Difference between revisions of "Trade Station"
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'''Trade Stations''' are located throughout [[Charted Space]]. | '''Trade Stations''' are located throughout [[Charted Space]]. | ||
− | === World Listing: | + | === World Listing: 1105 === |
Known trade stations are located in the following systems and worlds: | Known trade stations are located in the following systems and worlds: | ||
{{ClusterWorlds2}} | {{ClusterWorlds2}} |
Revision as of 11:10, 11 June 2019
A Trade Station is an establishment for the promotion of interstellar commerce by serving as clearing houses for merchant dealings.
Description (Specifications)
There is no single controlling agency for Trade Stations; some are established by private companies, on their own or under contract to the Imperium, some are run by the Scout Service, and others are operated by different branches of the Imperial government. Almost all Trade Stations are run by governments (polities) since the expense of running a Trade Station is so high. However, it is not unknown for Megacorporations or other private entities to fund one.
Trade Stations are typically built upon heavily-traveled, high-profit Trade Routes.
- Smaller trade stations most often consist of surface installations attached to starports.
- Larger ones often involve Highports that work with Downports or planetary surface starports.
Vargr Stations (Interstellar Relations)
In the Spinward Marches the Imperial government has established several trading stations along the border of the Vargr Extents to encourage commerce, with the ultimate aim of economically tying the nearby Vargr to the Imperium, lessening the chance of their joining the Zhodani Consulate in a new war.
Representative Selection
For example, there are five trade stations in Aramis Subsector operated by the Scout Service to promote trade with the Vargr:
- Lablon (Spinward Marches 2701)
- Jesedipere (Spinward Marches 3001)
- Junidy (Spinward Marches 3203)
- Focaline (Spinward Marches 2607)
- Zila (Spinward Marches 2908)
History & Background (Dossier)
These trade stations serve as clearing houses for merchant dealings. They provide numerous services: language translation, temporary warehousing, brokerage, computer files of merchant information, a commodity exchange, and others. Goods comes to the stations from all over the subsector.
Vargr trading delegations converge on the stations and trade raw materials, metals, and manufactured goods for desirable meats, spices, and other delicacies.
Worlds and Sectors
Trade Stations are located throughout Charted Space.
World Listing: 1105
Known trade stations are located in the following systems and worlds:
startbacknext(5 listed) |
References and contributors
- Frank Chadwick, John Harshman, J. Andrew Keith, Marc Miller, Loren Wiseman. The Traveller Adventure (Game Designers Workshop, 1983), 144.
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science