Difference between revisions of "Vargr (Alien Module)"

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{{InfoboxBook2
 
{{InfoboxBook2
|name      = Vargr (Alien Module)
+
|name      = Vargr
 +
|alsosee  = [[Vargr Extents]]
 
|author    = J. Andrew Keith, Marc Miller, John Harshman
 
|author    = J. Andrew Keith, Marc Miller, John Harshman
|available = http://www.rpgnow.com/product/80184/CTAM3Vargr?affiliate_id=875229
+
|available = {{DTRPG|80184}}
|canon    = 1
+
|canon    = Yes
 
|caption  = Freebooting encounter with the wolves of space
 
|caption  = Freebooting encounter with the wolves of space
|contents  = TBD
+
|contents  = Anatomical Drawings of Vargr:IFC,Introduction:1,The Vargr Race:2,Language and Naming:7,Vargr Character Generation:8,Personal Combat:11,Starships and Space Travel:12,World Generation:13,Vargr Word Generation Tables:14,Vargr Character Generation Tables:16,Vargr Mercenary Character Generation Tables:18,Gvurrdon's Story (adventure basis):21,Arrghoun Grammar:26,Vargr World Generation Checklist:29,Vargr High Guard Character Generation:30,Vargr Encounters:33,Vargr Corsair Character Generation:34,Other Game Rules:37,The Vargr Homeworld:38,Referee's Notes—Vargr:39,Gvurrdon's Adventure:42,Gvurrdon's Story (translation):44,Gvurrdon Sector Map and Data:46,Sectors of the Vargr Extents Map:IBC
 
|edition  = 1st
 
|edition  = 1st
 
|footnote  = Product No. 257
 
|footnote  = Product No. 257
Line 12: Line 13:
 
|language  = English
 
|language  = English
 
|pages    = 48
 
|pages    = 48
|publisher = GDW
+
|publisher = Game Designers Workshop
 
|version  = Classic Traveller
 
|version  = Classic Traveller
 
|year      = 1984
 
|year      = 1984
 
}}
 
}}
[[Vargr (Alien Module)]] is the third in the series of ''Alien Modules'' for '''Classic Traveller''' looks at the [[Vargr]], acknowledged as a [[Major Race]] but unique in that select group in that they appear to have been the result of an experiment in artificial evolution rather than the product of natural selection.
+
[[Vargr (Alien Module)]] is a [[Game Designers Workshop]] product.
 +
* It is a Vargr sophont source book written for [[Classic Traveller]].
 +
* This [[publication]] has the following errata file: [[Errata Vargr]]
 +
 
 +
== Description ([[Specifications]]) ==
 +
Terran canines, genetically manipulated to [[Sophonce|intelligence]] and transferred to another [[world]] by the mysterious and enigmatic [[civilization]] called the [[Ancients]]. These are the [[Vargr]], interstellar neighbors of the {{Imperium}}. Their seemingly irrational race has long been a mystery to the ordinary [[human]], and now it is possible to learn more about their [[culture]] and their [[society]].  
  
==Description==
+
''Vargr'', ''Traveller'' ''Alien Module'' 3, describes in detail this alien race, its [[homeworld]], and its starfaring society.  
Terran canines, genetically manipulated to intelligence and transferred to another world by the mysterious and enigmatic civilization called the [[Ancients]]. These are the [[Vargr]], interstellar neighbors of the {{Imperium}}. Their seemingly irrational race has long been a mystery to the ordinary human, and now it is possible to learn more about their culture and their society.  
 
