Ungludh Subsector
Ungludh Subsector | ||||||
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Sector | Gzaekfueg | |||||
Capital | Ksagval (world) | |||||
No. of Stars | 31 | |||||
Majority Control | Ruler of Five - 100% |
Ungludh Subsector is Subsector O of Gzaekfueg Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Ungludh Subsector is a populated and prosperous region dominated by Vargr.
- The resources of the subsector are being exploited.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Ungludh Subsector:
- The subsector is a standard stellar density region.
- The brightest star is the red giant primary of the Logzagzoeng system.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Ungludh Subsector.
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
(Chart sourced from Traveller Map).
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Data[edit]
- Capital: 2440 Gnogal B51055A-A (by default)
- Naval Bases: 7 VR05
- Corsair Bases: 9, 1 Privateer
Two Cyan trade route nodes reach out to four Green-rated route nodes in Ungludh Subsector thus stimulating the economy here. This is advantageous to the subsector Capital (Cp) at Gnogal (Gzaekfueg 2440) where the Urzaeng are expanding their trade base to include potential customers from Meshan and Mendan Sectors. Ungludh is thus the most active in commercial markets along the rimward border of Gzaekfueg.
With Corsair Bases interspersed evenly through Ungludh Subsector, piracy is seeing a slow decline with the legitimacy of one Corsair Base on Oungun (Gzaekfueg 2132) accepting a polity-issued Letter of Marque to become Privateers hunting both Corsairs and plaguing vessels suspected of doing illegal business with Humaniti to trailing.
Fighting between the Ruler of Five and the Third Empire of Gashikan drops significantly in Ungludh Subsector as there are more non-aligned worlds that are Vargr-dominated between the Vargr confederation and the Yileans empire. This buffer zone has lessened the belligerency of the Vargr and lengthened the fuses of the Gashikans in turn. Worlds in this subsector are less trigger happy and a cooling effect is having results on the economy of Ungludh. Jump-2 traders are seeing results on their monthly maintenance and annual tax reports.
There is a humorous joke about Ungludh Subsector repeated by native Anglic speakers. They mock an advertisement of "coming unglued" when Travellers arrive at any world in the subsector. This humor is not shared by the Vargr even if they understand the pun.
Subsector Summary: 1105[edit]
Ungludh, subsector O of Gzaekfueg contains 31 worlds with an estimated population of 9 billion, a per capita income of Cr1,076, and a total economy is BCr10,227. These worlds originate an interstellar trade of BCr106 through 26 starports (1 Class A, 7 Class B, 11 Class C, 7 Class D) employing 14,880 people. Driving this interstellar trade are eight Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, one Rich (Ri) world, and two Industrial (In) worlds. The governments in Ungludh maintain ten Corsair bases, and seven Naval bases. The average technology level is 6 (with most between 3 and 8). The highest technology level is 10 at Ksagval (Gzaekfueg 2140) and Gnogal (Gzaekfueg 2440).
Ungludh, subsector O of Gzaekfueg contains 47 stars and no identified planets; 16 monostellar systems, 14 binary systems, one trinary system, and no systems with four or more stars. 23 of the 31 systems (74%) have native gas giants. There are no Asteroid (As) belts, three Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, nine Poor (Po) worlds, two Vacuum (Va) worlds, and no Water (Wa) or Ocean (Oc) worlds.
Ungludh has an estimated population of 9 billion distributed across two High population (Hi) worlds, no Moderate population (Ph) worlds, 19 Non-industrial (Ni) worlds, six Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Kigukhs (Gzaekfueg 2340) and Oungun (Gzaekfueg 2132). The population consists of 1 sophont groups.
1 identified sophont populations in Ungludh | |
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Ruler of Five[edit]
The Ruler of Five has jurisdiction over all of the worlds with an estimated population of 9 billion, a per capita income of Cr1,076, and a total economy is BCr10,227. These worlds originate an interstellar trade of BCr106 through 26 starports (1 Class A, 7 Class B, 11 Class C, 7 Class D) employing 14,880 people. Driving this interstellar trade are eight Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, one Rich (Ri) world, and two Industrial (In) worlds. The governments in Ruler of Five maintain ten Corsair bases, and seven Naval bases. The average technology level is 6 (with most between 3 and 8). The highest technology level is 10 at Ksagval (Gzaekfueg 2140) and Gnogal (Gzaekfueg 2440).
The Ruler of Five has an estimated population of 9 billion distributed across two High population (Hi) worlds, no Moderate population (Ph) worlds, 19 Non-industrial (Ni) worlds, six Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Kigukhs (Gzaekfueg 2340) and Oungun (Gzaekfueg 2132). The population consists of 1 sophont groups.
Astrographic Features & Trade Routes: 1105[edit]
The following astrographic features and trade routes can be found within this area:
- No information yet available.
World Listing[edit]
AAB library archives contain expanded data about the following systems:
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
History & Background (Dossier)[edit]
The Vilani had contact with the Gvegh, Aekhu and Logaksu before -2400 in regions such as Provence Sector, though the Vargr were initially seen more as a curiosity than a threat. The Vargr in turn learned of the vast, immensely wealthy, and militarily weak human empire, a temptation that was impossible for them to ignore. Within a few decades the Vargr were actively raiding Vilani settlements in Windhorn and Corridor Sectors. The Vilani in turn moved the majority of their defenses towards these areas.
Other Vargr racial groups (the proto-Irilitok, Ovaghoun, Suedzuk and Urzaeng) took longer to find a path around the coreward end of the Windhorn Rift, but when routes were eventually found they made a beeline for the poorly defended coreward edge of the Ziru Sirka and its riches. These regions, already stripped of their meager defenses to prop up sectors further to spinward, were easy prey for the new waves of Vargr. The vast distances the Vargr had to travel limited the numbers of raiders who actually reached the Ziru Sirka: substantially more Vargr found promising worlds en route and decided to settle them instead.
Polity Listing[edit]
The following polities lie within this subsector:
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Vargr (Major Race): mostly Urzaeng Vargr.
- Humaniti (Human Races)
- Non-Human Races
- Aezorgh of Soghzalghag: small populations on many Vargr-dominated worlds.
- Hlanssai of Vrirhlanz: typically wanderers and traders.
Major Historical Events Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1998: the First Empire of Gashikan is formed.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: to spinward, the Empire of Varroerth is founded.
- circa 30: the earliest precursor states that later become the Ruler of Five Confederation emerge.
- circa 170: the various Ruler of Five precursor states begin a centuries-long war of dominance.
- 175 to 191: the Julian War.
- 300 to 420: the Imperial First Survey charts the subsector.
- circa 500: the Ruler of Five Confederation draws up its charter, establishing the state in its current form.
- 995 to 1065: the Imperial Second Survey charts the subsector.
- 1065: the Second Survey is published. Information about the subsector becomes widely available.
- 1070: the Second Empire of Gashikan is shattered by civil war.
- 1078: the Third Empire of Gashikan forms.
Later Eras[edit]
- after 1116: the Empress Wave enters the region from coreward.
- after 1135: Virus enters the region from rimward.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector depicted but no further data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps providing the locations of worlds within the subsector and their political allegiances)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- External Link: Undeveloped Sectors by John G. Wood
- Author & Contributor: John G. Wood (Generated data)
- Author & Contributor: Pakkrat