The Chamax Plague/Horde

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The Chamax Plague/Horde
DA5.jpg
Classic Traveller Double Adventure 5
Publisher Game Designers Workshop
Version Classic Traveller
Author William H. Keith, Jr. & J. Andrew Keith.
Format Book (Small)
Canonical Yes
Edition 1st
Year Published 1981
Pages 48
Product 327

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Double Adventure 5 for Classic Traveller.

Description

The Chamax Plague

A 40-ton pinnace inbound from the outer system at Alenzar (Foreven 3229) is moving at high speed but not under power. After boarding the ship is found in total disarray and completely deserted, except for a single survivor found hidden in a tiny space behind a communications console. The survivor becomes agitated, screaming about "the Chamax" before losing consciousness. A coded message was found.

The pinnace, which could not be controlled and ended up destroyed in the system sun, was part of an expedition to an outer planet of the system, called Chamax, to study ruins. Initial reports were promising and the expedition was trying to discover what destroyed the previous culture on the planet, possibly a terrible disease , termed the "Chamax Plague". No follow ups came until the pinnace appeared. The survivor, the pinnace pilot, is still under treatment. Fourteen other members of the expedition are unaccounted for.

The adventurers are offered a contract to investigate the disappearance of the expedition and search for survivors. Speed is critical.

Horde

Takes place on Raschev (Foreven 3230), a short distance from Alenzar. It is a relative backwater, with locals inclined to look up to off-worlders, particularly Imperials. A strange spacecraft has landed near the capital. The adventurers, as off-worlders and likely experienced with the outside universe, are asked for assistance in identifying the strange vessel by the local government and to assist the local militia who are surrounding the craft.

Meta-history & Background

The Chamax Plague was play tested at the Chicago Wargamers Association Spring Game Fest in 1981.

A modified portion of Horde was used as the official Traveller tournament at Gencon east in 1981

As with all the Double Adventure books, the book has two front covers with the two adventures printed starting from each end of the book and therefore upside down relative to each other and each with their own page numbering.

Credits

Design
William H. Keith, Jr. and J. Andrew Keith
Development and Suggestions
John Harshman, John Astell, and Frank Chadwick
Playtesting
Tom B. Kokkelenberg, Wayne Allen Budwick, Michael Scott Messenger, and Jim Just
Art
Paul R. Banner and Chris Purcell

Table of Contents

The Chamax Plague

Introduction 5
Rescue 8
Contract 10
The Adventure 12
The Chamax 15
The Shaarin Challenger 21

Horde

Introduction 5
An Unexpected Stopover 7
Situations 10
The Computer Records 20
The Alien Spaceship 22