Vargr

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Vargr
Vargr1.jpg
A typical Vargr "Corsair"
Base Information
Classification Carnivore/chaser
Status Major Race
Locomotion
Terrain
Body Form
Confluence
Bio-Identenoid
Size 1.6m
Weight 60kg
Culture
Languages
Social Structure
Technological Epoch
Psionic potential Standard
Origin World
Homeworld location Lair (Provence 2402)
UWP
X000000-0
StarportX No Starport
Size0 Asteroid/Planetoid Belt
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
Primary Star
Atmosphere
Off-world presence Yes
Zoetic individuals
Source
Reference Alien Module 3: Vargr
Canon Yes
Also see

An caninoid, intelligent Major Race, with a humanoid body plan, derived from Ancient genetic manipulation of Terran carnivore/chaser stock, apparently dating from approximately the same time that Humaniti was scattered to the stars.

Biology (Physical Sophontology)

Vargr are a species known for extreme behavioral range, social nature, and an irascible spirit.

Evolution & Environment (Epigenetics)

Genetic Manipulation?: Research conducted during the early years of the Third Imperium concluded that the Vargyr are the result of genetic manipulation of transplanted Terran animals of the family Canidae, almost certainly of genus Canis.

  • The Vargr biochemistry and genetic makeup are almost identical with a number of Terran terrestrial animals, but differ radically from most of the flora and fauna indigenous to Lair, the purported Vargr home world.
  • The obvious conclusion, supported by archeological evidence, is that the race known as the Ancients was responsible.

Sophonce (Evolution)

This species developed intelligence in response to Genetic Engineering factors.

Climate & Ecotope (Environment)

This species holds the following environmental preferences:

  • Terrestrial planet
  • Temperate climate
  • Grassland and forest ecotopes
  • Standard gravity
  • Standard atmosphere

Genetic Code (Genotype)

  • No information yet available.

Anatomy & Physiology (Phenotype)

The typical Vargr is about 1.6 meters in height and weigh, on average, 60 kilograms. They are upright bipedal carnivores with their legs, or rear limbs, digitigrade.

  • Physically, the Vargr are not very impressive, by Human standards.
  • The Vargr senses of smell and sight are superior to those of humans.
  • On the average their reactions are slightly faster than those of the typical human, but individuals vary widely.
  • Vargr hands are very similar in size and appearance to those of a human, although there are significant internal differences.
  • They have approximately the same physical parameters as humans and are able to use the same equipment without modification or additional instruction.
  • The Vargyr are evolved from carnivore/chasers, but have also evolved strong tendencies toward omnivore/scavenger foodstuffs, and, a such, will eat nearly anything they can get their hands on including garbage, livestock, fungus, and carrion (dead animal and plant material).

Body Plan (Morphology)

  • Humanoid
  • Bilateral symmetry (2-ial)
  • Tetrapod (4-ped)
    • Two limbs used for manipulation "arms"
    • Two limbs used for locomotion (biped) "legs"
    • Tail
  • Body consists of three segments
    • Head with sensors and multiple-use orifice (consumption, communication, and respiration)
    • Torso with manipulatory limbs
    • Abdomen with locomotor limbs

Biochemistry (Function)

Vargr have a conventional carbon-water based biochemistry.

Respiration (Reaction)

Vargr use a conventional respiration cycle consisting of:

  • Oxygen-nitrogen inhalant
  • Carbon dioxide exhalant

Ecosystem & Population (Ecology)

No information yet available.

Diet & Trophics (Consumption)

  • Carnivore/chaser
    • Homeotherm
  • Vargr prefer protein-rich meats (Ungulates, fowl, and seafood), complex carbohydrate starches (...such as cereals, bread, pasta, etc.), and simple carbohydrates (...such as sugars) as their primary dietetic foodstuffs.
  • Vargr supplement their diet with fruit and vegetable matter.
Favorite Foods

Food digestion only takes a few hours, thus Vargr can feed several times in one day, making quick use of large quantities of meat or other foods.

  • Some favorite Vargyr foods and dishes include:
    • Adwuj, (alcoholic beverage).
    • Agadua, (vegetable).
    • Akanarzh, (Vargr native dish resembling fermented meat-loaf).
    • Altmac, (alcoholic beverage).
    • Astroburgers, (bread, vegetable & meat dish).
    • Atrake, (alcoholic beverage).
    • Terran Beef, (meat).
    • Terran Chicken, (meat).
    • Chicklizard, (meat).
    • Kopi Luwak, (beverage).
    • Pysadian Skymelon, (fruit).
    • Pysadian Trake, (fruit).
    • Vilnaf, (alcoholic beverage).
    • Vilnafku, (meat, vegetable & grain porridge-like dish)
    • Yakka Juice, (fruit juice).

