Difference between revisions of "Traveller The New Era"

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[[Traveller The New Era]] (1992-1995) was published by {{GDW}}. The game mechanics were changed to {{GDW}}'s standardized rules system which had originally appeared in the second edition of Twilight: 2000. It introduced the [[Virus]] and described the former area of the [[Third Imperium]] after interstellar society had completely collapsed. The game is often referred to as "TNE".
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[[Traveller The New Era]] (1992-1995) was published by {{GDW}}.  
 
 
The primary campaign setting was in the [[Reformation Coalition]], though secondary settings included the Regency (former Domain of Deneb) and pocket empires were beginning to see support before GDW closed its doors. The game typically revolved around re-contact of the former Imperial planets after the effects of many years of no interstellar trade. Most worlds were massive graveyards with most valuables already taken by looters, and those worlds which survived tended to be low tech and very technophobic and xenophobic. TEDs - technologically elevated dictators - were a common adversary, consisting of a ruling elite which had access to a small cache of high tech weaponry with which they exercised control over a low tech population, but there were many variations on the theme, and many other possibilities existed; the Referee had a great deal of choice available for his game.
 
 
 
In 1994, Traveller: The New Era won the Origins Award for Best Roleplaying Rules of 1993
 
 
 
Traveller: The New Era was replaced in 1996, by [[Marc Miller's Traveller]].
 
 
 
  
 
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== Description (Specifications) ==
 
== Description (Specifications) ==
No information yet available.   
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The game mechanics were changed to {{GDW}}'s standardized rules system which had originally appeared in the second edition of Twilight: 2000. It introduced the [[Virus]] and described the former area of the [[Third Imperium]] after interstellar society had completely collapsed. The game is often referred to as "TNE".
 +
 
 +
The primary campaign setting was in the [[Reformation Coalition]], though secondary settings included the Regency (former Domain of Deneb) and pocket empires were beginning to see support before GDW closed its doors. The game typically revolved around re-contact of the former Imperial planets after the effects of many years of no interstellar trade. Most worlds were massive graveyards with most valuables already taken by looters, and those worlds which survived tended to be low tech and very technophobic and xenophobic. TEDs - technologically elevated dictators - were a common adversary, consisting of a ruling elite which had access to a small cache of high tech weaponry with which they exercised control over a low tech population, but there were many variations on the theme, and many other possibilities existed; the Referee had a great deal of choice available for his game.   
  
 
=== Overview Synopsis ===
 
=== Overview Synopsis ===
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== History & Background (Dossier) ==
 
== History & Background (Dossier) ==
No information yet available.  
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Traveller: The New Era was replaced in 1996, by [[Marc Miller's Traveller]].
  
 
=== Meta-history & Background ===
 
=== Meta-history & Background ===
No information yet available.
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In 1994, Traveller: The New Era won the Origins Award for Best Roleplaying Rules of 1993
  
 
=== Bibliography-Ludography (Published Products) ===
 
=== Bibliography-Ludography (Published Products) ===

Revision as of 03:29, 14 January 2018

Traveller The New Era (1992-1995) was published by Game Designers' Workshop.

84 publications for Traveller The New Era


No information or synopsis yet available.

Description (Specifications)

The game mechanics were changed to Game Designers' Workshop's standardized rules system which had originally appeared in the second edition of Twilight: 2000. It introduced the Virus and described the former area of the Third Imperium after interstellar society had completely collapsed. The game is often referred to as "TNE".

The primary campaign setting was in the Reformation Coalition, though secondary settings included the Regency (former Domain of Deneb) and pocket empires were beginning to see support before GDW closed its doors. The game typically revolved around re-contact of the former Imperial planets after the effects of many years of no interstellar trade. Most worlds were massive graveyards with most valuables already taken by looters, and those worlds which survived tended to be low tech and very technophobic and xenophobic. TEDs - technologically elevated dictators - were a common adversary, consisting of a ruling elite which had access to a small cache of high tech weaponry with which they exercised control over a low tech population, but there were many variations on the theme, and many other possibilities existed; the Referee had a great deal of choice available for his game.

Overview Synopsis

No information yet available.

Popular Authors

No information yet available.

History & Background (Dossier)

Traveller: The New Era was replaced in 1996, by Marc Miller's Traveller.

Meta-history & Background

In 1994, Traveller: The New Era won the Origins Award for Best Roleplaying Rules of 1993

Bibliography-Ludography (Published Products)

This edition is best known for the following products:

84 publications for Traveller The New Era


External Links

No information yet available.

References & Contributions (Sources)

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