  
'''''Vargr''''', '''Traveller''' ''Alien Module'' 3, describes in detail this alien race, its homeworld, and its starfaring society.  
+
This ''Alien Module'' includes:
 +
* ''Vargr History and Culture:'' Several detailed essays on the nature of the Vargr, their culture, their behavior, and their society.
 +
* ''Vargr Character Generation:'' Six basic careers, including Navy, Corsairs, army, Emissaries, Merchants, and Loners. Also included are details and modifications to standard systems to allow Vargr to be generated as Imperial citizens.
 +
* ''Advanced Character Generation:'' Character and skill tables for [[Mercenary (book)|Mercenary]] and [[High Guard (book)|High Guard]] (you must have ''Mercenary'' and ''High Guard'' to use them fully).
 +
* ''World Generation:'' Tables and rules for Vargr worlds, governments, bases, law and [[tech level]]s.
 +
* ''Vargr Word Generation:'' Fast and easy generation of vargr names and words - to add depth to Vargr characters and worlds.
 +
* ''The Vargr Extents:'' Basic multi-sector map of Vargr territory, showing its relationship to the Imperium and detailing some of the numerous governments. Sectors are named in Vargr, with Imperial names where applicable.
 +
* ''And a Puzzle:'' A Vargr myth holds the key to the whereabouts of a lost fortune. There is one minor problem standing in the way: the story has never been translated. The complete [[Arrghoun]] text is included, as well as a glossary and grammar for that language. the players must translate and interpret the document in order to solve the puzzle (an annotated translation is included for the benefit of those referees who are not fluent in Arrghoun). Only after that can the search begin in earnest. More than an intellectual puzzle, the adventure in this module is a rousing good time for all concerned.
 +
 
 +
=== [[Library Data|Library Data Entries]] (Public) ===
 +
# [[Arrghoun (language)]]
 +
# [[Corsair]]
 +
# [[Corsair Base]]
 +
# [[Corsair Vessel]]
 +
# [[Gvegh]]
 +
# [[Gvurrdon Sector]]
 +
# [[Vargr]]
 +
# [[Vargr Army & Militia]]
 +
# [[Vargr Extents]]
 +
# [[Vargr Forces]]
 +
# [[Vargr Navy, Corsairs & Raiders]]
 +
 
 +
=== [[Library Data|Library Data Entries]] (Automated) ===
 +
{{LibraryEntries}}
  
This ''Alien Module'' includes:
+
=== [[Ship|Selected Ship Types]] ===
* '''Vargr History and Culture:''' Several detailed essays on the nature of the Vargr, their culture, their behavior, and their society.
+
# [[Type VA class Trader]] {{Page cite| citeName=v12|name= Vargr |page= 12 |version= Classic Traveller}}
* '''Vargr Character Generation:''' Six basic careers, including Navy, Corsairs, army, Emissaries, Merchants, and Loners.
+
## [[Farrou class Far Trader]]
: Also included are details and modifications to standard systems to allow Vargr to be generated as Imperial citizens.
+
# [[Type VF class Frigate]] {{Page cite| citeName=v13|name= Vargr |page= 13 |version= Classic Traveller}}
* '''Advanced Character Generation:''' Character and skill tables for [[Mercenary (book)|Mercenary]] and [[High Guard (book)|High Guard]] (you must have ''Mercenary'' and ''High Guard'' to use them fully).
+
## [[Se Koez class Frigate]]
* '''World Generation:''' Tables and rules for Vargr worlds, governments, bases, law and tech levels.
+
# [[Type VJ class Seeker]] {{Page cite| citeName=v12}}
* '''Vargr Word Generation:''' Fast and easy generation of vargr names and words - to add depth to Vargr characters and worlds.
+
## [[Zukseg class Seeker]]
* '''The Vargr Extents:''' Basic multi-sector map of Vargr territory, showing its relationship to the Imperium and detailing some of the numerous governments. Sectors are named in Vargr, with Imperial names where applicable.
+
# [[Type VM class Packet]] {{Page cite| citeName=v13}}
* '''And a Puzzle:''' A Vargr myth holds the key to the whereabouts of a lost fortune. There is one minor problem standing in the way: the story has never been translated. The complete [[Arrghoun]] text is included, as well as a glossary and grammar for that language. the players must translate and interpret the document in order to solve the puzzle (an annotated translation is included for the benefit of those referees who are not fluent in Arrghoun). Only after that can the search begin in earnest.
+
## [[Dhaztuen class Far Merchant]]
: More than an intellectual puzzle, the adventure in this module is a rousing good time for all concerned.
+
# [[Type VP class Corsair]] {{Page cite| citeName=v13}}
 +
## [[Rrazaghz class Corsair]]
 +
# [[Type VS class Scout]] {{Page cite| citeName=v13}}
 +
## [[Kanllaz class Scout]]
 +
# [[Type VX class Courier]] {{Page cite| citeName=v13}}
 +
## [[Tathoe class Scout/Courier]]
  
==Credits==
+
== Meta-history & Background ([[Dossier]]) ==
;Design
+
''Vargr (Alien Module)'' is the third in the series of ''Alien Modules'' for ''Classic Traveller'' looks at the [[Vargr]], acknowledged as a [[Major Race]] but unique in that select group in that they appear to have been the result of an experiment in [[Genetic Engineering|artificial evolution]] rather than the product of natural selection.
: [[J. Andrew Keith]], [[Marc Miller]], and [[John Harshman]]
 
;Cover Illustration
 
: [[David Deitrick]]
 
;Interior illustrations: [[Steve Venters]] and [[William H. Keith, Jr.]]
 