Gender & Sexuality (Reproduction)

Vargr have the following reproductive characteristics::

  • Two genders (male & female)
    • Mild sexual dimorphism
  • (sexual reproduction)
    • Reproduces through conjugal intercourse
    • Varied mating systems (primarily monogamy)
  • Viviparous birth
    • (Iteroparous): Uses K-selection and have few offspring that require considerable amounts of time to raise to maturity.

Adolescence & Lifecycle (Ontogeny)

No information yet available.

Psychology (Cultural Sophontology)

The Solomani and Terrans seem to fall, all too often, into the trap of thinking of the Vargr as "Dog-people" or "Wolf-people." They are anything but. And they aren't anarchists either. What are they? Any sophontologist will tell you that while they are a Terragens species, suspected of being geneered by the Ancients, they have their own unique culture and mindset. Or as anyone who really knows the Vargr, they actually have many, MANY cultures and mindsets. At the root of Vagr thinking is a deeply held love of freedom and non-conformity. This is one of the key steps towards understanding how the Vargr think and act.

Goals (Motivation)

  • Expansionism / Adventurism (Compulsive Curiosity)
  • Honor / Racial Pride (Expansive Heteroculturism)
  • Territoriality / Internal Conflict (Internal Competition)

Expectations

No information yet available.

Traditions

No information yet available.

Belief System & Philosophy (Mindset)

The Vargr have an intensive racial pride and are easily insulted.

  • They are prone to enter into fights without regard to possible consequences.

Philosophy

No information yet available.

  • Attitudes?
  • Pack mentality vs. herd mentality. TBD.
  • Might makes right.
  • Everyone respects a strong horse. TBD.

Belief System

No information yet available.

  • Religion?
  • Polytheism and religious tolerance widely popular.

Interventionary Stance

No information yet available.

  • [tribalism vs. galactism]
  • A balance of the two. Equilibrious stance. TBD.

Culture & Society (Ethnology)

No information yet available.

Social Organization: 1116

Vargr social organization is difficult to characterize in Terran terms, but can be most closely compared to the Dakota Sioux of North America in the 1800's AD, if the analogy is not pressed too far. Vargr are social sophonts, and prefer to travel in nuclear families consisting of at least one mated pair (...the basic social unit), accompanied by the pair's adult offspring.

  • Even among the most stable Vargr governments, a highly charismatic leader can attract followers for almost anything. The neighbors of the Vargr are constantly the subject of impromptu raids and scattered piracy by bands of Vargr (totally without government sanction, of course) who have been talked into a raid, a battle, or a war by a charismatic leader.
  • Terran Solomani scientists call Vargyr family units "packs", which tend to be formed around several pairs of attached male-female dyads, single loners of both genders, and numerous "pups" (children). The male-female dyads are organized in an unspoken hierarchy of dominance that is constantly changing as lower-ranked members challenge higher-ranked ones..
Independent Vargr Societies

The key elements shaping independent Vargr societies are a very strong centrifugal force resulting from an emphasis on consensus and informal lines of authority, and an equally strong centripetal force resulting from a deeply ingrained family-clan-tribe-nation loyalty.

Imperial Vargr Citizens

While only a few planets populated completely by Vargr exist within the Imperium, there are millions of Vargr citizens of loyal subject planets. Additionally, Vargr adventurers, criminals, mercenaries and traders can be found throughout the coreward reaches of the Imperium.

Assimilated Vargr Enclaves: Some Imperial Vargr live in Vargr enclaves. Others have adapted to living among Humans and other races. These are often referred to as assimilated Vargr. Assimilated Vargr have all the physical advantages and disadvantages of ethnic Vargr, but many of the typical Vargr mental traits are less pronounced and sometimes completely absent.

  • Scientists disagree on how much these traits are inborn but suppressed by association with Humans, or not inborn and just not learned in the first place. The comparison between dogs and wolves is highly impolitic, if difficult to avoid.
  • Assimilated Vargr react very poorly to the suggestion that they have been "tamed" by Humans or, even worse, are just "Humans in Vargr suits" -- claims that ethnic Vargr are quick to make. Assimilated and ethnic Vargr often react very poorly towards each other.

Cultural Hierarchies: 1116

This species ranks its members in the following manners:

  • Extremely variable.
  • All Vargr, however, respect strong, charismatic leaders.
  • Individual cultural hierarches vary by society. What is safe to say is that if a system of social ranking or hierarchies exists, a Vargr society has probably experimented with it.
Tetusu-Dene Scale

The Tetusu-Dene Scale was developed in the Imperial Spinward Marches as an aid to recognizing Vargr integration into Human societies on the Imperial Core-Spinward frontier. It has been adopted (in slightly modified form) by the Julian Protectorate to recognize the level of integration of societies within the Protectorate.

Language (Linguistic Sophontology)

This species is known to communicate with other species using the following methods.

