User talk:Alagoric
Welcome
Hi, welcome to Traveller! Thanks for your edit to the Adie Stewart page.
Please leave a message on my talk page if I can help with anything! -- Tjoneslo (Talk) 23:12, January 6, 2013
Distant Fringe
Thanks for your addition of the Distant Fringe articles. This looks like a really interesting setting with background and a good source for adventures.
Please let me know if there are any wiki setup you need to make these articles better for you. Tjoneslo (talk) 07:41, 19 June 2017 (EDT)
Notes (2017)
- Alagoric AKA Adie, I love your stuff. Thank you. Josh has already uploaded it to TravMap.
- Thomas, when we get the full set from Josh, we can build it out using the wiki utilities.
- It is found rimward (galactic south) of Solomani space.
- - Maksim-Smelchak (talk) 23:05, 19 June 2017 (EDT)
Rename pages by moving them
It is a request of the wiki that if you need to rename an article, like Futhun (world) to Fethun (world), please use the move page function. You can find it in the menu at the top of the articles, under the More option. This request has several advantages for everyone; it keeps the page history with the page, it moves the talk pages and sub pages for you so you don't forget them, and creates the redirect pages automatically. Thanks Tjoneslo (talk) 07:07, 18 July 2017 (EDT)
Thank you, didn't know about that. Shall do.
Page Entry (2017)
Adie, thanks so much for your hard work entering worlds in Antares Sector.
- Let's chat later and I'll show you some tricks and strategies to get things done quickly.
- Here's the layout page that I use to develop Antares: Antares Sector/layout data
- - Maksim-Smelchak (talk) 03:12, 30 July 2017 (EDT)
Most kind, no problem, I was looking for some examples to follow re developing stuff - the Imperial coreward border was very much a random choice just to get a feel of layout etc. I was (genuinely) surprised to find so many blank Imperial worlds. Well, tackling something else builds up confidence and know-how, its good to have a bit of a change every now and again just to keep things fresh, plus it adds to the Wiki too. Hence the system data. Of course, I'm very happy to add, delete or change any entries as necessary or requested.
Thank you for the layout data, very useful. Also, your (many) templates are great, I'm getting the feel for them much more now, they're an excellent toolkit. My biggest problem with them is that there's such a plethora it is sometimes difficult to be sure of exactly which ones I should be using.
Thanks also for sorting the references etc. I'll implement that.
I think now my major problem is going to be my slightly o/c nature - I'll have a mindworm going if there are systems in Antares with no entry at all. Fortunately, I have both the time and the compulsion to get it done. Shall try and give you a shout later.
- About 80% of the Imperial worlds are blank entries. This is Maksim's work to encourage people to contribute. The Spinward Marches Sector, Deneb Sector, and Dagudashaag Sector have all the worlds populated with content. I also recommend the Manual of Style/world and the other entries in the Manual of Style for layout of articles. Tjoneslo (talk) 07:54, 30 July 2017 (EDT)
- Excellent, thank you. Exactly what I was after. It would be good to get that % down a good few points.
- - Alagoric (talk) 08:47, 30 July 2017 (EDT)
- I use a slightly different template and created most of them after Thomas modified them to his preference.
- Human psychology dictates that few people will either start or end an entry (...like cartons of milk), but many people will contribute to one if it's already there.
- My strategy of making it easy for people to contribute keeps proving itself a good one, entry after entry. New users like you keep contributing and some users only like to contribute ceratain subjects such as economics, or military forces.
- Again, I have this down to a solid practice. Instead of the one sector entered every three to four years, I get one or two sectors entered a month on average.
- By content, Thomas has a very specific meaning which is at odds with almost all Traveller documents, which typically give a very sparse set of data, just a UWP and little else.
- The Spinward Marches Sector, Deneb Sector, and Dagudashaag Sector are all exceptions with lots of data. Try finding an Aslan sector with lots of data or a Zhodani one... We start somewhere and work from there.
