves.

Trade Routes

Chart Windhorn Importance Basic.png

A number of trade routes exist within this area. Of these, the most important are:

The Nudashiir Lagani

A few worlds within the rimward-trailing corner of the sector lie on the Nudashiir Lagani, the great Lishun-Gashikan Main.

  • An eclectic mix of vessels, both human and Vargr, work their ways along the Main, carrying vast amounts of goods and commodities between its member worlds.
  • The sector lies on the far spinward end of the main.

Chart Nudashiir Lagani Basic.png
(Chart sourced from Traveller Map)

  • The trailing subsectors of Windhorn Sector are depicted central left.
  • Worlds on the Main are highlighted in green.

The Vilani Main

The sector marks the coreward end of the Vilani Main, the mighty trade artery of the Ziru Sirka.

  • High cargo capacity, low jump rating vessels move along the Main, carrying vast amounts of goods and commodities between its member worlds.

Chart Vilani Main Basic.png
(Chart sourced from Traveller Map)

  • The rimward subsectors of Windhorn Sector are depicted top-center.
  • Worlds on the Main are highlighted in green.
  • Vland is marked in red.

The Kanae-Figorurzaz Trade Run

The rimward subsectors of the sector contain a small Main called the Kanae-Figorurzaz Trade Run. The Main has 28 member worlds.

Chart Kanae-Figorurzaz Trade Run Basic 2.png
(Chart sourced from Traveller Map)

  • Worlds lying on the Main are highlighted in tan.
  • Kanae is marked in red.
  • Figorurzaz is marked in orange.

The Vedhaaez Cluster

The rimward-trailing worlds of the sector are members of the Vedhaaez Cluster, a trade route running between Corridor Sector, Vland Sector, and Windhorn Sector. It is a small Main.

Chart Vedhaaez Cluster Basic 2.png
(Chart sourced from Traveller Map)

The Gvuekh Cluster

The Gvuekh Cluster is a trade route running primarily between Voenggaks Subsector and Kishadiku Subsector. It has a few member worlds along the rimward edge of Sunggoe Subsector as well as a single world within Khuulu Subsector of Meshan Sector. It is a small Main.

Chart Gvuekh Cluster Basic.png
(Chart sourced from Traveller Map)

Tukogan Trade Circuit

The Tukogan Trade Circuit lies at the hub of three major local trade routes, the Gvuekh Cluster, the Khuulu Main, and the Nudashiir Lagani.

Chart Tukogan Trade Circuit Basic.png
(Chart sourced from Traveller Map)

Windhorn Chain Jump Bridge

The Windhorn Chain is the name given to a proposed jump route across the Windhorn Rift. It would pass through Khonsu, Uroez, and Tsougak Subsectors of Windhorn Sector.

The concept is to construct a jump bridge, consisting of one or more deep space refuelling facilities located within Uroez Subsector, deep within the rift.

Proposed Designs

Two variant proposals exist: a jump-4 bridge and a jump-6 bridge.

A basic map showing the proposed location of the jump-4 Windhorn Chain Jump Bridge.

Chart Windhorn Chain J4 Basic.png
(Chart sourced from Traveller Map)

A basic map showing the proposed location of the jump-6 Windhorn Chain Jump Bridge.

Chart Windhorn Chain Basic.png
(Chart sourced from Traveller Map)

Issues and Concerns

Gzugzo Lines.jpg

Objections to the concept as proposed include:

  • It would incur massive expenditure and require considerable amounts of materials to set up and get operational.
  • It would require advanced ships, as well as support and maintenance facilities to keep them running. Few such ships are available within the extents.

Ownership and control of the proposed route is a contentious topic and negotiations to resolve it have been extremely fraught.

Despite these issues Gzugzo Lines, a major shipping interest within the sector, continues to support the idea.

Many believe that the jump bridge, in one of its two proposed forms, already exists.


World Listings

Comprehensive Second Survey UWP data for all worlds lying within the sector is available.

