Difference between revisions of "Tech Level Comparison Chart"

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All of the Imperiums have recognized the importance of [[technology]] and, in relationship to this, have developed a comprehensive system of classifying [[technology]].  
+
[[File: Technical Data.jpg|right]]
----
+
The [[Tech Level Comparison Chart]] was developed by the IISS, based upon research dating back to the earliest [[First Imperium]] publications. This has recognized the importance of [[technology]] and developing a comprehensive system of classifying [[technology]].
Please refer to the following [[AAB]] library articles for related information:
 
* [[Technology]]
 
** Technological Research
 
*** [[Ancients Foundation]]
 
*** [[Biotechnology]]
 
*** [[Imperial Research Station]]
 
*** [[Technology Incubator]]
 
** Technological Systemics
 
*** [[Technology Level]]
 
*** [[Tech Level Comparison Chart]]
 
*** [[Three Prime Technologies]]
 
*** [[Universal Technological Profile]]
 
----
 
  
== History & Background (Dossier) ==
+
== Area Technology Levels ==
[[Technology]] is the distinguishing feature of advanced [[civilization]]s. It underlies what being a [[sophont]] is.
+
The default [[Technology Level]] scale describes a general advancement of technology. However, few cultures follow the exact pattern of technical achievement in theoretical science implied by the standard TL system. {{Page cite|name=First In|version=GURPS Traveller|page=108}} The Technological Profile divides the Technology Level into several areas (known as Area Tech Level or ATL), each assigned an individual level index.  
  
=== Technology Comparison Chart ===
+
The Comparison tables divide the general technology level into four broad areas, which are then further divided into related technologies. While the system presented here is widely used in the Imperium, it is by no means universal. There are several alternative profile systems in use.  
The [[Imperial Interstellar Scout Service|Scout Service]] is responsible for categorizing the technological ability of a [[society]]. They rate this ability by the assigning of [[Tech Level]]s.
 
  
== Description (Specifications) ==
+
=== Theoretical Technology ===
'''Technology Comparison Tables:''' These Tech Level ratings are described in the three tables below.
+
The Theoretical technologies underlie all the other advancements. In the condensed form, the Technology Level combines the knowledge of the workings of the physical universe with the ability to use that knowledge to produce valuable goods and services. Within the technological profiles, these two items have been split into separate items.  
The TL's cover three different systems:
 
* TL or TTL: Traveller Technology Level = For [[Classic Traveller]] and most successors.  
 
* G3TL: GURPS 3rd Edition Technology Level.
 
* G4TL: GURPS 4th Edition Technology Level.  
 
  
=== Quality of Life Technology ===
+
Where the theoretical technologies exceed the base TL of the other areas of technology, there have been breakthroughs in understanding which have not yet been produced in changes to society.
{|cellspacing="0" cellpadding="2" border="1" style="text-align:center"
+
 
 +
; Physical Science
 +
: The fundamental theoretical understanding of the physical universe. Covers the areas of physics and chemistry.
 +
; Material Science / Manufacturing
 +
: The technology of material processing and manufacturing. The processes required to take raw materials and process them into functional and usable goods.
 +
; Biological Science
 +
: The theoretical workings of biology and life forms.
 +
; Cultural Science
 +
: The workings of how a society is organized and works together to produce and use tools. Include education of the next generation of workers to extend and expand technology.
 +
 
 +
{| class="wikitable" style="width: 95%;text-align: center;margin: auto"
 +
|-
 +
! colspan="5" | Theoretical Technologies
 +
|-
 +
! TL
 +
! Physical Science
 +
! Material Science
 +
! Biological Science
 +
! Cultural Science
 +
|-
 +
! 0
 +
| Animistic explanations
 +
| Found materials: Stone, wood, grasses, bone, fur
 +
| Useful animals are domesticated
 +
| Tribal gatherings, Barter
 +
|-
 +
! 1
 +
| Engineering by estimates, Astronomy
 +
| Metalworking, quarried stone, glass,  cement, concrete
 +
| Selective breeding
 +
| Kingdoms, Written Law, Universal religions
 +
|-
 +
! 2
 +
| Telescopes, Navigation
 +
| Hard steel
 +
| Understanding of Anatomy, microorganism
 +
| Cities, Nations, Widespread literacy
 +
|-
 +
! 3
 +
| Laws of motion, engineering by math
 +
| Steel as a structural material
 +
| Theory of evolution, germ theory of disease
 +
| Democracies
 +
|-
 +
! 4
 +
|
 +
| Aluminum, Skyscrapers, armored vehicles
 +
| Medical theories are further advanced
 +
|
 +
|-
 +
! 5
 +
| First estimates of Quantum mechanics and relativity
 +
| Plastics and other synthetic materials
 +
| Biochemistry, discovery of viruses
 +
| Dictatorships
 +
|-
 +
! 6
 +
| Theory of Electronics
 +
| Fiberglass, Titanium
 +
|
 +
| Superpowers, global nation states
 +
|-
 +
! 7
 +
| Classification of quantum mechanics
 +
| Composite and advanced ceramics
 +
| Discovery of DNA, Genome mapping, Artificial Organs
 +
|
 +
|-
 +
! 8
 +
| Grand Unified theory for gravity control, Photonics
 +
| Micro-level manufacturing, advanced composites
 +
| Gene therapy, Systems ecology
 +
|
 +
|-
 +
! 9
 +
| Detailed gravity manipulation, Jump space described
 +
| [[Crystaliron]], industrial composite metals, Fluidics
 +
| Introduction of [[Cybertechnology]]
 +
|
 +
|-
 +
! 10
 +
|
 +
|
 +
|
 +
| Non-geographic communities
 +
|-
 +
! 11
 +
|
 +
| Magnetics
 +
| Computer implantation
 +
|
 +
|-
 +
! 12
 +
| Unified theory to manipulate solid and weak forces
 +
| Superdense materials
 +
| Nanosurgery, brain implants
 +
|-
 +
! 13
 +
| Completed theory of biologics
 +
|
 +
| First detailed theory of aging
 +
| Widespread robotic workforce
 +
|-
 +
! 14
 +
| Creation of gravity fields at a distance
 +
| Industrial Nanotechnology, [[Bonded Superdense]]
 +
| Theory of memory, Geneering, Personality Transfers
 +
|
 +
|-
 +
! 15
 +
| Unifying theory for normal and jump spaces
 +
|
 +
| Full understanding of immune systems and aging
 +
|
 +
|-
 +
! 16
 +
| Discovery of Hop space
 +
| Collapsed Crystalline
 +
|
 +
| Artificial persons
 +
|-
 +
! 17
 +
|
 +
| [[Coherent Superdense]]
 +
|
 +
|
 +
|-
 +
! 18
 +
|
 +
| Enhanced Coherent Superdense
 +
|
 +
|
 