;Art Direction
 
: [[Paul R. Banner]]
 
  
==Table of Contents==
+
=== Credits (Primary Sources) ===
:{| cellpadding=0
+
{| class="wikitable sortable"  
|-
+
!colspan="2"| Credits (Primary Sources)
| Anatomical Drawings of Vargr    || align="right" | IFC
 
|-
 
|Introduction    || align="right" | 1
 
 
|-
 
|-
|The Vargr Race || align="right" |  2
+
! Credit
 +
! [[Author]]s & Contributors
 
|-
 
|-
|Language and Naming  || align="right" |  7
+
| Design
 +
| [[J. Andrew Keith]], [[Marc Miller]], and [[John Harshman]]
 
|-
 
|-
|Vargr Character Generation || align="right" |  8
+
| Cover Illustration
 +
| [[David Deitrick]]
 
|-
 
|-
|Personal Combat  || align="right" |  11
+
| Interior illustrations
 +
| [[Steve Venters]] and [[William H. Keith, Jr.]]
 
|-
 
|-
|Starships and Space Travel  || align="right" |  12
+
| Art Direction
 +
| [[Paul R. Banner]]
 
|-
 
|-
|World Generation    || align="right" |13
 
|-
 
|Vargr Word Generation tables    || align="right" | 14
 
|-
 
|Vargr Character Generation Tables    || align="right" |16
 
|-
 
|Vargr ''Mercenary'' Character Generation Tables    || align="right" | 18
 
|-
 
|Gvurrdon's Story (adventure basis)    || align="right" |21
 
|-
 
|Arrghoun Grammar    || align="right" | 26
 
|-
 
|Vargr World Generation Checklist    || align="right" |29
 
|-
 
|Vargr ''High Guard'' Character Generation    || align="right" |30
 
|-
 
|Vargr Encounters    || align="right" |33
 
|-
 
|Vargr Corsair Character Generation    || align="right" |34
 
|-
 
|Other Game Rules    || align="right" | 37
 
|-
 
|The Vargr Homeworld    || align="right" | 38
 
|-
 
|Referee's Notes: Vargr    || align="right" |39
 
|-
 
|Gvurrdon's Adventure    || align="right" | 42
 
|-
 
|Gvurrdon's Story (translation)    || align="right" | 44
 
|-
 
|Gvurrdon Sector Map and Data    || align="right" |46
 
|-
 
|Sectors of the Vargr Extents Map || align="right" |IBC
 
 
|}
 
|}
  
No information or synopsis yet available.
+
== References & Contributions ([[Sources]]) ==
 
 
== Description (Specifications) ==
 
No information yet available. 
 
 
 
=== Table of Contents ===
 
No information yet available.
 
 
== Meta-history & Background (Dossier) ==
 
No information yet available.
 
 
 
=== Credits (Primary Sources) ===
 
No information yet available.
 
 
 
== References & Contributions (Sources) ==
 
 
{{Intermediate}}
 
{{Intermediate}}
 
{{Detail}}
 
{{Detail}}
{{Sources
+
{{Sources}}
|S1= [[Traveller Wiki Editorial Team]]
 
|S2= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
 
}}
 
  
  
 +
[[Category: Equipment Source]]
 +
[[Category: Ship Source]]
 +
[[Category: Sophont Source]]
 +
[[Category: Vargr Source]]
 
