Difference between revisions of "Vargr (Alien Module)"
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{{InfoboxBook2 | {{InfoboxBook2 | ||
|name = Vargr | |name = Vargr | ||
+ | |alsosee = [[Vargr Extents]] | ||
|author = J. Andrew Keith, Marc Miller, John Harshman | |author = J. Andrew Keith, Marc Miller, John Harshman | ||
− | |available = | + | |available = {{DTRPG|80184}} |
− | |canon = | + | |canon = Yes |
|caption = Freebooting encounter with the wolves of space | |caption = Freebooting encounter with the wolves of space | ||
− | |contents = | + | |contents = Anatomical Drawings of Vargr:IFC,Introduction:1,The Vargr Race:2,Language and Naming:7,Vargr Character Generation:8,Personal Combat:11,Starships and Space Travel:12,World Generation:13,Vargr Word Generation Tables:14,Vargr Character Generation Tables:16,Vargr Mercenary Character Generation Tables:18,Gvurrdon's Story (adventure basis):21,Arrghoun Grammar:26,Vargr World Generation Checklist:29,Vargr High Guard Character Generation:30,Vargr Encounters:33,Vargr Corsair Character Generation:34,Other Game Rules:37,The Vargr Homeworld:38,Referee's Notes—Vargr:39,Gvurrdon's Adventure:42,Gvurrdon's Story (translation):44,Gvurrdon Sector Map and Data:46,Sectors of the Vargr Extents Map:IBC |
|edition = 1st | |edition = 1st | ||
|footnote = Product No. 257 | |footnote = Product No. 257 | ||
Line 12: | Line 13: | ||
|language = English | |language = English | ||
|pages = 48 | |pages = 48 | ||
− | |publisher = | + | |publisher = Game Designers Workshop |
|version = Classic Traveller | |version = Classic Traveller | ||
|year = 1984 | |year = 1984 | ||
}} | }} | ||
− | [[Vargr (Alien Module) | + | [[Vargr (Alien Module)]] is a [[Game Designers Workshop]] product. |
+ | * It is a Vargr sophont source book written for [[Classic Traveller]]. | ||
+ | * This [[publication]] has the following errata file: [[Errata Vargr]] | ||
+ | |||
+ | == Description ([[Specifications]]) == | ||
+ | Terran canines, genetically manipulated to [[Sophonce|intelligence]] and transferred to another [[world]] by the mysterious and enigmatic [[civilization]] called the [[Ancients]]. These are the [[Vargr]], interstellar neighbors of the {{Imperium}}. Their seemingly irrational race has long been a mystery to the ordinary [[human]], and now it is possible to learn more about their [[culture]] and their [[society]]. | ||
− | + | ''Vargr'', ''Traveller'' ''Alien Module'' 3, describes in detail this alien race, its [[homeworld]], and its starfaring society. | |
− | |||
− | |||
− | ''Vargr'', ''Traveller'' ''Alien Module'' 3, describes in detail this alien race, its homeworld, and its starfaring society. | ||
This ''Alien Module'' includes: | This ''Alien Module'' includes: | ||
* ''Vargr History and Culture:'' Several detailed essays on the nature of the Vargr, their culture, their behavior, and their society. | * ''Vargr History and Culture:'' Several detailed essays on the nature of the Vargr, their culture, their behavior, and their society. | ||
− | * ''Vargr Character Generation:'' Six basic careers, including Navy, Corsairs, army, Emissaries, Merchants, and Loners. | + | * ''Vargr Character Generation:'' Six basic careers, including Navy, Corsairs, army, Emissaries, Merchants, and Loners. Also included are details and modifications to standard systems to allow Vargr to be generated as Imperial citizens. |
− | |||
* ''Advanced Character Generation:'' Character and skill tables for [[Mercenary (book)|Mercenary]] and [[High Guard (book)|High Guard]] (you must have ''Mercenary'' and ''High Guard'' to use them fully). | * ''Advanced Character Generation:'' Character and skill tables for [[Mercenary (book)|Mercenary]] and [[High Guard (book)|High Guard]] (you must have ''Mercenary'' and ''High Guard'' to use them fully). | ||
− | * ''World Generation:'' Tables and rules for Vargr worlds, governments, bases, law and tech | + | * ''World Generation:'' Tables and rules for Vargr worlds, governments, bases, law and [[tech level]]s. |
* ''Vargr Word Generation:'' Fast and easy generation of vargr names and words - to add depth to Vargr characters and worlds. | * ''Vargr Word Generation:'' Fast and easy generation of vargr names and words - to add depth to Vargr characters and worlds. | ||
* ''The Vargr Extents:'' Basic multi-sector map of Vargr territory, showing its relationship to the Imperium and detailing some of the numerous governments. Sectors are named in Vargr, with Imperial names where applicable. | * ''The Vargr Extents:'' Basic multi-sector map of Vargr territory, showing its relationship to the Imperium and detailing some of the numerous governments. Sectors are named in Vargr, with Imperial names where applicable. | ||
