Terruerr Subsector
Terruerr Subsector | ||||||
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Sector | Gzaekfueg | |||||
Capital | Llaeukharung (world) | |||||
No. of Stars | 27 | |||||
Majority Control | Non-Aligned (Vargr-dominated) - 56% | |||||
2nd Control | Drr'lana Network - 22% | |||||
3rd Control | Ruler of Five - 19% | |||||
4th Control | Glorious Sons of Raek - 3% |
Terruerr Subsector is Subsector D of Gzaekfueg Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications
Terruerr Subsector is a populated and prosperous region dominated by the Vargr.
- The resources of the subsector are being exploited.
Astrographic Features & Trade Routes
The following astrographic and commercial data has been determined regarding Terruerr Subsector:
- The subsector is a standard stellar density region.
- The marginally brightest star is the white main sequence primary of the Aka system.
Stellar Distribution
A basic map showing the distribution and size of stars within Terruerr Subsector.
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
(Chart sourced from Traveller Map).
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Subsector Summary: 1105
Terruerr, subsector D of Gzaekfueg contains 27 worlds with an estimated population of 89 billion, a per capita income of Cr4,040, and a total economy is BCr362,786. These worlds originate an interstellar trade of BCr435 through 23 starports (6 Class A, 4 Class B, 7 Class C, 6 Class D) employing 47,300 people. Driving this interstellar trade are two Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and two Industrial (In) worlds. The governments in Terruerr maintain eight Corsair bases, and eight Naval bases. The average technology level is 7 (with most between 3 and 11). The highest technology level is 15 at Ekaez (Gzaekfueg 2904).
Terruerr, subsector D of Gzaekfueg contains 38 stars and no identified planets; 18 monostellar systems, eight binary systems, no trinary systems, and one system with four or more stars. 24 of the 27 systems (88%) have native gas giants. There are no Asteroid (As) belts, two Desert (De) worlds, no Garden (Ga) worlds, one Ice-capped (Ic) world, four Poor (Po) worlds, one Vacuum (Va) world, and one Water (Wa) or Ocean (Oc) world.
Terruerr has an estimated population of 89 billion distributed across three High population (Hi) worlds, no Moderate population (Ph) worlds, 20 Non-industrial (Ni) worlds, 11 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Aka (Gzaekfueg 2802). The population consists of 1 sophont groups.
1 identified sophont populations in Terruerr | |
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Non-Aligned, Vargr-dominated
There are 15 Non-Aligned, Vargr-dominated worlds in Terruerr with an estimated population of 80 billion.
Drr'lana Network
The Drr'lana Network has jurisdiction over six worlds with an estimated population of 9 billion, a per capita income of Cr3,764, and a total economy is BCr34,216. These worlds originate an interstellar trade of BCr31 through 6 starports (1 Class A, 2 Class B, 2 Class C, 1 Class D) employing 3,570 people. Driving this interstellar trade are one Agricultural (Ag) world, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in Drr'lana Network maintain two Naval bases. The average technology level is 6 (with most between 3 and 9). The highest technology level is 11 at Llaeukharung (Gzaekfueg 3010).
The Drr'lana Network has an estimated population of 9 billion distributed across two High population (Hi) worlds, no Moderate population (Ph) worlds, three Non-industrial (Ni) worlds, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Llaeukharung (Gzaekfueg 3010) and Ngarroel (Gzaekfueg 3209). The population consists of 1 sophont groups.
Ruler of Five
The Ruler of Five has jurisdiction over five worlds with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy is BCr0. These worlds originate an interstellar trade of BCr0 through 3 starports (2 Class A, 0 Class B, 0 Class C, 1 Class D) employing 65 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Ruler of Five maintain three Corsair bases, and two Naval bases. The average technology level is 7 (with most between 3 and 12). The highest technology level is 13 at Uegthaerr (Gzaekfueg 2610) and Khaegze (Gzaekfueg 2708).
The Ruler of Five has no inhabitants.
Glorious Sons of Raek
The Glorious Sons of Raek has jurisdiction over one world with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy is BCr0. Driving this economy are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds.
The Glorious Sons of Raek has no inhabitants.
World Listing: 1105
The following systems and worlds can be found within this area:
History & Background (Dossier)
The Vilani had contact with the Gvegh, Aekhu and Logaksu before -2400 in regions such as Provence Sector, though the Vargr were initially seen more as a curiosity than a threat. The Vargr in turn learned of the vast, immensely wealthy, and militarily weak human empire, a temptation that was impossible for them to ignore. Within a few decades the Vargr were actively raiding Vilani settlements in Windhorn and Corridor Sectors. The Vilani in turn moved the majority of their defenses towards these areas.
Other Vargr racial groups (the proto-Irilitok, Ovaghoun, Suedzuk and Urzaeng) took longer to find a path around the coreward end of the Windhorn Rift, but when routes were eventually found they made a beeline for the poorly defended coreward edge of the Ziru Sirka and its riches. These regions, already stripped of their meager defenses to prop up sectors further to spinward, were easy prey for the new waves of Vargr. The vast distances the Vargr had to travel limited the numbers of raiders who actually reached the Ziru Sirka: substantially more Vargr found promising worlds en route and decided to settle them instead.
Three non-aligned, Urzaeng worlds of Terruerr Subsector on an arm reaching from the Ruler of Five confederation are in a co-op to understand what happened to Die Back worlds Gangollghaer and once high-tech Ekaez (Gzaekfueg 2904)> Scouts, Loner (Explorers and Prospectors) Vargr probe the two mainworlds for answers as to why the very low Law Level worlds fell to nil. Expeditions to both worlds are ongoing through 1105 Imperial calendar. An orbital Naval Base has been reactivated to overwatch operations on Ekaez while the B-rated, relic Downport has yet to be revived.
The Drr'lana Network, out of subsector Capital (Cp) Llaeukharung, has taken interest in the Die Back worlds and repeatedly requests to put field correspondents and consultants on teams of the expeditions. No information yet available.
Polity Listing
The following polities lie within this subsector:
- Non-Aligned Powers (World-States)
- Non-Aligned (Vargr-dominated)
Native Sophonts (NILs)
No races (sophont species) are believed to have originated in this area.
Demographics
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Vargr (Major Race): mostly Urzaeng Vargr.
- Humaniti (Human Races)
- Non-Human Races
- Aezorgh of Soghzalghag: small populations on many Vargr-dominated worlds.
- Hlanssai of Vrirhlanz: typically wanderers and traders.
Major Historical Events Timeline
Major events that have affected this subsector and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1998: the First Empire of Gashikan is formed.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: to spinward, the Empire of Varroerth is founded.
- circa 30: the earliest precursor states that later become the Ruler of Five Confederation emerge.
- circa 170: the various Ruler of Five precursor states begin a centuries-long war of dominance.
- 175 to 191: the Julian War.
- 300 to 420: the Imperial First Survey charts the subsector.
- circa 500: the Ruler of Five Confederation draws up its charter, establishing the state in its current form.
- 995 to 1065: the Imperial Second Survey charts the subsector.
- 1065: the Second Survey is published. Information about the subsector becomes widely available.
- 1070: the Second Empire of Gashikan is shattered by civil war.
- 1078: the Third Empire of Gashikan forms.
Later Eras
- after 1116: the Empress Wave enters the region from coreward.
- after 1135: Virus enters the region from rimward.
References & Contributors (Sources)
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector depicted but no further data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps providing the locations of worlds within the subsector and their political allegiances)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- External Link: Undeveloped Sectors by John G. Wood
- Author & Contributor: John G. Wood (Generated data)
- Author & Contributor: Pakkrat