- - Maksim-Smelchak (talk) 09:37, 30 July 2017 (EDT)
League of Antares:
- Template:World summary ImLa
Is it possible to set this up? Many thanks.
- Done: Template:World summary ImLa Tjoneslo (talk) 17:45, 30 July 2017 (EDT)
Splendid, thankyou
Is it possible to set up a disambiguation page for:
- Kuk/Voskhod (Vland 0402)
- Kuk/Pelusium (Antares 0603)
Many thanks
- Kuk (An 0603) (world) needs to be filled, the Kuk (world) disambiguation page is active. Tjoneslo (talk) 06:45, 31 July 2017 (EDT)
Thankyou, on it.
Quick question, what's the score with placeholders? At the moment I'm leaving them but if its ok to expand the basic data I'll cheerfully crack on with doing that. Cheers!
Yes, please expand them. Thomas doesn't like them a bit, but I use them quite successfully as development devices. I flout Thomas's rules in this area although I respect him and really appreciate his hard work. I also use them to mark for others to follow up. Please detail them and build them out into great articles, Adie.
- - Maksim-Smelchak (talk) 11:39, 31 July 2017 (EDT)
Is it possible to get another disambiguation? The latest one is:
- Shur/Urgusap (Antares 0535)
- Shur/Thorstone (Glimmerdrift Reaches 1209)
The Antares system has been set up as Shur (An 0535) (world) in advance.
Many thanks
- Now to explain the steps to do this.
- 1) If there is an existing page, like the Glimmerdrift Reaches Shur, move it to the correct page name. As described above there is a move page function in the wiki, and you should move to the correct page name.
- 2) When moving pages it leaves behind a redirect in the original page Shur (world). You need to edit this page and remove the #REDIRECT directive and replace it with the {{Disambig}} template and the list of disambiguous worlds (like above).
- See also Manual_of_Style#World_articles.
Thank you, shall do.
Trade Map Generator & 500 World Limits (2017)
Hi, I've finished the worlds for Antares sector. I'm pretty sure I did all 554 but the count on the "World Listing" section of the Antares Sector page stopped at 496, so I'm not certain. Also, just worth noting, the "Subsector Summary" section of the Antares Sector page shows Domain of Sol rather than Domain of Antares.
Thank you for your patience and help while I was doing this, really good learning curve,
- There is a limitation in the Template:SectorWorlds2 which limits the query to 500 entries. This is a system limitation in the underlying Dynamic List Plugin. You can try using Template:SectorWorlds3, which does a paged list of the worlds.
Thank you for the info, appreciated and interesting to know.
Thomas, when do you plan to run the Trade Map generator next?
- By the way, there is a bug in Template:SectorWorlds3, and I am seeing it not display any worlds on the pages where it was implemented.
- - Maksim-Smelchak (talk) 19:34, 6 August 2017 (EDT)
OK. I'll check to see if it is working and implement.
- Thank you very much.
- The previous version added an extra world for each page of worlds so we'd regularly be two or three worlds off.
- The current SectorWorlds3 is adding 4 worlds to the count. 558 instead of 554.
- - Maksim-Smelchak (talk) 00:16, 7 August 2017 (EDT)
Star System tags (2017)
Adie, if you get a chance, build solar system tags into the worlds that you are inputting.
- Data here: [[1]]
- |Binary Star System
- |Trinary Star System
- |Quaternary Star System
- - Maksim-Smelchak (talk) 21:15, 31 July 2017 (EDT)
No problem, included. Thanks for the update.
in the same vein, whats the difference / correct usage for the entries
- |class =
- |trade =
and how does this tie in with the
- { { World summary |name= <NAME>|trade=<CODES>} } entry?
I'd prefer to get it right before I start slapping data into random locations and cause others more work.
One quick technical question:
- some worlds can have multiple options for the trade entry. Examples might be poor hell worlds or ice-capped vacuum worlds. I think I'm right in saying that trade can only have one entry, so which one should take precedence? I'm guessing the more immediately hazardous it is, the higher up the list it goes - a poor hell world is best listed as He rather than Po (the razorshard storms will get you long before you die of malnutrition...) Would appreciate any thoughts or guidance.
