Unofficial (world)

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Unofficial/Klatau (Ataurre 2228)
Classic Era (1116)
B774676-7
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere7 Standard (tainted)
Hydrographics4 Wet World 40%
Population6 Moderate (3 million)
Government7 Balkanization
Law6 Moderate Law (no firearms except shotguns)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary M5 IV
Planetoid Belts 1
Gas Giants 2

Unofficial is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a Non-Aligned world dominated by human sophonts located in the Klatau Subsector of Ataurre Sector.


Description (Astrography & Planetology)

Located in the Klatau Subsector of the Ataurre Sector Unoffcial is off the beaten path and seeks only to avoid detection and notice.

Trinary Solar System

Unoffical Trinary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Unoffical

M5 III

Primary Giant 7.4 2000 - 2900 2280
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 2.12153 3.96052 37.96 - 61.87 212.153 2121.53
Orbit # 4 5 9 11 15
Remarks
Colossus
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Unoffical

M5 VI

Secondary Main Sequence 0.104 2000 - 2900 0.002
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00097 0.00371 0.04 - 0.06 0.097 0.97
Orbit #  *  *  *  * 3
Remarks
Dwarf orbits primary at 0.6 AU
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Unoffical

DA

Tertiary White Dwarf 0.36 14000 - 14000 0.005
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00016 0.00587 0.06 - 0.09 0.016 0.16
Orbit #  *  *  *  * 0
Remarks
Scryb orbits primary at 115.5 AU

System Data

This is a trinary star system. There is Colossus, the massive red giant star at the center with a small red dwarf close companion, there is a far companion white dwarf as well. There are two habitable zones as a result.

Cinder G400363-7 A small desolate vacuum mining colony, almost tidally locked, with a very slow rotation. There are (4) massive nationalistic crawler platform(s), slowling travelling the surface. They can forge and refine hull metal, and craft armor. The newly appointed Confederate governor needs all the help he can get. He wants you to deliver a message. He needs to arrange for resupply, the miners always need life support, food, water, air, recreation, luxury items, and anti-radiation treatments/drugs. The spaceport consists of a landing strip, 5km long, 1km wide. The port warehouse consists of a buried 20 ton cargo module w/1 ton electric fork lift, and a 1 ton freight elevator. There is a buried base module, workshop, kitchen, and medical bay. All of these have no staff as yet. The new Governor has plans for a miner's camp, buried underground, and wants to bring in slave girls, and set up a bar.

Mainworld Data

Home B774676-7 There is a space station (scouts) in the form of a 1,000ton scout tender in orbit. There are four nation states, they are loosely allied under a Confederate government. In practice the four nations compete and struggle for greater control. Capital City of Ur is glowing and would have you believe utopian, following the time of great troubles. The Uruki Down Port is home to the system’s largest stock exchange and corporate zone. The Uruki Down Port is home to the largest boat yards in the system. Each nation has 250 tons of build capacity available.

The outer colonies of the SGG, are largely independent, and the colonial Confederate governors have great leeway and independence. The shoals asteroid belt marks the frontier. Few venture beyond that region and survive. The outer star system which consists of a small star, a single LGG in the habitable zone and its moons. The Pirate/Belter culture consists of four clans and they each war with the other cultures.

Mainworld Geography & Topography

A dry world with an atmosphere tainted from industrial pollution and by-products from decades of warfare. The desolate zones are war torn, amid ruins and rubble bunkers and underground shelters abound. The surviving factions are separated by dramatic natural features, oceans, vast deserts and tall mountain ranges. The kingdom is surrounded by deserts, the GRU are protected by frigid mountain chains with well defended mountain passes. The USA and OFF are separated by a wide shallow ocean. A group of baronies make up each of the four duchies which correlate with each nation state within the Confederacy.

Native Lifeforms

An entire cornucopia of genetically modified and special tailored species were brought to this world when it was first colonized. The native species were generally more primitive and had difficulty competing with the more fecund colonial species. Eventually in the long years since settlement an equilibrium has been reached. Advanced genetics, no longer available on world would be necessary to distinguish between native and invasive species and some gene spliced and mutated forms combine traits from both.

