Difference between revisions of "Third Imperium"

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* National Creature: Poni
 
* National Creature: Poni
 
* National Founder: [[Cleon Zhunastu]] I
 
* National Founder: [[Cleon Zhunastu]] I
 +
* National Language: Unknown
 
* National Literature: Unknown
 
* National Literature: Unknown
 
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* National Motto: Unknown

Revision as of 19:42, 6 March 2016

(0 to Present): Third Imperium

Astronavigational Codes

Third Imperium
Primary Astronavigational Codes
Polity Survey Code Type Notes
Sylean Federation Pre-Imperial SF No standard code Pre-Imperial foundational state. Founded -650.
Sylean Federation Pre-Imperial SyFe No standard code Pre-Imperial foundational state. Founded -650.
Sylean Federation 1st Survey (300) Sy 2-ltr code SyFe (Sy) became the 3rd Imperium
Third Imperium 2nd Survey (1065) ImXx 4-ltr code Add last 2 letters for Domain.

e.g. ImDs: Imperial, Domain of Sol.

Third Imperium Client State 2nd Survey (1065) CsIm 4-ltr code None

Domain Codes

Third Imperium
Domain Astronavigational Codes
# Domain Survey Code Type Notes
1. Domain of Sylea 2nd Survey (1065) ImDc 4-ltr code Established in 000.
2. Domain of Vland 2nd Survey (1065) ImDv 4-ltr code Established in 076.
3. Domain of Gateway 2nd Survey (1065) ImDg 4-ltr code Established in 079.
  • An underdeveloped frontier area and a crossroads between several Major Race polities.
4. Domain of Ilelish 2nd Survey (1065) ImDi 4-ltr code Established in 081.
5. Domain of Antares 2nd Survey (1065) ImDa 4-ltr code Established in 110.
  • An old frontier and later source of conflict with the Julian Protectorate.
  • Also the location of military defeats and several lost sectors.
6. Domain of Sol 2nd Survey (1065) ImDs 4-ltr code Established in 111.
7. Domain of Deneb 2nd Survey (1065) ImDd 4-ltr code Established in 589.

Description (Specifications)

No information yet available.

Imperial Overview

The Imperium is a series of consecutive galactic empires.

Traveller Overview
# Imperium Years Mileu/s Timeline Literature Body Publisher/s Notes
1a. Pre-First Imperium (-9235 to -4046) Rise of the Vilani Standard Various Various Rise of the Vilani
  • Early rise, growth and expansion of Vilani civilization before the founding of the Ziru Sirka.
1b. First Imperium (-4045 to -2205) Ziru Sirka Standard GURPS Traveller: Interstellar Wars Steve Jackson Games Ziru Sirka
1c. Sub-First Imperium (-2422 to -2205) Interstellar Wars Standard GURPS Traveller: Interstellar Wars Steve Jackson Games Interstellar Wars
2a. Second Imperium (-2204 to -1776) Rule of Man Standard Classic Traveller GDW Rule of Man
2b. Post-Second Imperium (-1775 to 0) Long Night Standard Classic Traveller GDW Long Night
  • The interregnum between the Second and Third Imperiums.
  • Widespread collapse of interstellar civilization.
3a. Third Imperium (0 to 1116) Third Imperium Standard Classic Traveller GDW Third Imperium
3b. Sub-Third Imperium (0 to 200) Milieu 0 Standard Marc Miller's Traveller Imperium Games Milieu 0
  • The founding of the Third Imperium from the foundational state of the Sylean Federation forward.
  • Creation of the Domain system.
3c. Sub-Third Imperium (200 to 1100) Milieu 200 Standard Traveller (5th Edition) Far Future Enterprises Milieu 200
  • The early years of the fledgling Third Imperium.
  • A meteoric rise and expansion of territory...
  • Internal conflicts and the first civil war...
3d. Sub-Third Imperium (990 to 1100) Mileu 990 Standard Traveller20 QuikLink Interactive Mileu 990
3e. Sub-Third Imperium (1100 to 1116) Mileu 1100 Standard 1. Classic Traveller
2. Traveller20
3. Mongoose Traveller
Various Mileu 1100 (Default Setting)
  • A well established Third Imperium.
  • Reaching governance limits and looking for a way forward...
3f. Post-Third Imperium (1116 to 1220) Rebellion, Collapse & Virus Standard 1. MegaTraveller
2. Traveller: The New Era
GDW Rebellion
  • The collapse of the Third Imperium in great detail.
  • Sometimes called Collapse & Interregnum.
3g. Post-Third Imperium (1116 to 1220)
(1116 to 1130)
Years of the Imperium Eternal Alternate GURPS Traveller Steve Jackson Games Years of the Imperium Eternal
  • An alternate timeline where the Third Imperium did not collapse.
4a. Pre-Fourth Imperium (1221 to 1247) Years of the Collapse Standard Traveller: The New Era GDW Years of the Collapse
4b. Fourth Imperium (1248 to 1899) Milieu 1248 Standard Traveller:The New Era: 1248 Avenger Enterprises Fourth Imperium
5a. Galaxiad (1900 to the Far Future) Milieu Galaxiad Standard Traveller (5th Edition)