− | * ''And a Puzzle:'' A Vargr myth holds the key to the whereabouts of a lost fortune. There is one minor problem standing in the way: the story has never been translated. The complete [[Arrghoun]] text is included, as well as a glossary and grammar for that language. the players must translate and interpret the document in order to solve the puzzle (an annotated translation is included for the benefit of those referees who are not fluent in Arrghoun). Only after that can the search begin in earnest. | + | * ''And a Puzzle:'' A Vargr myth holds the key to the whereabouts of a lost fortune. There is one minor problem standing in the way: the story has never been translated. The complete [[Arrghoun]] text is included, as well as a glossary and grammar for that language. the players must translate and interpret the document in order to solve the puzzle (an annotated translation is included for the benefit of those referees who are not fluent in Arrghoun). Only after that can the search begin in earnest. More than an intellectual puzzle, the adventure in this module is a rousing good time for all concerned. |
− | + | ||
+ | === [[Library Data|Library Data Entries]] (Public) === | ||
+ | # [[Arrghoun (language)]] | ||
+ | # [[Corsair]] | ||
+ | # [[Corsair Base]] | ||
+ | # [[Corsair Vessel]] | ||
+ | # [[Gvegh]] | ||
+ | # [[Gvurrdon Sector]] | ||
+ | # [[Vargr]] | ||
+ | # [[Vargr Army & Militia]] | ||
+ | # [[Vargr Extents]] | ||
+ | # [[Vargr Forces]] | ||
+ | # [[Vargr Navy, Corsairs & Raiders]] | ||
+ | |||
+ | === [[Library Data|Library Data Entries]] (Automated) === | ||
+ | {{LibraryEntries}} | ||
− | === | + | === [[Ship|Selected Ship Types]] === |
− | + | # [[Type VA class Trader]] {{Page cite| citeName=v12|name= Vargr |page= 12 |version= Classic Traveller}} | |
− | | | + | ## [[Farrou class Far Trader]] |
− | | | + | # [[Type VF class Frigate]] {{Page cite| citeName=v13|name= Vargr |page= 13 |version= Classic Traveller}} |
− | | | + | ## [[Se Koez class Frigate]] |
− | | | + | # [[Type VJ class Seeker]] {{Page cite| citeName=v12}} |
− | + | ## [[Zukseg class Seeker]] | |
− | + | # [[Type VM class Packet]] {{Page cite| citeName=v13}} | |
− | + | ## [[Dhaztuen class Far Merchant]] | |
− | + | # [[Type VP class Corsair]] {{Page cite| citeName=v13}} | |
+ | ## [[Rrazaghz class Corsair]] | ||
+ | # [[Type VS class Scout]] {{Page cite| citeName=v13}} | ||
+ | ## [[Kanllaz class Scout]] | ||
+ | # [[Type VX class Courier]] {{Page cite| citeName=v13}} | ||
+ | ## [[Tathoe class Scout/Courier]] | ||
+ | |||
+ | == Meta-history & Background ([[Dossier]]) == | ||
+ | ''Vargr (Alien Module)'' is the third in the series of ''Alien Modules'' for ''Classic Traveller'' looks at the [[Vargr]], acknowledged as a [[Major Race]] but unique in that select group in that they appear to have been the result of an experiment in [[Genetic Engineering|artificial evolution]] rather than the product of natural selection. | ||
+ | |||
+ | === Credits (Primary Sources) === | ||
+ | {| class="wikitable sortable" | ||
+ | !colspan="2"| Credits (Primary Sources) | ||
|- | |- | ||
− | + | ! Credit | |
+ | ! [[Author]]s & Contributors | ||
|- | |- | ||
− | | | + | | Design |
+ | | [[J. Andrew Keith]], [[Marc Miller]], and [[John Harshman]] | ||
|- | |- | ||
− | | | + | | Cover Illustration |
+ | | [[David Deitrick]] | ||
|- | |- | ||
− | | | + | | Interior illustrations |
+ | | [[Steve Venters]] and [[William H. Keith, Jr.]] | ||
|- | |- | ||
− | | | + | | Art Direction |
+ | | [[Paul R. Banner]] | ||
|- | |- | ||
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− | == References & Contributions (Sources) == | + | == References & Contributions ([[Sources]]) == |
{{Intermediate}} | {{Intermediate}} | ||
{{Detail}} | {{Detail}} | ||
− | {{Sources | + | {{Sources}} |
− | |||
− | |||
− | }} | ||
+ | [[Category: Equipment Source]] | ||
+ | [[Category: Ship Source]] | ||
+ | [[Category: Sophont Source]] | ||
+ | [[Category: Vargr Source]] | ||
{{MET|}} | {{MET|}} |
Latest revision as of 01:16, 24 June 2020
Vargr | |||
---|---|---|---|
Freebooting encounter with the wolves of space | |||
Author | J. Andrew Keith, Marc Miller, John Harshman | ||
Publisher | Game Designers Workshop | ||
Version | Classic Traveller | ||
Edition | 1st | ||
Format | Paperback | ||
Language | English | ||
Pages | 48 | ||
Year Published | 1984 | ||
Canonical | Yes | ||
Available from | DriveThru RPG | ||
Also See | Vargr Extents | ||