History & Background / Dossier

Colonized in a period of time, from which no records remain, the current residents are unaware that they are the survivors of a lost colony. They belief they are native to this system and have always been here. The long wars have reduced the population to such low levels, so much information and history has been destroyed amid the radioactive ruins in the expansive dead lands. The tiny enclaves of survivors vie for control of the remaining clean lands capable of supporting life and turn to the planets and moons of the system for fresh colonial opportunities under the unification of the confederation and the peace treaty that formed it. The old wounds are not forgotten and current military veterans can remember the stories of the last battles that brought Home to the brink of extinction. faced with certain destruction the survivors were forced to cooperate. Each faction still looks to advance their own petty goals and look to their selfish advantage. Opportunities for new lands and new noble titles on spartan colonies holds appeal for the young. The rising generations look for a fresh start and seek to put the dismal past behind them. New resources and new mysteries await.

World Starport

Unofficial has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

Starport and Spaceport Services within the Unofficial System

World Technology Level

Unofficial possesses a Technology Level of TL–7.

  • Common Communication technologies for this TL include: Early video and early satellite communication networks.
  • Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
  • Common Transportation technologies for this TL include:
    • Land: Improved automobiles, hovercraft, and bullet trains.
    • Water: Hydrofoils and early triphibians.
    • Air: Hang gliders and supersonic jets.
    • Space: Deep space probes and interplanetary spacecraft (System Craft).

World Government

Unofficial has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.

World Military

Each of the four main governments maintain their own military forces, nominally united under the Confederate government.

Confederate Army

Military Units in the Unofficial System

Confederate Navies

Fleet Deployments
Marine Deployments

Military Details

Confederate Scout Station

In Orbit 15

Liberty Moon B301565-7 This moon base/colony consist of the Utopia/Planatia Boat Yards with a neutral, confederate directed 100 ton build capacity. The interested parties petition to take turns. There is a military base, with a marine boot camp called Le Luen. This is the site of the Confederate Naval HQ. There are 2 battalions of Marines with 1,000 men, organized into 10 companies of 100 men.

Marstan G533563-7 This colony has a secret vertical launch silo, ASB (anti-ship battery) hidden in the desert within an extinct cinder cone volcano. You are hired to investigate the bizarre thermal plume, a scientist hires you to investigate. The sand here has interesting prismatic properties which could be refined to allow the production of reflective armor and sand caster canisters which are generally unavailable in the system. Desmond Miles, a scientist at Aspergo Labs, has an advanced Memory Chip, with RNA implants, acquired from a mysterious source with access to advanced alien technology. There is also a mission to retrieve an ancient artifact from the Guardian Knight's Temple. Then you must head to the village market, contact the stranded merchant and protect him from the thieves. Next you deliver supplies to the hospital, get permission to access the scholars at the university and learn what they have found. You must leave before the soldiers and government officials arrive to imprison you. You should escape to the agro dome and meet with the rebel cell leader. Then find and kill the alien slave trader at the Arsun Farming Complex, opponents include 3 waves of three soldiers each, they have uniforms, SMGs, (3) clips, helmets with 10 power radios and (2) smoke grenades. They have a small ship, a Spider Rat Class Explorer also known as a Renegade class Cutter called the Angry Red Planet.

Adventures, Adventurers in the Unofficial System

(2) Asteroid Tiny Moons actually ancient ships (crystalline Death Moons)
Crystalline Death Moons

Common Confederate Ship Designs Common in System

Common Ships in The Unofficial System

MID SYSTEM

Middle System

SHOALS PLANETOID BELT

Shoals Planetoid Belt

OUTER SYSTEM

Unofficial Outer System

System Economy

Native governments and companies work to exploit available resources and trade among the worlds within the system with the limited fleets of ships available.

Trade Data

The system is pre-contact at this stage and the larger galactic population is unaware of their existence. No outside entities trade with this system. Confederate Licensed Merchants There are four corporate Galleons, each of four licensed companies, with corporate and/or royal trade charters can operate a single 200dton vessel in the inner system. They rarely venture beyond escorted convoys and avoid the outer system altogether. The Unofficial Outer System details merchants that operate between the Middle System, the Shoals Planetoid Belt and the far companion star. They operate beyond the general knowledge of most residents of the home world.

World Demographics

The main colonies assume a strain of genetically engineered humans were sent here a very long time ago. Several aliens species are present but most citizens are completely unaware of their presence and would be highly skeptical of their existence. Most dismiss these as rumors and stories.

World Culture

The culture is expressionistic and colonial imperialistic. They are fragmented and only loosely forced to cooperate for mutual interest on matter of survival of the species.

Urbanization

Each faction has small cities, the entire population of home has dropped to one million people.

Historical Data

Most records are lost and can not be accessed in the ruined lands which are lethal to the unprotected who venture there.

World Timeline

It is estimated that they have been here for less than 25,000 years.

UWP Listing

Unofficial/Klatau (Ataurre 2228 B774676-7)

References & Contributors (Sources)

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