(in development)

Far Future Enterprises Galaxiad
  • An exciting new storyline set in the universe of Traveller!

A. Goals: 1116

The preamble of the Warrant of Restoration of the Imperium reads:

The worlds of the universe lie separated by the vastness of space, each alone, and dependent upon its own resources. In the past, a greater community of worlds has existed, promoting a greater good for all its members, and for all those who have interacted with it. The time has now come to reestablish that greater community.
On the foundations of the past, in order to promote:
Safe travel among the stars, the exploration of worlds circling those stars, the pursuit of knowledge, mutually profitable trade and commerce, the active exchange of information and tech the individual pursuit of personal betterment, and the collective pursuit of community good, we hereby reestablish the Grand Empire of the Stars.

Please see Warrant of Restoration for more information.

B. Symbols: 1116

Third Imperium: Symbols The Capital of the Third Imperium is at Capital/Core (Core 2118), formerly known as Sylea, and is the location of many of the most important symbols of the Third Imperium:

C. Polity Quick Facts: 1116

The following overview is available of this polity:

  • Astrography: This polity is located over 19 sectors.
  • Astrography: This polity is estimated to have over 12,000 world/s and system/s.
  • Capital: The capital of this polity is Capital (world).
  • Population: This polity is estimated to have a population of 17,989,466 (millions) (almost 18 trillion inhabitants).
  • Population: The most numerous race/s of this polity are: Races of Humaniti
  • Economy: The economic output (gross product) of this polity is estimated at 138,935,068 (BCr) (...almost 139 quadrillion credits).
  • Economy: The per capita earning of inhabitants in this polity is estimated at 7,723 (Cr).
  • Economy: The resources available in this polity are estimated at 8,629,159 (RU).
  • Economy: The shipyard capacity of this polity is estimated at 19,157 (Mtons)
  • Economy: The Starport Authority population is estimated at 157,981,050 (employees).
  • Military: The armed forces of this polity are estimated at 2,500,000 (BEs).
  • Technology: The average technology level of this polity is estimated at TL-12 (C).
  • Technology: The highest attainable technology level of this polity is estimated at TL-15 (F).
  • Technology: Technology level research in this polity is working towards mastering TL-16 (G).

History & Background (Dossier)

The end of the Third Imperium was hastened by increasingly dangerous power games, which culminated in a Civil War.

Political Lineage (1116)

Ordered List:

  1. First Imperium
  2. Second Imperium
  3. Long Night
  4. Sylean Federation
  5. Third Imperium

Demographics: 1116

Significant populations of the following sophont races reside within this sector:

  1. Answerin
  2. Azhanti
  3. Darmine
  4. Geonee
  5. Ilurians
  6. Jonkeereen (Variant Human Race)
  7. Kaggushus
  8. Lancians
  9. Luriani/Roryniar
  10. Nexxies (Variant Human Race)
  11. Selenite (Variant Human Race)
  12. Solomani (Major Race)
  13. Suerrat
  14. Syleans
  15. Tapazmal
  16. Thaggeshi
  17. Tredhili (non-canon)
  18. Vilani (Major Race)
  19. Ziadd (non-canon)
  1. Ael Yael
  2. Aslan (Major Race)
  3. Bruhre
  4. Bwaps
  5. Chirper
  6. Dishaan
  7. Droyne
  8. Kirissukyoya
  9. Llellewyloly
  10. Llyrnian
  11. Lurent
  12. Nenlat
  13. Sigka
  14. S'mrii
  15. Tahavi
  16. Vegans
  • Terragens (Non-Human Terran Races)
  1. Dolphin
  2. Orca
  3. Uplifted Ape
  4. Ursa
  5. Vargr (Major Race)