- Alagoric (talk) 06:22, 1 August 2017 (EDT)
- The class parameter is for note taking, it doesn't have any affect on the output of the Template:UWP template. The trade parameter setting changes the color of the background of the text used for the name of the world.
- The StellarDataQuery template data is generated by the Trade Map Generator code to extract the pcode (Planetary code). If there are multiple, it uses the simple pattern of alphabetical order. "He" is used over "Po" simply because the code comes first in alphabetical order.
- Oh, and Hellworld has a tainted atmosphere and 20% or less surface water. And a poor world has very thin or thin atmosphere and 30% or less surface water. So the two together have a very thin tainted or thin tainted atmosphere and 20% or less surface water. So an unpleasant place to live, but not quite as dramatic as the trade classification summaries make it out to be.
- Tjoneslo (talk) 06:53, 1 August 2017 (EDT)
Thankyou sir, that explains it. You know, "crappy air and a bit dry" just isn't so inspiring.
- Well, true. But Traveller never defined "Taint" beyond "you don't want to breath it". So it could be a simple lack of oxygen or imply a microscopic silicon lifeform which turns the victims into a rage-fueled killing machine while it petrifies their internal organs. It was always supposed to be a signal that visitors will need their filter/compressor masks and don't count on ocean refueling. It's part of the reason I have an allergic reaction to "No information yet available". Tjoneslo (talk) 07:32, 1 August 2017 (EDT)
Psychodust, totally splendid. And yeah I know what you mean.
Just to follow up, and to be sure I understand how it works:
- No appropriate codes - leave it blank (it defaults to green (equivalent to Ga))
- More than one appropriate code - go for the one with the lowest alphabetical listing, coz that's the one that'll get used anyway. When I was mucking around with it to see how it worked, entering more than one code appears to cause it to display as green - this was the basic reason why I was asking in the first place.
- Rather like yourself I don't like blank entries. Can I force the default in "blank" trade code systems by putting in Ga, even though that code isn't in the system's trade codes and it defaults to it anyway? Sort of "nail it down", as it were. Over-zealous? Bad practice? Just curious.
Apologies for my being a bit of an idiot over this but I'd prefer to get it right. Thanks again for your advice and help.
- There are two issues here. First is the planetary trade classification (e.g. 'As', 'Ga', etc) don't cover all the worlds. There really is a "Default" planetary trade classification, which is blank. So I don't mind the parameter being blank because it is a "default" specifier. I really should have a different color for the "Ga" code and the "Default" (i.e. blank) code, but I couldn't decide on a color. Suggestions welcome.
- Second is the Template coding just uses an exact text match on the parameter to decide the background color. So if you put in something it doesn't recognize, it uses the default green. It assumes the template coder (i.e. you) are careful enough to encode the parameter correctly.
- I hope that answers your questions. Tjoneslo (talk) 09:21, 1 August 2017 (EDT)
Antares Sector (2017)
I am not sure that Antares is done.
- I don't see either 500 or 554 worlds complete. I've cleared caches and I don't see any change.
- - Maksim-Smelchak (talk) 22:36, 6 August 2017 (EDT)
Adie and I just chatted, went through the subsectors and verified, Thomas.
- Thank you.
- Mendan and Meshan are next if you want to help with the citations. Edit them to the preferred format that you like.
- I have Lishun on the side, but am prioritizing helping Adie complete his ("our") work.
- - Maksim-Smelchak (talk) 00:05, 7 August 2017 (EDT)
Trade map updates
I've been working with fixing a few bugs for the Trade Map generator and ran it for the Halcyon Sector and the Far Home Sector. This process created trade maps for both sectors, generated the sector and subsector summaries. There is more data if you are interested in seeing it posted.
The Farian Subsector is listed in TravellerMap sector data as 'Farin. Which is the correct spelling? You may need to update the TravellerMap data to match.