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
220 Worlds in the Windhorn Sector
Aar  •  Aedzi  •  Aedzko  •  Aefoung  •  Aegenokh  •  Aeghokhu  •  Aeghukhs  •  Aelgaloedzuen  •  Aengkhekkuerr  •  Aengzothokh  •  Aerrlleghz  •  Afoe  •  Aggedhlloez  •  Aghzorerroen  •  Aghzouzknae  •  Akezaenae  •  Akha  •  Allunsoeks  •  Arrgksaers  •    •  Defasul  •  Dharukeksoue  •  Dhokholtha  •  Dhoriz  •  Dindhung  •  Dognezafue  •  Dungghurr  •  Dzoulodzzueng  •  Dzuekorri  •  Egvingour  •  Ekhaegz  •  Erulgoengarrg  •  Etsiang  •  Eukure  •  Fadoe  •  Feoug  •  Figorurzaz  •  Foaenaekh  •  Foakhsigzikhs  •  Fursoekhurs  •  Gaedueng  •  Gaegaevegha  •  Gaeroezesu  •  Gakhguekhs  •  Genfoghudzuks  •  Ghaesan  •  Ghoearrg  •  Gholirrkekugh  •  Ghuezoldaedz  •  Gnoutonlleghz  •  Gnuefe  •  Goang  •  Goeghfoedh  •  Gokal  •  Gouueurr  •  Goza  •  Gvaefarr  •  Gvoezonakh  •  Gvokfizoeks  •  Gvuekhluerar  •  Gvuekoodhuen  •  Gvueo  •  Gvurrurrg  •  Gzarikhs  •  Gzenughodh  •  Gzoengsuerr  •  Idzaae  •  Ineon  •  Izoeghzgu  •  Kaeghzog  •  Kaeidz  •  Kagaedzukh  •  Kagha  •  Kaguerran  •  Kanae  •  Kanagheg  •  Keko  •  Kfanedzllou  •  Kfaziaeng  •  Kfoenuerrgag  •  Kfoghuenggzu  •  Kfogthan  •  Khaekhag  •  Khaevaen  •  Kharorr  •  Khoeknue  •  Khokorrghoer  •  Khoodukhsoung  •  Khouksoudhoez  •  Khuekhor  •  Khuoenknan  •  Khusa  •  Knagzourrg  •  Knazoe  •  Knekueoul  •  Knoengrugh  •  Knoerorr  •  Knueavilighz  •  Knukhsang  •  Koeguksue  •  Kouz  •  Ksaezong  •  Ksalarrkfaegz  •  Ksisaekazgou  •  Ksoekakforr  •  Ksoga  •  Ksongrek  •  Ksuthakhful  •  Ksuvou  •  Kueoets  •  Kuerrughknoul  •  Kuzoung  •  Laekhue  •  Llaedon  •  Llaegvoigz  •  Llagi  •  Llakuerr  •  Lleghlor  •  Lliaen  •  Lliurr  •  Lloendaz  •  Llogzun  •  Llueagharlaeg  •  Llungthung  •  Luaenak  •  Naeduer  •  Naeghutsghok  •  Ngaengoedz  •  Ngavi  •  Niroenkfunoz  •  Nollae  •  Norgnaekurz  •  Nounraeltors  •  Nuegorek  •  Oeangekngag  •  Oego  •  Oeguekhs  •  Oekheteueng  •  Oerdirrgh  •  Oganaksfouts  •  Ogzonanong  •  Okillodz  •  Okueallnurr  •  Oneghkuth  •  Onuekhs  •  Orag  •  Orengsung  •  Otogaerrg  •  Ouksae  •  Ouksu  •  Ouluedzuezor  •  Ourrezuekh  •  Rirzegh  •  Roerragh  •  Rollugz  •  Rozi  •  Rrazoghkhaega  •  Rriuekfu  •  Ruengkul  •  Rugvuekafagh  •  Rukfaengookh  •  Rursurr  •  Saekhoell  •  Saetunuen  •  Sallougakh  •  Senguva  •  Seos  •  Siluerrror  •  Soeoukae  •  Soghzalghag  •  Sotonuklloerr  •  Sueighz  •  Sueknazaerrg  •  Suerrghuk  •  Sughaesouu  •  Taelaek  •  Thagvaguekhs  •  Thanaezfus  •  Thangaedh  •  Thoei  •  Thoendedz  •  Thoengoukhs  •  Thoeo  •  Thognu  •  Thorrghgharz  •  Thousarllorr  •  Touksousu  •  Tsaekfuu  •  Uaesu  •  Uangi  •  Ueaekhsaegz  •  Uekotoeaerrar  •  Uethknal  •  Ughurz  •  Ukhsunkhukong  •  Uoluedhgaeg  •  Uuergaetsze  •  Uun  •  Vaeghaarong  •  Vaerrgkhir  •  Vaezoaerr  •  Vanezokhs  •  Vedhaaez  •  Vekodzraegh  •  Voagour  •  Voeong  •  Voerzuerrg  •  Vokhson  •  Votelthag  •  Vougdzodz  •  Vuenasu  •  Vutseghafi  •  Zakhlluekh  •  Zasaeksogaeg  •  Zedzog  •  Zidzurz  •  Zokfofaenkudh  •  Zorrueghiueng  •  Zounguraae  •  Zukheze  •  Zuzukhgzuen  •  

Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

History & Background (Dossier)

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

The Vargr dominate the sector. They are divided into three notable political blocs:

Vargr are the majority population in all regions, though communities of mostly Vilani-descended Humans, wandering Hlanssai, long-entrenched Hhkar, and the sector's native Aezorgh can be found.