Demographic Data Table: 1116

Significant populations of the following sophont races exist within this polity:

Imperial Sophont Demographics
(Populations 10+ billion)
Race Population Type Remarks
Suerrat 359 billion Minor Human Race None
Lancians 235 billion Minor Human Race None
Vegans 155 billion Non-Human Race None
Syleans 119 billion Minor Human Race None
Luriani/Roryniar 104 billion Minor Human Race None
Kaggushus 092 billion Minor Human Race None
Sigka 090 billion Non-Human Race None
Darmine 076 billion Minor Human Race None
Aslan 073 billion Major Race
  • Imperial Aslan
None
Lurent 070 billion Non-Human Race None
Geonee 065 billion Minor Human Race None
Bruhre 060 billion Non-Human Race None
Selenite 060 billion Variant Human Race None
Llyrnian 050 billion Non-Human Race None
Vargr 042 billion Major Race
  • Imperial Vargr
None
Answerin 040 billion Minor Human Race None
S'mrii 028 billion Non-Human Race None
Nenlat 024 billion Non-Human Race None
Dolphin 020 billion Non-Human Race None
Ziadd 017 billion Minor Human Race None
Llellewyloly 015 billion Non-Human Race None
Chirper 015 billion Non-Human Race None
Kirissukyoya 010 billion Non-Human Race None
Tahavi 010 billion Non-Human Race None

Historical Eras

No information yet available.

History-Era: Domains

Most of the domains were never totally absorbed into the Imperium. This was a recipe for disaster.

  • Please see Domain for more information.

Six Imperial Domains: During the Pacification Campaigns, Emperor Artemsus divided space into six regions, labeled them domains, and appointed an archduke over each of them.

To each archduke, he assigned the continuing pacification of the domain’s many systems and their integration into the Imperium. The domains were:

  • 1. Antares (Lishun, Antares, Mendan, Amdukan)
  • 2. Gateway (Ley, Glimmerdrift Reaches, Gateway, Crucis Margin)
  • 3. llelish (Ilelish, Zarushagar, Reaver’s Deep, Daibei)
  • 4. Sol (Dispora, Old Expanses, Solomani Rim, Alpha Crucis)
  • 5. Sylea (Core, Fornast, Massilia, Delphi)
  • 6. Vland (Corridor, Vland, Gushemege, Dagudashag)

Seventh Domain of Deneb: In 589, during the First Frontier War, a seventh domain was established:

  • 7. Deneb (Spinward Marches, Deneb, Trojan Reach, Reft).

The intent was to appoint an archduke to be responsible for their supervision. However, the Civil War broke out before an archduke was appointed.

  • Following the civil war, the emperors expressed concern about individuals with powers equaling their own, so they moved to lessen the power of the archdukes in the Imperial government. Because of this, no archduke of Deneb was ever appointed. As a result, the domains came to have little practical significance. Each archduke did retain the power to create knights and baronets.
  • In the years after the Fourth Frontier War, and after the problems it presented from lags in communication, Emperor Strephon felt a strengthened archduke position could enable the Imperium to more quickly respond in defending the realm. Against the protests and opposition of some prominent members of the Moot, Strephon reestablished the domain as a level in the bureaucracy of the Imperial Navy and returned to the Domain the ability to collect taxes. Still later, Strephon gave the archdukes the ability to legislate and enforce the desires of the emperor on the local level.
  • One of Strephon’s last acts before his murder was to finally appoint an archduke of the Domain of Deneb:

History-Era: Mileu 1100

No information yet available.

History-Era: Rebellion

The Divided Imperium: With the assassination of emperor Strephon and all immediate heirs to the throne in 1116, the resulting turmoil has caused some confusion as to who will succeed Strephon to the throne.

  • Thus, at the moment, factionalism in the Third Imperium is at an all-time high. Even with the uncertainty of the current moment, the Third Imperium still stands. The archdukes are instituting local stopgap measures until such time as a strong central government can be re-established.

Major Historical Events Timeline: 1116

These are some of the more important historical events that have affected this polity:











Government & Politics (Leadership)

No information yet available.

Overview: 1116

  • Feudal Confederation: The Imperium can be best thought of as a form of feudal confederation. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the High Laws.
  • Third Imperium Duties: In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the stars.