Let me know if I've done anything wildly wrong or if things could be corrected. Tjoneslo (talk) 17:18, 12 August 2017 (EDT)
Thank you so much sir, really interesting and excellent work, I very much appreciate the effort. I'm definitely interested in seeing everything posted. Thank you for the heads-up on the subsector name, I'll make sure its sorted as soon as possible: it should be Farin btw. Don't think there's anything too wrong tbh.
It's neat to watch these things happen.
- Thanks Thomas and Alagoric for making such cool sci-fi happen!
- - Maksim-Smelchak (talk) 09:21, 13 August 2017 (EDT)
Moved Information I
Trade Code Entries for standard UWP Template (2017)
These three areas are used as follows:
- |class = Ag Ga Ri / Tp
- |trade = ga
- |climate = Tp
- Class is used for the entire sequence as at Trade Classification and: [[2]]
- Trade is a lower case two letter TC as explained at: Template:UWP
- Climate used TC's intended for climate such as: Climate
- Tp = Temperate World
- - Maksim-Smelchak (talk) 18:16, 31 July 2017 (EDT)
Apologies didn't spot this until just now (I messaged earlier as it was playing on my mind). Shall have a good look at this and make sure it is implemented. Much appreciated.
No worries. It took guys like Thomas and I awhile to get the hang of this so please just know that you are very much appreciated.
- In fact, I still consider myself to be getting the hang of it.
- Let's chat soon on the telly and discuss strategies. I have a few that might help you.
- Pretty soon, you will join the wiki sector club, the very exclusive club for individuals who have built out an entire sector or more for Traveller.
- - Maksim-Smelchak (talk) 07:24, 1 August 2017 (EDT)
Sophont Data Template (2017)
(Double brace then SophontData |name = |canon = |caption = |code = |extinct = |footnote = |home = |image = |multi = |ref = |size = |status = |type = |weight =
Trade Codes and Base Codes (2017)
Use page on edit function to see code, Adie:
World summary comment|trade=Ab}} Data Respository World summary comment|trade=An}} Ancients [[Category: Worlds with an Ancient Site World summary comment|trade=Ax}} Rosette World summary comment|trade=Co}} Cold World summary comment|trade=Cp}} Subsector capital World summary comment|trade=Cs}} Sector capital World summary comment|trade=Cx}} Capital of an interstellar empire World summary comment|trade=Da}} -Amber zone Danger = amber zone World summary comment|trade=Di}} Die-back (Ruins) World summary comment|trade=Fo}} - Red zone Forbidden = red zone World summary comment|trade=Fr}} Frozen World summary comment|trade=Hn}} Hiver Normal World summary comment|trade=Ho}} Hot climate World summary comment|trade=Hp}} Hiver prime World summary comment|trade=Ht}} High-tech (14+) World summary comment|trade=Lk}} Tidally-locked without a true twilight zone - Sa World summary comment|trade=Lt}} Low-tech (1-5)Mong (1-6)Chak World summary comment|trade=Tp}} Temperate climate World summary comment|trade=Tr}} Tropical climate World summary comment|trade=Tu}} World summary comment|trade=Tz}} Tidally-locked with a twilight zone - MW World summary comment|trade=Mr}} Military rule World summary comment|trade=Nh}} World summary comment|trade=Px}} Prison Camp / Penal Colony / Exile Colony World summary comment|trade=Pz}} -Amber zone Puzzle = amber zone World summary comment|trade=Re}} Reserve world World summary comment|trade=Rs}} Research station [[Category: Imperial Research Station [[Category: Institutions [[Category: Science Category: Worlds with a research station World summary comment|trade=Sa}} Satellite world World summary comment|trade=St}} World summary comment|trade=Un}} (Zho) unabsorbed World summary bases|bases=C}} Vargr Corsair Base World summary bases|bases=CK}}Vargr corsair plus naval World summary bases|bases=D}} Imperial Depot World summary bases|bases=E}} Hiver embassy World summary bases|bases=K}} Non-imperial navy base World summary bases|bases=KM}} Non-Imp ground plus space World summary bases|bases=M}} Non-imperial army base World summary bases|bases=N}} Imperial navy base [[Category: Naval Base worlds World summary bases|bases=NS}} [[Category: Naval Base worlds [[Category: Scout Base worlds World summary bases|bases=NW}}Imp Nav plus Imp Way World summary bases|bases=O}} K'kree naval outpost World summary bases|bases=R}} Aslan clan base World summary bases|bases=RT}} Aslan clan plus Aslan Tlaukhu World summary bases|bases=S}} Imperial scout base [[Category: Scout Base worlds World summary bases|bases=T}} Aslan Tlaukhu base World summary bases|bases=V}} Non-imp scout base = Explorer base World summary bases|bases=W}} Imperial way Station
I have come across the base combination of CM - Corsair base plus Non-Imperial army base (Meshan 1401). If this isn't an error is it possible to add it to the base types.