Native Sophonts

The following races (sophont species) are believed to have originated within this sector:

  • Aezorgh of Soghzalghag. Clever and devious but physically small hexapods that are tolerated on most worlds rather than being seen as equals.
    • They are ovoid, with wide tooth-filled mouths, two pairs of eyes (with each pair sensitive to different wavelengths of energy), four arms ending in four-fingered hands, two legs, and an outer covering of feather-like structures that serve to insulate the body.
    • Their homeworld has long been occupied by the Vargr and the Aezorgh are now a small minority of the population. However, over the millennia, the species have spread throughout the rimward part of the Vargr Extents. There are significantly more offworld Aezorgh than there are on the homeworld.
    • The name translates most literally as vermin.

Demographics

The total population of Windhorn Sector is estimated at 278.634 billion sophonts.

Significant populations of the following sophont races reside within this sector:

Dhaen Aezorgh Species.jpg

Linguistic Topography

The following languages are among the most commonly used within this astrographic region:

Other widely spoken languages include:

Occasionally heard:

Toponyms

This sector has been known by different names to different groups over its existence including the following:

Windhorn Sector Names
Culture Toponym Polity
Third Imperium Windhorn Third Imperium
Aslan Windhorn Aslan Hierate
Droyne Unknown Droyne Oytrip Yatroy
Hiver Gotsdzo Hive Federation
K'kree Unknown Two Thousand Worlds
Solomani Gotsdzo Solomani Confederation
Vargr Gotsdzo Vargr Extents
Vilani Kishadikhu Third Imperium
Zhodani Gotsdzo Zhodani Consulate

Faith and Belief

A number of religious faiths are followed within the sector:

Historical Eras

General Overview:

Major Historical Events Timeline

Major events that have affected this sector and the wider region that it lies within:

Historical Charts

Simple charts showing Provence Sector, Windhorn Sector, and Meshan Sector (top row) and Corridor Sector and Vland Sector (bottom row) at the beginning of the Interstellar Wars, circa -2400.

  • The Ziru Sirka's territories are marked in red.
  • Almost nothing (except for a few names) is known of Vargr states of the period.

Chart Provence First Imperium Basic.png Chart Windhorn First Imperium Basic 2.png Chart Meshan First Imperium Basic.png

Chart Corridor First Imperium Basic.png Chart Vland First Imperium Basic.png
(Charts sourced from Traveller Map)

Worlds, Systems & Sectors (Political Astrography)

Chart Windhorn Regional Basic.png

The Windhorn Rift is centered on the sector and extends both spinward and coreward.

Political Astrography

A number of broad astropolitical areas are found within Windhorn Sector:

Polity Listing:

The following polities can be found within this sector:

Polity Descriptions

Chart Windhorn Politics Basic.png

Here are several synopses of the polities found in this sector:

  1. Alleg: NaVa: "Non-Aligned, Vargr-dominated"
  2. Alleg: V17D: "17th Disjuncture"
  3. Alleg: VNgC: "Ngath Confederation"
  4. Alleg: VVar: "Empire of Varroerth"

Capitals

Imperial Territory

Nearly three millennia ago the rimward part of the sector was human dominated and controlled by the Ziru Sirka. It was lost to Vargr depredations.

  • The whole region is controlled by non-Imperial powers.
  • Some interests would like to see it returned to Imperial rule.

Sector Summary

The Windhorn sector has 220 worlds with an estimated population of 278 billion, a per capita income of Cr3,807, and a total economy is BCr1,058,617. These worlds originate an interstellar trade of BCr667 through 172 starports (38 Class A, 46 Class B, 68 Class C, 20 Class D) employing 91,345 people. Driving this interstellar trade are 36 Agricultural (Ag) worlds, 30 Non-Agricultural (Na) worlds, 25 Pre-Agricultural (Pa) worlds, 30 Pre-Industrial (Pi) worlds, 12 Rich (Ri) worlds, and 12 Industrial (In) worlds. The governments in Windhorn maintain 79 Naval bases, and 66 Corsair bases. The average technology level is 7 (with most between 4 and 10). The highest technology level is 14 at Akezaenae (Windhorn 1435) and Rugvuekafagh (Windhorn 2933).