Internal Politics: 1116

No information yet available.

Political Factions: 1116

No information yet available.

Interstellar Relations: 1116

This polity conducts diplomacy and maintains active relations with the following other polities:

Allied Powers: 1116

Positive relations exist with the following other polities:

Neutral States: 1116

Neutral relations exist with the following other polities:

  • No information yet available.

Enemy Powers: 1116

Negative relations exist with the following other polities:

Member States: 1116

The following states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:

Government Structure: 1116

No information yet available.

A. Executive Branch

Executive power for the Third Imperium is vested in the Emperor.

B. Legislative Branch

Legislative power, or deliberative power, for the Third Imperium is vested in the Imperial Moot, whose members are composed of the Imperial Nobility.

  • Some claim the the Emperor has subverted the power of the Imperial Moot, and that the Moot is no longer a representative or deliberative body.
  • Please see Imperial Moot for more information.
  • Please see Imperial Law for more information.

C. Judicial Branch

Judicial power for the Third Imperium is vested in the Ministry of Justice.

  • The Imperial Ministry of Justice exercises authority over violations of Imperial law, especially when those violations occur on Imperial territory, including within the extrality boundary of starports. Judges, justices, and the other personnel of the Imperial justice system are part of the Ministry of Justice.
  • The Ministry of Justice possesses a number of duties including:
    • Imperial Courts: High nobles, acting as the Minister of Justice, operate the Imperial Courts.
    • Imperial Prison System: The Ministry of Justice also maintains the Imperial Prison System to house convicted criminals.
    • Special Agents: Lastly, the Ministry of Justice appoints Special Agents to travel throughout the Imperium to investigate specific cases, and to ensure fair and impartial administration of justice. Most of these agents act with the direct authority of the Minister, and a few have limited Imperial Warrants, making them personal representatives of the Emperor. It is rumored that there are special "super" agents with vastly greater authority granted to them.
  • Please see Ministry of Justice for more information.

D. Bureaucracy: 1116

  • Institutions: Imperial power is present on member worlds in the form of consulates, bureaucratic offices, bases, and sometimes, larger enclaves of Imperial power are located where they can enhance the Emperor’s strength.
  • Please see Imperial Bureaucracy for more information.

E. Military: 1116

The military of this polity is subordinate to the supreme executive (civil governor) of this supra-polity, the Emperor.

Military & Intelligence (Force Projection)

The Third Imperium is widely regarded as retaining the largest and most powerful military in Charted Space.

  • While the centralized Third Imperium maintains an Imperial military, the Imperium, is by nature, a feudal government, and nearly every power-holder under the Emperor maintains additional private militaries if they can. These forces can be called upon and even pressed into the service of the Imperial military.

A. Ground Forces: 1116

This military includes:

The Imperium also regulates and even sometimes hires:

B. Naval Forces: 1116

Naval Technology: Vast resources beyond the Quadrant. The bulk of the Navy is built to Tech Level 15 standards with some newer models incorporating Tech Level 16 breakthroughs. The fleets of the Quadrant have not yet completed the transition from Tech Level 14 standards.

C. Special Forces: 1116

The Imperial Marines are the most elite regular forces unit available although many kinds of special forces exist within the marines, army, and the IISS.

Some of these elite forces include:

D. Paramilitary Forces: 1116

A related paramilitary institution that supports the Imperial military includes:

E. Intelligence Agencies: 1116

A related intelligence-gathering institution that supports the Imperial military includes:

  • Imperial Intelligence Command (ImpCom)
    • Imperial Naval Intelligence (INI)
      • The INI can draw on the assets of the entire Imperial Navy and is primarily concerned with military intelligence; it tracks starship and troop operations, and can mount intelligence gathering activities into all parts of the Imperium.
    • Imperial Ministry of Justice (MOJ)
      • The MOJ is primarily concerned with Imperial society; it has contacts with the court systems of the worlds of the empire, and it has an intelligence network which concentrates on criminal activity. The MOJ is especially valuable when dealing with the criminal elements of the empire and can offer great rewards (in terms of amnesty or pardon) to those who support its mission.
    • Imperial Secret Service (ISS)

Technology & Trade (Economy)

The Imperium maintains a very high level of trade and uses the Imperial Military to maintain the safety of the spaceways.

Interstellar Commerce & Trade: 1116

No information yet available.

