Difference between revisions of "Vargr (Alien Module)"
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[[Vargr (Alien Module)]] is a [[Game Designers Workshop]] product. | [[Vargr (Alien Module)]] is a [[Game Designers Workshop]] product. | ||
− | * It is a sophont source book written for [[Classic Traveller]]. | + | * It is a Vargr sophont source book written for [[Classic Traveller]]. |
− | + | ||
== Description ([[Specifications]]) == | == Description ([[Specifications]]) == | ||
− | Terran canines, genetically manipulated to intelligence and transferred to another [[world]] by the mysterious and enigmatic [[civilization]] called the [[Ancients]]. These are the [[Vargr]], interstellar neighbors of the {{Imperium}}. Their seemingly irrational race has long been a mystery to the ordinary [[human]], and now it is possible to learn more about their [[culture]] and their [[society]]. | + | Terran canines, genetically manipulated to [[Sophonce|intelligence]] and transferred to another [[world]] by the mysterious and enigmatic [[civilization]] called the [[Ancients]]. These are the [[Vargr]], interstellar neighbors of the {{Imperium}}. Their seemingly irrational race has long been a mystery to the ordinary [[human]], and now it is possible to learn more about their [[culture]] and their [[society]]. |
''Vargr'', ''Traveller'' ''Alien Module'' 3, describes in detail this alien race, its [[homeworld]], and its starfaring society. | ''Vargr'', ''Traveller'' ''Alien Module'' 3, describes in detail this alien race, its [[homeworld]], and its starfaring society. | ||
Line 149: | Line 149: | ||
== Meta-history & Background ([[Dossier]]) == | == Meta-history & Background ([[Dossier]]) == | ||
− | ''Vargr (Alien Module)'' is the third in the series of ''Alien Modules'' for ''Classic Traveller'' looks at the [[Vargr]], acknowledged as a [[Major Race]] but unique in that select group in that they appear to have been the result of an experiment in [[artificial evolution]] rather than the product of natural selection. | + | ''Vargr (Alien Module)'' is the third in the series of ''Alien Modules'' for ''Classic Traveller'' looks at the [[Vargr]], acknowledged as a [[Major Race]] but unique in that select group in that they appear to have been the result of an experiment in [[Genetic Engineering|artificial evolution]] rather than the product of natural selection. |
=== Credits (Primary Sources) === | === Credits (Primary Sources) === |
Revision as of 22:57, 4 July 2019
Vargr | |||
---|---|---|---|
Freebooting encounter with the wolves of space | |||
Author | J. Andrew Keith, Marc Miller, John Harshman | ||
Publisher | Game Designers Workshop | ||
Version | Classic Traveller | ||
Edition | 1st | ||
Format | Paperback | ||
Language | English | ||
Pages | 48 | ||
Year Published | 1984 | ||
Canonical | Yes | ||
Available from | RPGNow | ||
Also See | Vargr Extents | ||
Product No. 257 |
Vargr (Alien Module) is a Game Designers Workshop product.
- It is a Vargr sophont source book written for Classic Traveller.
Description (Specifications)
Terran canines, genetically manipulated to intelligence and transferred to another world by the mysterious and enigmatic civilization called the Ancients. These are the Vargr, interstellar neighbors of the Imperium. Their seemingly irrational race has long been a mystery to the ordinary human, and now it is possible to learn more about their culture and their society.
Vargr, Traveller Alien Module 3, describes in detail this alien race, its homeworld, and its starfaring society.
This Alien Module includes:
- Vargr History and Culture: Several detailed essays on the nature of the Vargr, their culture, their behavior, and their society.
- Vargr Character Generation: Six basic careers, including Navy, Corsairs, army, Emissaries, Merchants, and Loners.
- Also included are details and modifications to standard systems to allow Vargr to be generated as Imperial citizens.
- Advanced Character Generation: Character and skill tables for Mercenary and High Guard (you must have Mercenary and High Guard to use them fully).
- World Generation: Tables and rules for Vargr worlds, governments, bases, law and tech levels.
- Vargr Word Generation: Fast and easy generation of vargr names and words - to add depth to Vargr characters and worlds.
- The Vargr Extents: Basic multi-sector map of Vargr territory, showing its relationship to the Imperium and detailing some of the numerous governments. Sectors are named in Vargr, with Imperial names where applicable.
- And a Puzzle: A Vargr myth holds the key to the whereabouts of a lost fortune. There is one minor problem standing in the way: the story has never been translated. The complete Arrghoun text is included, as well as a glossary and grammar for that language. the players must translate and interpret the document in order to solve the puzzle (an annotated translation is included for the benefit of those referees who are not fluent in Arrghoun). Only after that can the search begin in earnest.
- More than an intellectual puzzle, the adventure in this module is a rousing good time for all concerned.
Table of Contents
Section | Page/s |
---|---|
Anatomical Drawings of Vargr | IFC |
Introduction | 1 |
The Vargr Race | 2 |
Language and Naming | 7 |
Vargr Character Generation | 8 |
Personal Combat | 11 |
Starships and Space Travel | 12 |
World Generation | 13 |
Vargr Word Generation Tables | 14 |
Vargr Character Generation Tables | 16 |
Vargr Mercenary Character Generation Tables | 18 |
Gvurrdon's Story (adventure basis) | 21 |
Arrghoun Grammar | 26 |
Vargr World Generation Checklist | 29 |
Vargr High Guard Character Generation | 30 |
Vargr Encounters | 33 |
Vargr Corsair Character Generation | 34 |
Other Game Rules | 37 |
The Vargr Homeworld | 38 |
Referee's Notes: Vargr | 39 |
Gvurrdon's Adventure | 42 |
Gvurrdon's Story (translation) | 44 |
Gvurrdon Sector Map and Data | 46 |
Sectors of the Vargr Extents Map | IBC |
Library Data Entries (Public)
- Arrghoun (language)
- Corsair
- Corsair Base
- Corsair Vessel
- Gvegh
- Gvurrdon Sector
- Vargr
- Vargr Army & Militia
- Vargr Extents
- Vargr Forces
- Vargr Navy, Corsairs & Raiders
Library Data Entries (Automated)
Selected Ship Types
- Type VA class Trader [1]
- Type VF class Frigate [2]
- Type VJ class Seeker [3]
- Type VM class Packet [4]
- Type VP class Corsair [5]
- Type VS class Scout [6]
- Type VX class Courier [7]
Meta-history & Background (Dossier)
Vargr (Alien Module) is the third in the series of Alien Modules for Classic Traveller looks at the Vargr, acknowledged as a Major Race but unique in that select group in that they appear to have been the result of an experiment in artificial evolution rather than the product of natural selection.
Credits (Primary Sources)
Credits (Primary Sources) | |
---|---|
Credit | Authors & Contributors |
Design | J. Andrew Keith, Marc Miller, and John Harshman |
Cover Illustration | David Deitrick |
Interior illustrations | Steve Venters and William H. Keith, Jr. |
Art Direction | Paul R. Banner |
External Link/s
Commentary & Data articles:
- EXTERNAL LINK: TBD
Reviews:
- EXTERNAL LINK: TBD
Other Articles:
- EXTERNAL LINK: TBD
References & Contributions (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), 12.
- ↑ J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), 13.
- ↑ J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), 12.
- ↑ J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), 13.
- ↑ J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), 13.
- ↑ J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), 13.
- ↑ J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), 13.