Difference between revisions of "Traveller 5th"

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== Traveller 5th Edition (Metadata) Game Features ==
 
== Traveller 5th Edition (Metadata) Game Features ==
He has several fresh ideas for the new version:
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Marc Miller had several fresh ideas for the new version and included the following features:
  
"Life Pursuits" as a mechanism for gaining skill in a particular field.
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* "Life Pursuits" as a mechanism for gaining skill in a particular field.
  
Character generation preserves the Traveller life path feel, but is about as far from T4 as it is from MT. The system fully accommodates nonhuman characters.
+
* Character generation preserves the Traveller life path feel, but is about as far from T4 as it is from MT. The system fully accommodates nonhuman characters.
  
Personal combat derives from T4 (i.e. fast: armor absorbs damage), expanded to include various types of damage.
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* Personal combat derives from T4 (i.e. fast: armor absorbs damage), expanded to include various types of damage.
  
Materials technology and weapon design is based on [[Fire, Fusion & Steel|Fire, Fusion & Steel - Revised (FFS2)]].
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* Materials technology and weapon design is based on [[Fire, Fusion & Steel|Fire, Fusion & Steel - Revised (FFS2)]].
  
Power supplies are more like MT's than [[Classic Traveller|CT's]] or T4's.
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* Power supplies are more like MT's than [[Classic Traveller|CT's]] or T4's.
  
Bits of CT and FFS2 are in starship design, which also takes a page from MT and extends down into smallcraft and vehicles. It's easier to build a small starship in T5 than [[Classic Traveller]]'s [[High Guard (book)|''High Guard'']], [[MegaTraveller]]'s [[Fire, Fusion, & Steel]], or [[T4|T4's ''Quick Ship Design System'' (QSDS)]], but more involved than [[Classic Traveller]]'s [[Book 2|Book 2 (''Starships'')]]. It's a 3-tier system, with a simple system for small craft and small starships, a more involved system for larger starships, and FFS2 able to build components for them both.
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* Bits of CT and FFS2 are in starship design, which also takes a page from MT and extends down into smallcraft and vehicles. It's easier to build a small starship in T5 than [[Classic Traveller]]'s [[High Guard (book)|''High Guard'']], [[MegaTraveller]]'s [[Fire, Fusion, & Steel]], or [[T4|T4's ''Quick Ship Design System'' (QSDS)]], but more involved than [[Classic Traveller]]'s [[Book 2|Book 2 (''Starships'')]]. It's a 3-tier system, with a simple system for small craft and small starships, a more involved system for larger starships, and FFS2 able to build components for them both.
  
The TL design range is similar to MT.
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* The TL design range is similar to MT.
  
Specific rules are crafted to tap published adventures as resources to be mined for new adventures.
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* Specific rules are crafted to tap published adventures as resources to be mined for new adventures.
  
TNE's concept of Maintenance Points is evolved into a way to appraise equipment with playability ratings.
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* TNE's concept of Maintenance Points is evolved into a way to appraise equipment with playability ratings.
  
 
== Traveller 5th Edition (Metadata) External Links ==
 
== Traveller 5th Edition (Metadata) External Links ==

Revision as of 18:37, 14 January 2015

Traveller 5th Edition (Metadata) Synopsis

T5 is version 5 of the Traveller rules.

Traveller 5th Edition (Metadata) News

Marc Miller released a T5 draft as a CDROM in November 2008. He has also stated that he will direct it very closely and not trust others with production so much as before (T4).

In June 2012, Marc ran a successful Kickstarter campaign to fund the printing of a hardcover edition of the final version of the rules. These were published in March of 2013.

Traveller 5th Edition (Metadata) Game Features

Marc Miller had several fresh ideas for the new version and included the following features:

  • "Life Pursuits" as a mechanism for gaining skill in a particular field.
  • Character generation preserves the Traveller life path feel, but is about as far from T4 as it is from MT. The system fully accommodates nonhuman characters.
  • Personal combat derives from T4 (i.e. fast: armor absorbs damage), expanded to include various types of damage.
  • Power supplies are more like MT's than CT's or T4's.
  • The TL design range is similar to MT.
  • Specific rules are crafted to tap published adventures as resources to be mined for new adventures.
  • TNE's concept of Maintenance Points is evolved into a way to appraise equipment with playability ratings.

Traveller 5th Edition (Metadata) External Links