Corporation Listing: 1116

The following businesses operate out of or in this polity:

  • No information yet available.

Interstellar Currency & Finance: 1116

The Imperium uses the Imperial Credit, informally known as the Crimp, as its currency. The Crimp is well-known for its stability and ability to hold value.

Research & Technology: 1116

  • No information yet available.

Calendar & Timekeeping (Chronology)

The Imperium maintains the calendar, which sets the standard for all others.

Imperial dates count from the year of the founding of the Third Imperium, specifying the year zero as a holiday year.

  • Dates before that are negative; dates after that are positive, usually with the sign suppressed.
  • Imperial dating uses a Julian system for specifying days.
  • Each day in the year is consecutively numbered beginning with 001.
  • Thus, in the year 1105, the first day of the year is 001-1105.
  • Weeks of seven days and months of 28 days are used to refer to lengths of time, but rarely to establish dates.

Mathematics: 1116

No information yet available.

Sciences: 1116

No information yet available.

Trade Routes (Economic Astrography)

The following astrographic features and trade routes can be found within this polity:

Greater Mains (Blue & Cyan Lines: 51+ destinations)

Lesser Mains (Green & Yellow Lines: 11-50 destinations)

  • No information yet available.

Micro Mains (Red & Pink Lines: 0-10 destinations)

  • No information yet available.

Rifts, Voids & Jump Bridges

  • No information yet available.

Traces & Clusters

  • No information yet available.

Other Astrographic Features

  • No information yet available.

Worlds & Sectors (Political Astrography)

For more information, please review the following data entries:

  • Domains: A list of Domains of the Archdukes.
  • Sectors: Shows all sectors in the Imperium.

Capitol: 1116

The capitol of this polity is located on this world:

World Listing: 1116

The following systems and worlds can be found within this polity:

200 of 8534 World articles in Third Imperium
'Tlak  •  'Twee  •  049-949  •  092-007  •  110-796  •  119-404  •  134-635  •  146-685  •  182-466  •  183-361  •  277-542  •  283-931  •  349-942  •  354-123  •  409-704  •  457-973  •  530-053  •  531-210  •  558-617  •  570-432  •  572-108  •  586-281  •  614-048  •  627-301  •  693-470  •  706-900  •  720-018  •  728-907  •  750-857  •  768-781  •  805-111  •  815-205  •  846-395  •  900-790  •  911-851  •  947-394  •  960-604  •  971-852  •  A'a'suni  •  A'niaqoro  •  Aad  •  Aadkha Na  •  Aadkhien  •  Aadshas  •  Aaugkhuur  •  Aagun  •  Aahasu  •  Aakhorn  •  Aaki  •  Aakmi  •  Aalimru  •  Aalir  •  Aaluggidira  •  Aam (Da 1604)  •  Aamigim  •  Aamikhiizam  •  Aamuri  •  Aanad  •  Aandii  •  Aandimar  •  Aaneru  •  Aankhesin  •  Aanshi  •  Aapu  •  Aardimash  •  Aarirshir  •  Aarishuu  •  Aarkhiin  •  Aarliidla  •  Aarshisuud  •  Aaruu Zi  •  Aarza Kand  •  Aarze  •  Aasamlaga  •  Aashagaka  •  Aashma  •  Aashrikan  •  Aawn  •  Aazuni  •  Ababat  •  Abact  •  Abaelou  •  Abalakova  •  Abalesk  •  Abarre  •  Abbayi  •  Abeare  •  Abell  •  Aberlocht  •  Abeskun  •  Abir  •  Above  •  Abse-eb  •  Abydos (De 1116)  •  Acastre  •  Accent  •  Accokeek  •  Accra (Di 2604)  •  Achemadon  •  Acheron (Fo 1536)  •  Ackang  •  Acmed  •  Acorn (Di 2835)  •  Acrolund  •  Acropolis  •  Adabicci  •  Adadbo  •  Adaim  •  Adakhem  •  Adan  •  Adanac  •  Adapam  •  Adar (Hi 0104)  •  Adaskaglu  •  Adawi  •  Addis  •  Adele  •  Adep 5  •  Ader  •  Aderveen  •  Adeshur  •  Adguu Uun  •  Adia (Il 0708)  •  Adia (Il 1203)  •  Adigigi  •  Adik  •  Adinett  •  Adkaash  •  Adkhi  •  Adlashidu  •  Adli  •  Admalaknii  •  Admidar  •  Adophak  •  Adrian  •  Adryanne  •  Adukar  •  Adukgin  •  Aduulikgaa  •  Aeldra  •  Aeradposa  •  Aerok  •  Aescby  •  Aeschylus  •  Aethelberht  •  Aevan  •  Affinity  •  Affuel  •  Afrend  •  Ag  •  Aga Sugek  •  Agaaga  •  Agaagaku  •  Agada  •  Agagir  •  Agalamgur  •  Aganak  •  Agar  •  Agari (Il 2224)  •  Agaru  •  Agate  •  Agathe  •  Agdam Gii  •  Agdarmi  •  Agduu  •  Aggen  •  Agi  •  Agidda  •  Agiisha  •  Agiruur  •  Agkha  •  Agmergar  •  Agnakhong  •  Agnald  •  Ahadi  •  Ahhunsal  •  Ahri  •  Ahwai  •  Ai Jabry  •  Aiaiyal  •  Aibeshma  •  Aice  •  Aight  •  Aigun  •  Aihtekhtea  •  Aiish  •  Ailean  •  Ainor Lisea  •  Aintrin  •  Ainu  •  Airleas  •  Aisha  •  Aisteaya  •  Ajjeig  •  Aka Gee  •  Akaalun  •  Akaguugi  •  Ake (Vl 1736)  •  Akerm  •  Akeyolarix  •  
startbacknext(200 listed / 8334 left)


