Tuzhiri (Ve 2115) (world)
Tuzhiri/Biika (Verge 2115) | |||||||||||||||||||||||||
Classic Era (1116) | B544759-B
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | K0 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 5 |
Tuzhiri is a preindustrial, agricultural world.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- As a preindustrial world, this planet cannot yet manufacture enough high-technology resources to support a modern, star-faring society. Having to import many manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Third Imperium in the Biika Subsector of Verge Sector in the Domain of Ilelish.
- This world has a nearby Imperial Naval Base, capable of handling warships.
- It is an Xboat hub.
Description (Astrography & Planetology)
Tuzhiri has a solitary primary star.
- It is an orange main sequence.
Monostellar System
Tuzhiri Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Tuzhiri K0 V
Primary Main Sequence 0.88 5170 - 5270 0.63928 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0038 0.0663 0.78 - 1.4 0.38 3.8 Orbit # * * 3 1 5 Remarks None
System Data
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x2 secondary rocky worlds.
- x1 planetoid belt.
- x5 gas giants.
Mainworld Data
Mainworld Size (S)
Tuzhiri is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)
Tuzhiri has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)
Tuzhiri has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.
Mainworld Geography and Topography
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)
Ilelish Interstellar, the leading media corporation within Verge Sector, has offices and facilities on the world.
- It is known for its intrusive and sensationalist style of journalism.
World Starport (St)
Tuzhiri has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to an Imperial Naval Base.
World Population (P)
Tuzhiri has a population of 50,000,000 sophonts (tens of millions).
World Technology Level (T)
Tuzhiri possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government (G)
Tuzhiri is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law (L)
Tuzhiri has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships).
Imperial High (Landed) Nobility
Tuzhiri, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial baron.
- It holds the fiefdom of an Imperial marquis.
Trade Data
- Importance: 3 (ordinary)
World Economy
- Resources: F (extremely abundant)
- Labor: 6 (millions)
- Infrastructure: D (comprehensive)
- Efficiency: +4 (advanced)
World Culture
- Heterogenity: 8 (discordant)
- Acceptance: A (very friendly)
- Strangeness: 6 (very distinct)
- Symbols: C (very abstract)
World Timeline
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night. There is widespread regression within the area. Many worlds become barren.
- The Year 0: the Third Imperium is founded.
- 300-420: the First Survey charts the system.
- 604 to 622: the Imperial Civil War. The region suffers disruption and widespread economic issues.
- 624: the Express Boat Network is established, facilitating communications, trade, and economic growth within the area.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), IBC. (Sector named but no further data)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 19.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11. (Ziru Sirka worlds: dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 50. (Dot map provided)
- ↑ "Jump Map API" and map location from Travellermap.com