The Windhorn sector contains 317 stars and 2,442 identified planets; 134 monostellar systems, 76 binary systems, nine trinary systems, and one system with four or more stars. 179 of the 220 systems (81%) have native gas giants. There are four Asteroid (As) belts, 11 Desert (De) worlds, 17 Garden (Ga) worlds, nine Ice-capped (Ic) worlds, 34 Poor (Po) worlds, 25 Vacuum (Va) worlds, and six Water (Wa) or Ocean (Oc) worlds.

Windhorn has an estimated population of 278 billion distributed across 17 High population (Hi) worlds, 25 Moderate population (Ph) worlds, 97 Non-industrial (Ni) worlds, 48 Low population (Lo) worlds, and five Barren (Ba) worlds. The highest population worlds are Tsaekfuu (Windhorn 3238), Dharukeksoue (Windhorn 0211), Vedhaaez (Windhorn 0740), Soghzalghag (Windhorn 1732), and Vokhson (Windhorn 3119). The population consists of 1 sophont groups.

1 identified sophont populations in Windhorn


Polities

17th Disjucture

The 17th Disjucture has jurisdiction over 94 worlds with an estimated population of 116 billion, a per capita income of Cr4,413, and a total economy is BCr511,992. These worlds originate an interstellar trade of BCr241 through 77 starports (14 Class A, 22 Class B, 34 Class C, 7 Class D) employing 34,950 people. Driving this interstellar trade are 14 Agricultural (Ag) worlds, eight Non-Agricultural (Na) worlds, 12 Pre-Agricultural (Pa) worlds, 11 Pre-Industrial (Pi) worlds, six Rich (Ri) worlds, and four Industrial (In) worlds. The governments in 17th Disjucture maintain 45 Naval bases, and 23 Corsair bases. The average technology level is 7 (with most between 4 and 10). The highest technology level is 14 at Rugvuekafagh (Windhorn 2933).

The 17th Disjucture has an estimated population of 116 billion distributed across six High population (Hi) worlds, 12 Moderate population (Ph) worlds, 38 Non-industrial (Ni) worlds, 26 Low population (Lo) worlds, and three Barren (Ba) worlds. The highest population worlds are Tsaekfuu (Windhorn 3238) and Vokhson (Windhorn 3119). The population consists of 1 sophont groups.

Ngath Confederation

The Ngath Confederation has jurisdiction over 69 worlds with an estimated population of 93 billion, a per capita income of Cr3,234, and a total economy is BCr302,522. These worlds originate an interstellar trade of BCr316 through 49 starports (15 Class A, 10 Class B, 18 Class C, 6 Class D) employing 42,840 people. Driving this interstellar trade are 14 Agricultural (Ag) worlds, 13 Non-Agricultural (Na) worlds, nine Pre-Agricultural (Pa) worlds, ten Pre-Industrial (Pi) worlds, three Rich (Ri) worlds, and five Industrial (In) worlds. The governments in Ngath Confederation maintain 27 Corsair bases, and 16 Naval bases. The average technology level is 7 (with most between 4 and 10). The highest technology level is 14 at Akezaenae (Windhorn 1435).

The Ngath Confederation has an estimated population of 93 billion distributed across seven High population (Hi) worlds, seven Moderate population (Ph) worlds, 35 Non-industrial (Ni) worlds, ten Low population (Lo) worlds, and one Barren (Ba) world. The highest population worlds are Vedhaaez (Windhorn 0740) and Soghzalghag (Windhorn 1732). The population consists of 1 sophont groups.

Empire of Varroerth

The Empire of Varroerth has jurisdiction over 52 worlds with an estimated population of 68 billion, a per capita income of Cr3,568, and a total economy is BCr244,016. These worlds originate an interstellar trade of BCr108 through 42 starports (8 Class A, 13 Class B, 14 Class C, 7 Class D) employing 13,500 people. Driving this interstellar trade are eight Agricultural (Ag) worlds, nine Non-Agricultural (Na) worlds, four Pre-Agricultural (Pa) worlds, nine Pre-Industrial (Pi) worlds, three Rich (Ri) worlds, and three Industrial (In) worlds. The governments in Empire of Varroerth maintain 18 Naval bases, and 14 Corsair bases. The average technology level is 7 (with most between 4 and 10). The highest technology level is 13 at Knoerorr (Windhorn 0310), Goeghfoedh (Windhorn 0502), and Gaedueng (Windhorn 0414).