Sector Map: 1116

The location of this polity in Charted Space can be found on the following map:

Sectors Near the Imperium
Stellar
Coordinants
-5

"spinward"

-4

Imperial
Border

-3

Imperial
Core

-2

Imperial
Core

-1

Imperial
Core

0

Imperial
Capitol

1

Imperial
Core

2

Imperial
Border

3

"trailing"

2

"coreward"

Ziafrplians Gvurrdon Tuglikki Provence Windhorn Meshan Mendan Amdukan Arzul
1

Imperial Border

Foreven Spinward Marches Deneb Corridor Vland Lishun Antares Empty Quarter Stars End
0

Imperial Core

The Beyond Trojan Reaches Reft Gushemege Dagudashaag Core
  • Capital
Fornast Ley Gateway
-1

Imperial Core

Touchstone Riftspan Reaches Verge Ilelish Zarushagaar Massilia Delphi Glimmerdrift Reaches Crucis Margin
-2

Imperial Border

Afawahisa Hlakhoi Ealiyasiyw Reaver's Deep Daibei Diaspora Old Expanses Hinterworlds Leonidae
-3

Imperial Border

Karleaya Staihaia'yo Iwahfuah Dark Nebula Magyar Solomani Rim Alpha Crucis Spica Phlask
-4

"rimward"

Etakhasoa Aktifao Uistilrao Ustral Quadrant Canopus Aldebaran Neworld Langere Drakken

Political Divisions: 1116

Territorial Organization:

  • The Imperium’s territory is divided into sectors.
  • These are, in turn, divided into subsectors and systems.
  • Groups of sectors, called domains, have been created above the sector level.
  • Some parts of sectors are further subdivided into duchies and counties.
  • Frontier areas are sometimes designated districts and later given more formal subsector designations as development occurs.

Territorial Overview: 1116

The three Imperiums each expanded or lost territory within the Imperium proper:

Imperial Territorial Overview (-4045 to Present)
# Sector First Imperium

(-4045 to -2204)

Second Imperium

(-2204 to -1776)

Third Imperium

(0 to Present)

