Technology of The Distant Fringe
Technology of The Distant Fringe: This article is a descriptor of the state of technological achievement of the Distant Fringe society.
- Tech level is a very general term and can be split into a number of different areas: these are generally agreed to be personal weaponry, armour, heavy weaponry, energy production, computers/robotics, communications/sensors, medical, environmental, land transportation, water transportation, air transportation, and space transportation.
Description (Specifications)
The typical technological level of the Distant Fringe averages at TL:7-9. The most commonly encountered advanced technology is TL-11: equipment and devices manufactured at this tech level are widely available. The highest level of advancement is considered to be TL-12, though developments in computing and electronics stand ahead of that. Space technology is relatively backward, at around TL-11. This is summarised in the two charts below:
Fringian Three Prime Technologies
The Fringian Three Prime Technologies are:
Area of Technology | TL | Latest Developments |
Communications/Sensors | TL-13 | Holography (including 3V Entertainment) |
Energy | TL-12 | Small (0.25 Kl) Fusion power plants, Fusion+ |
Space Transport | TL-11 | Thruster technology, FTL Jump-2 DeVoss Drives |
Other Fringian Technologies
Other Fringian technologies include:
Area of Technology | TL | Latest Developments |
Personal Weaponry | TL-12 | Gauss weaponry, PGMP-12 |
Armor | TL-12 | Combat Armor, Superdense materials, nuclear dampers, meson screens |
Heavy Weaponry | TL-12 | Fusion Guns |
Computers/Robotics | TL-13 | Model/7 computers, High Autonomous robots |
Medical | TL-12 | Enhanced prosthetics, broad-spectrum antitoxins |
Environmental | TL-11 | Gravitically supported structures |
Land Transport | TL-12 | Gravitics |
Air Transport | TL-12 | Gravitics |
Water Transport | TL-12 | Gravitics |
Typical Fringian Technologies
Everyday technology: these are the levels of technology most commonly encountered throughout the Distant Fringe.
The Fringian everyday Three Prime Technologies are:
Area of Technology | TL | Typical Developments |
Communications/Sensors | TL-10 | Holovision (3V Entertainment) |
Energy | TL-9 | Early prototype fusion powerplants |
Space Transport | TL-9 | Sublight reaction drives, FTL Jump-1 DeVoss Drives |
Other Fringian everyday technologies include:
Area of Technology | TL | Typical Developments |
Personal Weaponry | TL-7 | Grenade Launchers |
Armour | TL-7 | Cloth Armour, Flak Jacket |
Heavy Weaponry | TL-8 | Plasma guns, target designated missiles |
Computers/Robotics | TL-11 | Model/5 computers, Hand computers |
Medical | TL-7 | Organ transplants, slow drugs |
Environmental | TL-9 | Orbital cities, early weather control |
Land Transport | TL-6 | ATVs, AFVs |
Air Transport | TL-7 | Supersonic aircraft |
Water Transport | TL-6 | Submersibles, Scuba, Amphibian Vehicles |
History & Background (Dossier)
Human techology arrived in the Distant Fringe with the Last Armada in 2255AD: no other sophont species in the region had achieved that level of development. The most advanced NILs in the Distant Fringe – the Esaran in Halcyon Sector and the Sath in Far Home Sector – were barely TL-5 and TL-6 respectively when they were first contacted.
References & Contributors (Sources)
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- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science