The Empire of Varroerth has an estimated population of 68 billion distributed across four High population (Hi) worlds, six Moderate population (Ph) worlds, 23 Non-industrial (Ni) worlds, nine Low population (Lo) worlds, and one Barren (Ba) world. The highest population world is Dharukeksoue (Windhorn 0211). The population consists of 1 sophont groups.

Non-Aligned, Vargr-dominated

There are five Non-Aligned Vargr-dominated worlds in Windhorn with an estimated population of 43 million.

Summary of Subsectors

The following subsectors can be found within this sector:

Chart Reference Subsectors within a Sector.png
Subsector Name Astrography Allegiance Summary
Subsector A: Dakoeng Subsector Standard density Empire of Varroerth. Vargr territory since the earliest days of Vargr interstellar travel. Despite its proximity to the Vargr homeworld it has remained an isolated and underdeveloped backwater.
Subsector B: Khonsu Subsector. Sparse density. Empire of Varroerth. Vargr territory since the earliest days of Vargr interstellar travel. Despite its proximity to the Vargr homeworld it has remained an isolated and underdeveloped backwater.
Subsector C: Urrgae Subsector Rift density. None. Lying within the Windhorn Rift.
Subsector D Urzkhoe Subsector Rift density. None. Lying within the Windhorn Rift.
Subsector E: Nanthou Subsector Sparse density. Empire of Varroerth. Vargr territory since the earliest days of Vargr interstellar travel. Despite its proximity to the Vargr homeworld it has remained an isolated and underdeveloped backwater.
Subsector F: Elours Subsector Rift density. None. Lying within the Windhorn Rift.
Subsector G: Uroez Subsector Rift density. None. Lying within the Windhorn Rift.
Proposed location of the Windhorn Chain Jump Bridge.
Subsector H: Tsougak Subsector Sparse density. 17th Disjuncture. The region was occupied by the Vargr prior to the Long Night and has remained Vargr-dominated since that time.
Subsector I: Urarz Subsector Rift density. None. Lying within the Windhorn Rift.
Subsector J: Urkae Subsector Rift density. None. Lying within the Windhorn Rift.
Subsector K: Khaellung Subsector Sparse density. 17th Disjuncture.
Ngath Confederation.
The region was occupied by the Vargr prior to the Long Night and has remained Vargr-dominated since that time.
Subsector L: Sunggoe Subsector Standard density. 17th Disjuncture. A few worlds were part of the Ziru Sirka and nominally administered by the Rule of Man. It was overrun by the Vargr prior to the Long Night and has remained Vargr-dominated since that time.
The rimward edge of the subsector is dominated by the Sunggoe Void, a minor rift region.
A few of its rimward worlds are part of the Gvuekh Cluster.
Subsector M: Aekhgal Subsector Standard density. Ngath Confederation. Formerly a part of the Ziru Sirka and nominally administered by the Rule of Man. It was overrun by the Vargr prior to the Long Night and has remained Vargr-dominated since that time.
It is the spinward end of the Kanae-Figorurzaz Trade Run.
Subsector N: Gvadhoe Subsector Standard density. Ngath Confederation. Formerly a part of the Ziru Sirka and nominally administered by the Rule of Man. It was overrun by the Vargr prior to the Long Night and has remained Vargr-dominated since that time.
The region marks the coreward terminus of the Vilani Main.
It forms the central part of the Kanae-Figorurzaz Trade Run.
Subsector O: Voenggaks Subsector Standard density. 17th Disjuncture.
Ngath Confederation.
Formerly a part of the Ziru Sirka and nominally administered by the Rule of Man. It was overrun by the Vargr prior to the Long Night and has remained Vargr-dominated since that time.
The region marks the coreward terminus of the Vilani Main.
It is the trailing end of the Kanae-Figorurzaz Trade Run.
It is the spinward end of the Gvuekh Cluster.
Subsector P: Kishadiku Subsector Standard density. 17th Disjuncture. Formerly a part of the Ziru Sirka and nominally administered by the Rule of Man. It was overrun by the Vargr prior to the Long Night and has remained Vargr-dominated since that time.
The region marks the spinward terminus of the Nudashiir Lagani.
It forms the central part of the Gvuekh Cluster.

References & Contributors (Sources)

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