Product No. 257 | |||
Table of Contents | |||
Anatomical Drawings of Vargr | IFC | ||
Introduction | 1 | ||
The Vargr Race | 2 | ||
Language and Naming | 7 | ||
Vargr Character Generation | 8 | ||
Personal Combat | 11 | ||
Starships and Space Travel | 12 | ||
World Generation | 13 | ||
Vargr Word Generation Tables | 14 | ||
Vargr Character Generation Tables | 16 | ||
Vargr Mercenary Character Generation Tables | 18 | ||
Gvurrdon's Story (adventure basis) | 21 | ||
Arrghoun Grammar | 26 | ||
Vargr World Generation Checklist | 29 | ||
Vargr High Guard Character Generation | 30 | ||
Vargr Encounters | 33 | ||
Vargr Corsair Character Generation | 34 | ||
Other Game Rules | 37 | ||
The Vargr Homeworld | 38 | ||
Referee's Notes—Vargr | 39 | ||
Gvurrdon's Adventure | 42 | ||
Gvurrdon's Story (translation) | 44 | ||
Gvurrdon Sector Map and Data | 46 | ||
Sectors of the Vargr Extents Map | IBC |
Vargr (Alien Module) is a Game Designers Workshop product.
- It is a Vargr sophont source book written for Classic Traveller.
- This publication has the following errata file: Errata Vargr
Description (Specifications)[edit]
Terran canines, genetically manipulated to intelligence and transferred to another world by the mysterious and enigmatic civilization called the Ancients. These are the Vargr, interstellar neighbors of the Imperium. Their seemingly irrational race has long been a mystery to the ordinary human, and now it is possible to learn more about their culture and their society.
Vargr, Traveller Alien Module 3, describes in detail this alien race, its homeworld, and its starfaring society.
This Alien Module includes:
- Vargr History and Culture: Several detailed essays on the nature of the Vargr, their culture, their behavior, and their society.
- Vargr Character Generation: Six basic careers, including Navy, Corsairs, army, Emissaries, Merchants, and Loners. Also included are details and modifications to standard systems to allow Vargr to be generated as Imperial citizens.
- Advanced Character Generation: Character and skill tables for Mercenary and High Guard (you must have Mercenary and High Guard to use them fully).
- World Generation: Tables and rules for Vargr worlds, governments, bases, law and tech levels.
- Vargr Word Generation: Fast and easy generation of vargr names and words - to add depth to Vargr characters and worlds.
- The Vargr Extents: Basic multi-sector map of Vargr territory, showing its relationship to the Imperium and detailing some of the numerous governments. Sectors are named in Vargr, with Imperial names where applicable.
- And a Puzzle: A Vargr myth holds the key to the whereabouts of a lost fortune. There is one minor problem standing in the way: the story has never been translated. The complete Arrghoun text is included, as well as a glossary and grammar for that language. the players must translate and interpret the document in order to solve the puzzle (an annotated translation is included for the benefit of those referees who are not fluent in Arrghoun). Only after that can the search begin in earnest. More than an intellectual puzzle, the adventure in this module is a rousing good time for all concerned.
Library Data Entries (Public)[edit]
- Arrghoun (language)
- Corsair
- Corsair Base
- Corsair Vessel
- Gvegh
- Gvurrdon Sector
- Vargr
- Vargr Army & Militia
- Vargr Extents
- Vargr Forces
- Vargr Navy, Corsairs & Raiders
Library Data Entries (Automated)[edit]
Selected Ship Types[edit]
- Type VA class Trader [1]
- Type VF class Frigate [2]
- Type VJ class Seeker [1]
- Type VM class Packet [2]
- Type VP class Corsair [2]
- Type VS class Scout [2]
- Type VX class Courier [2]
Meta-history & Background (Dossier)[edit]
Vargr (Alien Module) is the third in the series of Alien Modules for Classic Traveller looks at the Vargr, acknowledged as a Major Race but unique in that select group in that they appear to have been the result of an experiment in artificial evolution rather than the product of natural selection.
Credits (Primary Sources)[edit]
Credits (Primary Sources) | |
---|---|
Credit | Authors & Contributors |
Design | J. Andrew Keith, Marc Miller, and John Harshman |
Cover Illustration | David Deitrick |
Interior illustrations | Steve Venters and William H. Keith, Jr. |
Art Direction | Paul R. Banner |
References & Contributions (Sources)[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- ↑ 1.0 1.1 J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), 12.
- ↑ 2.0 2.1 2.2 2.3 2.4 J. Andrew Keith, Marc Miller, John Harshman. Vargr (Game Designers Workshop, 1984), 13.