Language & Letters (Communication)

This species uses the following types of language to communicate:

  • No information yet available.

Arrghoun is a now lost Vargr language. It was known widely in the Gvurrdon Sector during the -1300s, replaced by Gvegh and its related family of languages by the -900s.

  • Vargr language scholars believe the language was largely a trade language, developed as an aid to trade throughout the sector.
  • Arrghoun is a relatively simple Vargr language which in its development lost such complications as noun declensions, gender differences, or elaborate endings or prefixes.
  • See Aekhu, Arrghoun, Gvegh, Irilitok, Logaksu, Ovaghoun, Suedzuk , and Urzaeng for more information.

Aesthetics (Symbology)

This species holds the following values regarding art, architecture, ornamentation, etc.

  • No information yet available.

Morality (Ethics)

This species holds the following values regarding a sense of right and wrong:

  • No information yet available.

History (Archaeological Sophontology)

Inhabiting a region coreward of the Imperium, the Vargr were for years a puzzle to Imperial xenologists. Vargr-controlled space is known as the Vargr Extents.

Historical Eras

No information yet available.

History: General Overview

No information yet available.

History-Era: Mileu 1100

No information yet available.

Major Historical Events Timeline: 1116

These are some of the more important historical events that have affected this polity:

Civilization (Societal Sophontology)

No information yet available.

Government & Politics (Leadership)

There is no one central Vargr government; indeed, there is no governmental type that can be said to be "typically Vargr". Every conceivable form of governmental organization can be found somewhere in the Vargr Extents.

  • The Vargr Extents is the general term used for the coreward area of Charted Space dominated by Vargr polities, which are inherently stable and short-lived by the standards of Humaniti.
  • The only cohesive force in the Extents is a fierce racial pride which causes a slight tendency towards racial cooperation. The higher the level of the Vargr government, the more unstable it becomes because of the difficulty of obtaining consent of all Vargr involved.

Government Structure: 1116

Vargyr Governmental Philosophy: Centralized authority is extremely limited at the upper levels of Vargr society, and action is based on broad coalitional concerns, with a constant splitting and rejoining of dissident factions.

  • Traditionally, this has made it very difficult for more centralized and organized societies such as the Imperium to deal on a meaningful basis with what passes for Vargr states. The Vargr have little respect for formal authority, decreasing as that authority becomes more remote.
  • Vargr generally have more respect for more informal authority figures, and are more likely to obey superiors who are better known to them.
  • Please see Vargr Extents or individual Vargr polities for more information.
Vargyr Groups & Institutions

See the following Vargyr cultural groups for more information:

Representative Government Examples

See the following articles to learn more about various Vargr Governments and political organizations:

Military & Intelligence (Force Projection)

The vargr are an aggressive and war-like race, prone to form paramilitary corsair bands. They have along and proud martial history.

  • Due to the Vargr penchant to not form large, stable governments, Vargr, as a race, have great difficulty maintaining large, organized militaries on a lasting interstellar level.
  • Vargr armed forces have a much greater tendency to organize as mercenaries or corsairs (pirates).
  • However, like empires everywhere, the Vargr also require militaries to apply force to belligerents, and every Vargr polity to date has formed a competent military (...until it eventually fell).
  • Please see Vargr Extents or individual Vargr polities for more information.

Business & Trade (Economy)

Vargr merchants and traders are well-known throughout Imperial space and beyond.

  • Please see Vargr Extents or individual Vargr polities for more information.

Research & Technology (Knowledge)

No information yet available.

  • Please see Vargr Extents or individual Vargr polities for more information.

Astrography (Range)

Vargr can be found throughout Charted Space.

  • The Vargr Extents is the general term used for the area of Charted Space dominated by Vargr polities, which are inherently stable and short-lived by the standards of Humaniti.

This race (sophont species) is primarily located in the following areas:

Homeworld: 1116

The homeworld of this race is:

World Listing: 1116

Significant communities of this race (sophont species) are known to exist within the following systems and worlds:

200 of 2578 World articles in Vargr
495-524  •  Aaghzkhagzarrsoukh  •  Aaka  •  Aakhi  •  Aamid  •  Aar  •  Ababat  •  Abbayi  •  Ackaeck  •  Addar  •  Adhfaezdoel  •  Adhoen  •  Adhungna  •  Adigelu  •  Adirgaa  •  Adonranggoeks  •  Ae Uer  •  Aea (Zi 2614)  •  Aeaeg  •  Aedhue  •  Aedouves  •  Aedzi  •  Aedzko  •  Aedzuedza  •  Aedzung  •  Aedzuz  •  Aefoung  •  Aeg Gzou  •  Aegadh  •  Aegartuer  •  Aegenokh  •  Aegerr  •  Aegerri  •  Aeggiks  •  Aegh Rong  •  Aeghae  •  Aeghaegh  •  Aeghez  •  Aeghokhu  •  Aeghukhs  •  Aeghvoekogz  •  Aeghzath  •  Aeghzisung  •  Aeghzivik  •  Aegle  •  Aegougkan  •  Aegzae  •  Aegzorgh  •  Aek Elakfough  •  Dhuek  •  Aek Gvon  •  Aekaedho  •  Aekakh  •  Aekfazvak  •  Aekfethoug  •  Aekharrgh Faen  •  Aekhel  •  Aekhfe  •  Aekhsogu  •  Aekhsueng  •  Aekhtan  •  Aekhue  •  Aekksakhazo  •  Aeksnue  •  Aeksunkung  •  Aelgaloedzuen  •  Aellgo  •  Aellon  •  Aellorr  •  Aelraek  •  Aeltsigaez  •  Aen Faevoesu  •  Aen Ghor  •  Aen Gvaekh  •  Aen Gvoun  •  Aen Khue  •  Aen Knaerruezoedz  •  Aenaek  •  Aenagzdars  •  Aenalla  •  Aeng Du  •  Aengdan  •  Aenggho  •  Aenggvug  •  Aengin  •  Aengkfae  •  Aengkhekkuerr  •  Aengksegz  •  Aengllog  •  Aenguer  •  Aenguezae  •  Aengvoung  •  Aengzothokh  •  Aenkong  •  Aenkuk  •  Aenloegin  •  Aenog Akh  •  Aeo  •  Aer Angae  •  Aer Kvoun Oekh  •  Aeradh  •  Aeraerir  •  Aeren  •  Aerfor  •  Aergghdza  •  Aero Ouzvothon  •  Aerok  •  Aerraekoukh  •  Aerragvull  •  Aerrgu  •  Aerritho  •  Aerrlleghz  •  Aerro  •  Aerrodz  •  Aerrogh  •  Aerroll  •  Aerru  •  Aerrvok  •  Aersaedha  •  Aersathun  •  Aerstou  •  Aerth  •  Aerzlloure  •  Aerzorak  •  Aes Dzoghzdu  •  Aes Garghgha  •  Aes Kazlluek  •  Aes Luengal  •  Aes Ovoen  •  Aes Singozoedon  •  Aes Torrgur  •  Aes Vogvakh  •  Aesekong  •  Aeson Sog  •  Aessar  •  Aesthagz  •  Aethirz  •  Aethkaek  •  Aetna (MS 1819)  •  Aetskaekhoun  •  Aetsoek  •  Aetsoghue  •  Aezill  •  Aezorr  •  Afoe  •  Afougae  •  Agaetsae  •  Agen  •  Aggedhlloez  •  Agghelu  •  Aghets  •  Aghodoun  •  Aghurtuekh  •  Aghzizor  •  Aghzorerroen  •  Aghzouzknae  •  Agkher  •  Agkuz  •  Agnakhong  •  Agoeng  •  Agolrok  •  Agrdhaen  •  Agugurkir  •  Agvaezo  •  Agvalae  •  Agzou  •  Aimliin  •  Airus  •  Aka  •  Akezaenae  •  Akfe Ae  •  Akfukh  •  Akgakhong  •  Akha  •  Akhan  •  Akhgarregh (Kn 1205)  •  Akhigh  •  Akhokh  •  Akhsngaeg  •  Akhstuti Ae  •  Akkfon  •  Akkip  •  Aknae  •  Aknaegzue  •  Aknuengon  •  Akoengouthluen  •  Aksa  •  Akse  •  Akseknoek  •  Aksofouta  •  Aksoth  •  Akuva  •  Akzudhtsaeo  •  Al Ezen  •  Alang  •  Alde  •  Alkhae  •  Allal  •  Allazkhor  •  Alldhouzae  •  
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Sector Listing: 1116

This race (sophont species) is primarily located in the following areas:

  1. Amdukan Sector
  2. Arzul Sector AKA Ingukrax Sector (K'kree: Raxkiir language)
  3. Dhuerorrg Sector
  4. Fa Dzaets Sector
  5. Gashikan Sector
  6. Gelath Sector AKA Gn'hk'r Sector (K'kree: Raxkiir language)
  7. Grikr!ng Sector AKA Outhofos Sector (Vargr: Gvegh language)
  8. Gvurrdon Sector
  9. Gzaefueg Sector
  10. Knoellighz Sector
  11. Mendan Sector
  12. Meshan Sector
  13. Ngathksirz Sector
  14. Ogadogorz Sector AKA Mugheen't Sector (K'kree: Raxkiir language)
  15. Ogzuekhfos Sector AKA Ktiin'gzat Sector (K'kree: Raxkiir language)
  16. Provence Sector
  17. Trenchans Sector
  18. Tuglikki Sector
  19. Windhorn Sector

References & Contributors (Sources)

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