Tech Level Comparison Chart

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All of the Imperiums have recognized the importance of technology and in relationship to this, have developed a comprehensive system of classifying technology.


Please refer to the following AAB library articles for related information:


Description (Specifications)

Technology Comparison Tables: These Tech Level ratings are described in the three tables below:

Quality of Life Technology

Quality of life Tech Comparison
TTL G3TL G4TL Energy Computers/Robotics Communications Medical Environment
0 1-3 0 Muscles Fingers and sticks Runners Mystics/Herbology Natural (Caves, Huts)
1 4 1-3 Water Abacus / Geometry, Trigonometry Long Distance Signaling Diagnosis Settlements, Towns (Irrigation)
2 5 4 Wind Algebra Printing press Internal Anatomy Cities (Canals, Roads)
3 5 5 Coal / Steam Calculus Telegraph, Audio Recording Surgery Cement Structures
4 5 6 Electricity Mechanical Calculators Telephone Vaccination, Antiseptics, Anesthetics Cities in Rugged/Desert Terrain, Crude Terraform
5 6 6 Petrochemicals, Internal combustion Electric Calculators Radio, Radar Mass Vaccination, X-Ray Sealed/Conditioned Cities
6 6 7 Nuclear Fission Electronic Computers (Large Model/1 bis) Television / Advanced Audio Recording Virus, Crude Prosthetics Skyscrapers, Weather Predict, Underground Cities
7 7 7 Solar energy, early Fuel Cells Desktop Computers, Expert systems, Model/2 Early Satellite, Video recording Organ Transplant, Slow Drugs Cities in Jungle Terrain
8 8 8 Geothermal Massive Parallel / Low Data, Model/2bis Fibre optics Artificial Organs, Metabolics Orbital Settlements, Early Weather Control
9 9 9 Early Fusion, Improved Batteries Non-Volatile / High Data, Vocal I/O, Model/3 Video Telephone, Flat Screen Limb Regeneration, Cryogenics, Fast Drugs Arcologies, Orbital Cities
10 9 10 Fusion Plants 2KL Minimum Early Synaptics, voice transcription, Model/4 Holovision, Text Transcription Antiviral Vaccines, Cancer Cure, Growth Quickining Under-Sea/Under Ice Cities
11 9 10 Fusion Plants 1KL Minimum Synaptic Learning Processors, Hand Computers, Model/5 Personal Global Communications Nerve Refusion, Artificial Eyes Gravitic Structure Support
12 10 11 Fusion Plants 250L Minimum, Advanced Fuel Cells Low Autonomous Robots, Model/6 Real-time Multilingual Translators Broad Spectrum Anti-toxins, Enhanced Prosthetics Major Terraforming, Advanced Weather Control
13 10 11 Fusion output 3Kw per L, Miniature Super-Batteries Holocrystal Storage, High Autonomous Robots, Model/7 Holovideo Recorders Cloning of Replacement Parts, Reanimation Non-mobile Gravitic Cities
14 11 12 Fusion Plants 100L Minimum Computer/Brain Implants, Model/8 Early Meson Communicators Genetic Engineering, Memory Erasure Mobile Gravitic Cities
15 12 12 Fusion output 6Kw per L Pseudo-Reality Computers, Pseudo Robots, Model/9 Meson Communicators, Pseudo Reality Communications Anagathics, Advanced Pseudobio Prosthetics Complex Terraforming Possible
16 13 13 Fusion output 7Kw per L, 80L Minimum Low Artificial Intelligence, Robots in all Facets Personal Meson Communicators, Personal Holovideo Brain Transplants, Crude Memory Transfer Global Terraforming, Hostile Worlds
17 13 - Early Antimatter Plants High Artificial Intelligence, Self-Aware Robots Pocket Meson Communications Selective Memory Erasure, Intelligent Anitbodies Total Terraforming to 800Km worlds
18 - - Antimatter 1Mw/L, 750L Fuel Pod Minimum Robots become Society's Basic Workforce Partial Memory Transfer Total Terraforming to 4000Km worlds
19 - - Antimatter 2.5Mw/L, 200L Fuel Pod Minimum Non-Cryogenic Suspension, Advanced Bioengineering Total Terraforming
20 - - Antimatter 15Mw/L, 40L Fuel Pod Minimum Matter Transport Eliminates Global Communication Barriers Total Memory Transfer Mobile Worlds (Sublight)
21 - - Antimatter 50Mw/L, 5L Fuel Pod Minimum Matter Transport Eliminates Intra-System Barriers Early Total Rejuvenation Mobile Worlds (Jump Space) & Rosettes
23 - - Dyson Spheres (with many Capsules)
25 - - Ability to create Ringworlds, access pocket universe
27 - - Rigid Dyson Spheres
35 Create Pocket Universe