Domain Notes
i. TOTALS: 27 Sectors 28 Sectors 28 Sectors 7 Domains It is suspected that the Imperium is approaching its governance limits as of 1116.
  • The Imperium is a strongly expansionistic state.
01. Alpha Crucis Sector Held: Partial Held: Full Held: Partial Domain of Sol This is an Imperial frontier area.
02. Amdukan Sector Held: Partial Held: Minority Lost Domain of Antares This Imperial territory was lost to the depredations of foreign powers.
03. Antares Sector Held: Full Held: Full Held: Majority Domain of Antares This is an Imperial frontier area.
04. Core Sector Held: Full Held: Full Held: Full Domain of Sylea This is an Imperial core sector.
05. Corridor Sector Held: Minority Held: Partial Held: Majority Domain of Vland This is an Imperial frontier area.
06. Dagudashaag Sector Held: Full Held: Full Held: Full Domain of Vland This is an Imperial core sector.
07. Daibei Sector Held: Partial Held: Partial Held: Majority Domain of Ilelish This is an Imperial frontier area.
08. Deneb Sector Frontier Frontier Held: Majority Domain of Deneb This is an Imperial frontier area.
09. Delphi Sector Held: Majority Held: Majority Held: Majority Domain of Sylea This is an Imperial core area.
  • This sector is noted for the presence of Droyne and Vargr Imperial citizens.
  • The Delphi rift serves as a natural defensive barrier here.
10. Diaspora Sector Held: Full Held: Full Held: Full Domain of Sol This is an Imperial core sector.
  • This sector is noted for the presence of a number of sub-polities within the greater Third Imperium.
11. Empty Quarter Sector Held: Partial Held: Partial Held: Partial Domain of Antares This is an Imperial frontier area.
12. Fornast Sector Held: Full Held: Full Held: Full Domain of Sylea This is an Imperial core sector.
13. Glimmerdrift Reaches Sector Frontier Held: Minority Held: Partial Domain of Gateway This is an Imperial frontier area.
  • This area is mostly held by many small independent powers known as pocket empires.
14. Gushemege Sector Held: Majority Held: Majority Held: Full Domain of Vland This is an Imperial core sector.
15. Hinterworlds Sector Frontier Frontier Held: Minority Domain of Sol This is an Imperial frontier area.
16. Ilelish Sector Held: Full Held: Full Held: Full Domain of Ilelish This is an Imperial core sector.
17. Ley Sector Held: Partial Held: Partial Held: Majority Domain of Gateway This is an Imperial frontier area.
18. Lishun Sector Held: Full Held: Full Held: Full Domain of Antares This is an Imperial core sector.
19. Magyar Sector Held: Partial Held: Full Held: Partial Domain of Sol This is an Imperial frontier area.
20. Massilia Sector Held: Full Held: Full Held: Full Domain of Sylea This is an Imperial core sector.
21. Mendan Sector Held: Partial Held: Minority Lost Domain of Antares This Imperial territory was lost to the depredations of foreign powers.
22. Meshan Sector Held: Partial Held: Minority Lost Domain of Antares This Imperial territory was lost to Vargr depredations.
23. Old Expanses Sector Held: Partial Held: Majority Held: Full Domain of Sol This is an Imperial core sector.
24. Provence Sector Held: Minority Held: Minority Lost Domain of Vland This Imperial territory was lost to Vargr depredations.
25. Reaver's Deep Sector Frontier Frontier Held: Partial Domain of Ilelish This is an Imperial frontier area.
26. Reft Sector Held: Minority Held: Partial Held: Majority Domain of Deneb
and
Domain of Vland
This is an Imperial frontier area.
27. Solomani Rim Sector Held: Partial Held: Full Held: Majority Domain of Sol This is an Imperial frontier area.
28. Spinward Marches Sector Frontier Frontier Held: Majority Domain of Deneb This is an Imperial frontier area.
29. Trojan Reach Sector Frontier Frontier Held: Partial Domain of Deneb This is an Imperial frontier area.
30. Verge Sector Held: Partial Held: Majority Held: Full Domain of Ilelish This is an Imperial frontier area.
31. Vland Sector Held: Full Held: Full Held: Full Domain of Vland This is an Imperial core sector.
32. Windhorn Sector Held: Partial Held: Minority Lost Domain of Vland This Imperial territory was lost to Vargr depredations.
33. Zarushagar Sector Held: Full Held: Full Held: Full Domain of Ilelish This is an Imperial core sector.

Chart Key

Chart Key
Sector World % Color Significance Notes
Frontier sector 0% (No color) Little District. No ownership. Possible influence. Often client states.
Lost sector 0% (No color) Little Former possession. Often referred to by former Imperial name.
Minority sector 1% to 10% (Pink or Salmon) Significant District. Typically governed from a nearby domain.
Partial sector 11% to 50% (Pink or Salmon) Very significant Owned but typically governed from a nearby domain.
Majority sector 51% to 90% (Imperial Red) Great Own domain. Typically a core sector.
Full sector 91% to 100% (Imperial Red) Crucial Own domain. Typically a core sector.

References & Contributors (Sources)

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.