- Alagoric (talk) 07:51, 7 August 2017 (EDT)
- Done. Are you sure you want all this stuff on your user page? Tjoneslo (talk) 08:19, 7 August 2017 (EDT)
Thank you. Yep shall move it ... eventually. At the moment it's super convenient to find tho, so will do that at some point in the future. Definitely.
Star System Codes (2017)
Adie, these are the codes for the four most common kinds of stellar systems:
- Just add the other line to the tag at the bottom, usually LE (canon) or LEN (non-canon).
Binary Solar System
TBD Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) TBD G3 V
Primary Main Sequence 0.99 5680 - 5720 0.96544 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0047 0.0815 0.94 - 1.66 0.47 4.7 Orbit # * * 3 1 6 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) TBD G3 V
Secondary Main Sequence 0.99 5680 - 5720 0.96544 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0047 0.0815 0.94 - 1.66 0.47 4.7 Orbit # * * 3 1 6
|Binary Star System
Trinary Solar System
TBD Trinary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) TBD G3 V
Primary Main Sequence 0.99 5680 - 5720 0.96544 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0047 0.0815 0.94 - 1.66 0.47 4.7 Orbit # * * 3 1 6 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) TBD G3 V
Secondary Main Sequence 0.99 5680 - 5720 0.96544 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0047 0.0815 0.94 - 1.66 0.47 4.7 Orbit # * * 3 1 6 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) TBD G3 V
Tertiary Main Sequence 0.99 5680 - 5720 0.96544 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0047 0.0815 0.94 - 1.66 0.47 4.7 Orbit # * * 3 1 6
|Trinary Star System
Quaternary Solar System
TBD Quaternary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) TBD G3 V
Primary Main Sequence 0.99 5680 - 5720 0.96544 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0047 0.0815 0.94 - 1.66 0.47 4.7 Orbit # * * 3 1 6 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) TBD G3 V
Secondary Main Sequence 0.99 5680 - 5720 0.96544 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0047 0.0815 0.94 - 1.66 0.47 4.7 Orbit # * * 3 1 6 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) TBD G3 V
Tertiary Main Sequence 0.99 5680 - 5720 0.96544 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0047 0.0815 0.94 - 1.66 0.47 4.7 Orbit # * * 3 1 6 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) TBD G3 V
Quaternary Main Sequence 0.99 5680 - 5720 0.96544 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0047 0.0815 0.94 - 1.66 0.47 4.7 Orbit # * * 3 1 6
|Quaternary Star System
Subsector & Sector Templates (2017)
Sath Alliance Military
Ronald B. Kline, Jr. (talk) 19:56, 29 August 2017 (EDT)What do I need to fix, what is wrong, what did I leave out? Let me know, thanks
We'll get it sorted, not a problem. Really enjoying the content btw, good stuff. I've been working on the Sath worlds and Factions - I'll send you the relevant background soon. Thx again sir.
- 21:00, 29 August 2017 (EDT)