{{MET|}}
 
{{MET|}}

Latest revision as of 05:16, 24 June 2020

Vargr
Vargr 200px.jpg
Freebooting encounter with the wolves of space
Author J. Andrew KeithMarc MillerJohn Harshman
Publisher Game Designers Workshop
Version Classic Traveller
Edition 1st
Format Paperback
Language English
Pages 48
Year Published 1984
Canonical Yes
Available from DriveThru RPG
Also See Vargr Extents
Product No. 257
Table of Contents
Anatomical Drawings of Vargr IFC
Introduction 1
The Vargr Race 2
Language and Naming 7
Vargr Character Generation 8
Personal Combat 11
Starships and Space Travel 12
World Generation 13
Vargr Word Generation Tables 14
Vargr Character Generation Tables 16
Vargr Mercenary Character Generation Tables 18
Gvurrdon's Story (adventure basis) 21
Arrghoun Grammar 26
Vargr World Generation Checklist 29
Vargr High Guard Character Generation 30
Vargr Encounters 33
Vargr Corsair Character Generation 34
Other Game Rules 37
The Vargr Homeworld 38
Referee's Notes—Vargr 39
Gvurrdon's Adventure 42
Gvurrdon's Story (translation) 44
Gvurrdon Sector Map and Data 46
Sectors of the Vargr Extents Map IBC

Vargr (Alien Module) is a Game Designers Workshop product.

Description (Specifications)[edit]

Terran canines, genetically manipulated to intelligence and transferred to another world by the mysterious and enigmatic civilization called the Ancients. These are the Vargr, interstellar neighbors of the Imperium. Their seemingly irrational race has long been a mystery to the ordinary human, and now it is possible to learn more about their culture and their society.

Vargr, Traveller Alien Module 3, describes in detail this alien race, its homeworld, and its starfaring society.

This Alien Module includes:

  • Vargr History and Culture: Several detailed essays on the nature of the Vargr, their culture, their behavior, and their society.
  • Vargr Character Generation: Six basic careers, including Navy, Corsairs, army, Emissaries, Merchants, and Loners. Also included are details and modifications to standard systems to allow Vargr to be generated as Imperial citizens.
  • Advanced Character Generation: Character and skill tables for Mercenary and High Guard (you must have Mercenary and High Guard to use them fully).
  • World Generation: Tables and rules for Vargr worlds, governments, bases, law and tech levels.
  • Vargr Word Generation: Fast and easy generation of vargr names and words - to add depth to Vargr characters and worlds.
  • The Vargr Extents: Basic multi-sector map of Vargr territory, showing its relationship to the Imperium and detailing some of the numerous governments. Sectors are named in Vargr, with Imperial names where applicable.
  • And a Puzzle: A Vargr myth holds the key to the whereabouts of a lost fortune. There is one minor problem standing in the way: the story has never been translated. The complete Arrghoun text is included, as well as a glossary and grammar for that language. the players must translate and interpret the document in order to solve the puzzle (an annotated translation is included for the benefit of those referees who are not fluent in Arrghoun). Only after that can the search begin in earnest. More than an intellectual puzzle, the adventure in this module is a rousing good time for all concerned.

Library Data Entries (Public)[edit]

  1. Arrghoun (language)
  2. Corsair
  3. Corsair Base
  4. Corsair Vessel
  5. Gvegh
  6. Gvurrdon Sector
  7. Vargr
  8. Vargr Army & Militia
  9. Vargr Extents
  10. Vargr Forces
  11. Vargr Navy, Corsairs & Raiders

Library Data Entries (Automated)[edit]

Library data entries


Selected Ship Types[edit]

  1. Type VA class Trader [1]
    1. Farrou class Far Trader
  2. Type VF class Frigate [2]
    1. Se Koez class Frigate
  3. Type VJ class Seeker [1]
    1. Zukseg class Seeker
  4. Type VM class Packet [2]
    1. Dhaztuen class Far Merchant
  5. Type VP class Corsair [2]
    1. Rrazaghz class Corsair
  6. Type VS class Scout [2]
    1. Kanllaz class Scout
  7. Type VX class Courier [2]
    1. Tathoe class Scout/Courier

Meta-history & Background (Dossier)[edit]

Vargr (Alien Module) is the third in the series of Alien Modules for Classic Traveller looks at the Vargr, acknowledged as a Major Race but unique in that select group in that they appear to have been the result of an experiment in artificial evolution rather than the product of natural selection.

Credits (Primary Sources)[edit]

Credits (Primary Sources)
Credit Authors & Contributors
Design J. Andrew Keith, Marc Miller, and John Harshman
Cover Illustration David Deitrick
Interior illustrations Steve Venters and William H. Keith, Jr.
Art Direction Paul R. Banner

References & Contributions (Sources)[edit]

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.