Difference between revisions of "Thirz Empire"

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| [[Thirz Empire]]
 
| [[Thirz Empire]]
 
| 2nd Survey ([[1065]])
 
| 2nd Survey ([[1065]])
| ThEm
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| VTzE <br> ThEm
 
| 4-ltr code
 
| 4-ltr code
 
| None
 
| None

Revision as of 22:52, 15 January 2019

Imperial Sunburst-Sun-IISS-Traveller.gif

The Thirz Empire is a polity that is located across several sectors in the Vargr Extents.

Astronavigational Codes

Polity Astronavigational Codes
Polity Survey Code Type Remarks
Thirz Empire Pre-Imperial ThiEmp No standard code None
Thirz Empire 1st Survey (300) Te 2-ltr code None
Thirz Empire 2nd Survey (1065) VTzE
ThEm
4-ltr code None

Description (Specifications)

It is a Vargr empire straddling the border between the Ziafrplians and Gvurrdon sectors, to trailing of the Zhodani Consulate.

Goals

No information yet available.

History & Background (Dossier)

The Thirz Empire was founded in 1061 by Aztangkuella Thir (the z suffix to the name is similar to an Anglic possessive). He came from an old family of aristocrats. Thir was born 969 on Uthgvoe (Gvurrdon 0512). When he came of age he started in politics and soon got popular with his high charisma.

In 1012 the interstellar government that Uthgvoe belonged to went through political upheaval. A short civil war followed. Uthgvoe was spared from most of the war by declaring neutrality. When the combatants had expended most their fighting strength, Thir took a gamble and appealed to both sides. Peace talks started in late 1014, and armistice was declared. In 1015 an agreement was made. In 1016, Thir was declared King of the newly established empire unanimously by the new council.

Government & Politics (Leadership)

The Thirz Empire government is characterized as having a very high degree of centralization, which sets supremely uniform policies that direct a multi-system state and utterly disregards local/planetary differences. The Thirz Empire government is usually classified as an Absolute Monarchy, a type of Empire.

(Government) Structure

The King is the head of the government. Next under him is the council that is staffed by aristocrats that have been voted into their positions by the peerage. The peerage consist of aristocrats that come from the different worlds in Thirz empire. A council member is voted into a position for 3 years. There is no limit on how times a member may be elected onto the council.

The different worlds are represented in the peerage, but only one aristocrat may represent the world in the council. Each world also has a governor that represents the King on that world. This governor is usually from the world he or she is assigned to. In some cases the King may assign someone else as governor on that world. This is particulary done on worlds that have fallen by conquest. Most of the worlds that the Society of Equals lost to Thirz Empire have governors that are not citizens of that world.

The king sits for life and his oldest son will take his seat if the king should die. He has a vote in the council, but not a final decision. He does, however, have the power of a delayed veto. If a law or motion that he doesn’t like is about to pass, he may veto the suggestion. The suggestion may not be taken up again until 2 years have passed. The only member that can take it up before this time is the king himself.

Interstellar Relations (Zhodani)

When Thir began to expand his Empire, Zhodani sought his cooperation when they could use him as a tool to prevent corsairs intruding on their worlds. They have helped Thirz Empire with many things.

A few of these things are:

  • Cheap psionic training for the royal family
  • Military aid. Giving Thirz better technology
  • Financial aid. Helping Thirz to establish trade agreements with Zhodani worlds.
  • Military advisors.

Because of this many outside Vargr view the Thirz Empire as a large client state of Zhodani.

Military & Intelligence (Force Projection)

The Thirz Imperial Fleet uses some obsolete Zhodani designs and several native designs built at local technology levels.

Worlds & Sectors (Astrography)

This polity can be primarily found in the following areas:
Charted Space:

Capital/s: 1105

The capital/s of this polity is/are located in the following location/s:

World Listing: 1105

The following systems and worlds are a part of this polity:

82 of 82 World articles in Thirz Empire
Aea (Zi 2614)  •  Aeaeg  •  Aekakh  •  Aekfazvak  •  Aekfethoug  •  Aekhue  •  Aeren  •  Aersaedha  •  Aetsoghue  •  Agvalae  •  Agzou  •  Alloers  •  Dho Ega  •  Dhoififous  •  Dhorrghrer  •  Dongang  •  Dziradz  •  Faerzkersgaes  •  Fakhuetsaeth  •  Forasoknurr  •  Fufoekkfal  •  Gaeksakhugh  •  Ghaae  •  Ghadeg  •  Gigghuerra  •  Gnagvouregar  •  Gnikghughang  •  Gvoenoekagno  •  Gvuekuer  •  Gzoulakhgha  •  Ighkfaedh  •  Karsrrukksoks  •  Kfaekhan  •  Kfanen  •  Kfathaell  •  Kfinegh  •  Kfoezangsaeng  •  Kfondhoenkog  •  Khakenaegh  •  Khekhgzakgvog  •  Kherzlaenighz  •  Khighugho  •  Khoezoun  •  Koghagtog  •  Kourrghzungak  •  Ksoenokhllun  •  Ksoeonogh  •  Ksuedhei  •  Ksukaengkerrg  •  Llivusae  •  Nitsaeller  •  Noentsazuek  •  Oazaerrghoell  •  Oekhkuk  •  Ozuega  •  Retskalluekh  •  Roeknughroe  •  Rroakhin  •  Ruegtaelekh  •  Saezghen  •  Soethezllerr  •  Taraeng  •  Thiae  •  Thueaeth  •  Thugnun  •  Uekougidzoeng  •  Ugul  •  Unoldhasaellae  •  Urzuegksaekh  •  Uthgvoe  •  Uu  •  Uvethodhaeng  •  Vathdzoenksen  •  Vegnon  •  Vizanuelir  •  Vokorkhoereg  •  Vorrgoee  •  Vouthourroel  •  Zegagh  •  Zoekoksilloen  •  Zoerroel  •  Zuts Asgning  •  
startbacknext(82 listed)


References & Contributors (Sources)

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