Vaward (world)
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Vaward/Quinoid (Old Expanses 1106) | |||||||||||||||||||||||||
Classic Era (1116) | A795A99-F
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M0 V M7 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 2 |
Vaward is a high-population, industrial world with a billion or more sophonts in population size.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
- This world serves as the sector capital with the considerable extra trade and prestige associated with that role.
- This is a "high technology" world with technology achievements at, near, or over technology standards for Charted Space.
- It is a member of the Third Imperium in the Quinoid Subsector of Old Expanses Sector in the Domain of Sol.
- This world has a nearby Imperial Naval Base, capable of handling warships.
- This world has a colony at Jone (OE 1205) (world).
- This world has also been known as Varward (word), particularly during the Rule of Man and to many Terrans.
Description (Astrography & Planetology)
No information yet available.
Binary Solar System
Vaward Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Vaward M0 V
Primary Main Sequence 0.57 3770 - 3850 0.13982 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0027 0.031 0.39 - 0.74 0.27 2.7 Orbit # * * 2 0 5 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Vaward M7 V
Secondary Main Sequence 0.09 2630 - 2680 0.00022 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0006 0.0012 0.02 - 0.03 0.06 0.6 Orbit # * * * * 2 Remarks None
System Data
No information yet available.
Mainworld Data
No information yet available.
Mainworld Size (S)
No information yet available.
Mainworld Atmosphere (A)
Vaward has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
No information yet available.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
No information yet available.
Imperial Landed Nobility (N)
Vaward, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial count.
- It holds the fiefdom of an Imperial subsector duke.
World Starport (Sp)
Vaward has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)
No information yet available.
World Demographics
Humaniti, population 100%
World Government (G)
Vaward is governed by an Impersonal Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
World Law Level (L)
No information yet available.
World Technology Level (TL)
Vaward possesses a Technology Level of TL–15 or TL-F in Hexadecimal Notation.
- Common Communication technologies for this TL include: Meson Communicators and Pseudo Reality Communications.
- Common Power Generation technologies for this TL include: Miniature super-batteries, improved collectors, and advanced Fusion+.
- Common Transportation technologies for this TL include:
- Land & Water: Advanced gravcraft.
- Air: Advanced gravcraft and speeders.
- Space: Advanced gravcraft and G-Carriers.
- FTL: Jump Drive-6.
World Military
No information yet available.
World Economy
No information yet available.
Trade Data
No information yet available.
Urbanization
No information yet available.
World Infrastructure
This world possesses TBD infrastructure.
World Culture
No information yet available.
World Language/s
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
No information yet available.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Classic Traveller Atlas of the Imperium
- Classic Traveller Alien Module 7: Hiver (named but no further data)
- Periodical: Classic Traveller FASA High Passage Magazine
- MegaTraveller Alien - Solomani & Aslan (dot map provided)
- MegaTraveller Alien - Vilani & Vargr (dot map provided)
- Periodical: MegaTraveller Travellers' Digest No. 12
- TNE Path of Tears
- Traveller: The New Era Main Rulebook
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com