Transportation Technology

Transportation Tech Comparison
TTL G3TL G4TL Land Water Air Space
0 1-3 0 Foot - Animals Raft / Canoe - -
1 4 1-3 Wheel - Carts/Chariots Rowed Galleys, Crude Sailing Vessels - -
2 5 4 Advanced Wheel - Moveable Axle, Replaceable Rims Early Multi-Mast Sailing, Crude Navigation - -
3 5 5 Extensive Road - High-Speed Coach Multi-Mast Sailing, Navigation Hot Air Balloons -
4 5 6 Trains Ironclads, Steamships Dirigibles, Early Gliders -
5 6 6 Ground Cars, Tracked Vehicles Personal Self-Propelled Boats, Steel hulls, Early Submersibles Airplanes, Seaplanes Early Rockets (unmanned)
6 6 7 Amphibian Vehicles, ATVsAFVs Submersibles, Scuba, Amphibian Vehicles Early Jet, Helicopters Early Manned Rockets, Unmanned Rockets
7 7 7 Hovercraft, High-Speed Trains Hydrofoils, Hovercraft Supersonic Jet, Hang Gliders Deep Space Probes (Unmanned), Maneuver-1/2 (non-gravitic)
8 8 8 Triphibian Vehicles Triphibian Vehicles, Early Artificial Gills Triphibian Vehicles, Hypersonic Jet Space Shuttles, Space Stations, Maneuver-3-5 (non-grav)
9 9 9 Early Grav Vehicles, Ultra High-Speed Trains Early Grav Vehicles, Artificial Gills Early Grav Vehicles, Rocket Assist Suborbital Jump-1 possible, Sublight Stellar
10 9 10 Grav Vehicles UH Grav Modules Gravitic Maneuver

[1], Jump-1 certain

11 9 10 Personal G-Tubes, HV Grav Modules Jump-2, Thruster Technology[1]
12 10 11 Personal Grav Belts, LT Grav Modules Jump-3
13 10 11 Grav Vehicles Merge with Orbital Spacecraft, Jump-4
14 11 12 Jump-5
15 12 12 Jump-6
16 13 - Raw Material Only Short Range Matter Transport
17 13 - Inanimate Only Short Range Matter Transport
18 - - Self-Aware Starships, living being portal based Matter Transport
21 - - Multi Parsec Range Starship-Sized Matter Transport Portals

Military Technology

Military Tech Comparison
- - - Personal Heavy
TL G3TL G4TL Weapons Armour Weapons Armour
0 1-3 0 Club, Spear Fur - -
1 4 1-3 Early Weapons (Bow, Sword) Jack Armour Catapult Wood
2 5 4 Early Guns Small Cannons
3 5 5 Rifled Weapons Cannons
4 5 6 Cartridge Mesh Armour Howitzers, Gatling gun Soft Steel
5 6 6 Explosive Grenade, Shotgun Filter Mask Mortars
6 6 7 Automatic (SMG) Nuclear Weapons, Missiles Hard Steel
7 7 7 Grenade Launchers Cloth Armour, Flack Jacket Beam Lasers Composite Laminate
8 8 8 RAM Grenade Launchers, Early Laser Carbine Particle Accelerators, Target Desginated Missiles
9 9 9 Laser Weapons Ablative Armour Light Weight Composite Laminate
10 9 10 Advanced Combat Rifle Reflec, Combat Environment Suit Plasma Guns, Repulsors Crystaliron
11 9 10 Combat Armour Meson Guns
12 10 11 PGMP-12, Gauss Rifle Fusion Guns Superdense Armour, Nuclear Dampers
13 10 11 PGMP-13, X-Ray Lasers Battle Dress X-Ray Lasers
14 11 12 FGMP-14 Bonded Superdense
15 12 12 FGMP-15 Early Black Globes
16 13 13 FGMP-16, Plasma Rifle, Neural Gun Neural Shield Tractor Beam Black Globes
17 13 - Fusion Rifle, Plama Pistol Disintegrators, Antimatter Warheads Coherent Superdense
18 - - Disintegrator Rifle, Fusion Pistol Personal Damper Long Range Disintegrator/Tractor Beam
19 - - Disintegrator Pistol Proton Screen, Plastic Metal Armour
20 - - Relativity Beam White Globes, Proton Beam
21 - - Relativity Rifle Personal White Globe Jump Projector Jump Damper

Non-Canon Technologies

News Media and Information Dissemination Technology

History & Background (Dossier)

Technology is the distinguishing feature of advanced civilizations. It underlies what being a sophont is.

Technology Comparison Chart

The Scout Service is responsible for categorizing the technological ability of a society. They rate this ability by the assigning of Tech Levels.

References & Contributors (Sources)

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  1. 1.0 1.1 In GURPS Traveller: Interstellar Wars, this module appears in TL8.
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