|-
 
|-
|+'''Quality of life Tech Comparison'''
+
! 19
|'''TTL'''
+
| Discovery of Skip Space
|'''G3TL'''
+
|
|'''G4TL'''
+
|
!Energy
+
|
!Computers/Robotics
 
!Communications
 
!Medical
 
!Environment
 
 
|-
 
|-
!0
+
! 20
!1-3
+
|
!0
+
|
|Muscles
+
|
|Fingers and sticks
 
|Runners
 
|Mystics/Herbology
 
|Natural (Caves, Huts)
 
 
|-
 
|-
!1
+
! 21
!1-4
+
|
!1-3
+
|
|Water (GTL 2)
+
|
|Abacus / Geometry (GTL 2), Trigonometry (GTL 2)
+
| Deconstruction of Cities
|Long Distance Signaling
+
|}
|Diagnosis
+
 
|Settlements, Towns (Irrigation) - GTL 1
+
=== Quality of Life Technology ===
 +
Quality of Life technologies are essential to the world's quality of life. These are the basics of technology building on the Theoretical technologies.
 +
; Energy
 +
: Energy technologies are the ability to produce, store, and make use of energy for all purposes.
 +
; Information
 +
: Technology involving information processing, including computer technologies and robotics
 +
; Communications
 +
: Technologies involving communications processing, including gathering, storing, and disseminating information.
 +
; Medicine / Life sciences
 +
: Technology involving the care and healing of living things, applied biological sciences, and genetics.
 +
; Environment
 +
: Technology involving the maintenance of ecosystems. This includes the ability to avoid damaging the environment, reconstruct damaged ecosystems, and [[Terraforming]] planets.
 +
 
 +
{| class="wikitable" style="width: 95%;text-align: center;margin: auto"
 
|-
 
|-
!2
+
!colspan="6"| Quality of life Technologies
!4
 
!4
 
|Wind (GTL 2), Clockwork
 
|[[Wikipedia:Algebra|Algebra]] - GTL4 3
 
|[[Wikipedia:Printing press|Printing press]]
 
|Internal Anatomy
 
|Cities (Canals, Roads) - GTL 1-2
 
 
|-
 
|-
!3
+
! TL
!5
+
! Energy
!5
+
! Information
|Coal / Steam
+
! Communications
|[[Wikipedia:Calculus|Calculus]]
+
! Medicine / Life sciences
|[[Wikipedia:Telegraph|Telegraph]], Audio Recording
+
! Environment
|[[Wikipedia:Surgery|Surgery]]
 
|[[Wikipedia:Cement| Cement Structures]]
 
 
|-
 
|-
!4
+
! 0
!5
+
| Muscles, Domestic Animals
!5
+
| Memorization
|[[Wikipedia:Electricity|Electricity]] (DC GTL5; AC GTL6)
+
| Spoken Word
|Mechanical Calculators
+
| Mystics/Herbology
|[[Wikipedia:Telephone|Telephone]] (GTL6)
+
| Simple Structures, Primitive Agriculture
|[[Wikipedia:Vaccination|Vaccination]], [[Wikipedia:Antiseptics|Antiseptics]], [[Wikipedia:Anesthetics|Anesthetics]]
 
|Cities in Rugged/Desert Terrain, Crude Terraform
 
 
|-
 
|-
!5
+
! 1
!6
+
| Water wheels, Wood and Charcoal, Windmills
!6
+
| [[Abacus]]
|[[Wikipedia:Petrochemicals|Petrochemicals]], [[Wikipedia:Internal combustion|Internal combustion]]
+
| Writing, Paper
|Electric Calculators
+
| Basic Diagnosis
|[[Wikipedia:Radio|Radio]], [[Wikipedia:Radar|Radar]]
+
| Settlements, Cities, Irrigation, Canals
|Mass Vaccination, [[Wikipedia:X-Ray|X-Ray]]
 
|Sealed/Conditioned Cities
 
 
|-
 
|-
!6
+
! 2
!6-7
+
| Clockworks
!6-7
+
| Advanced Mathematics
|[[Wikipedia:Nuclear Fission|Nuclear Fission]]
+
| Printing presses
|Electronic Computers (Large Model/1 bis)
+
| Internal Anatomy
|[[Wikipedia:Television|Television]] / Advanced Audio Recording
+
| Advanced Agriculture
|Virus, Crude [[Wikipedia::Prosthetics|Prosthetics]]
 
|[[Wikipedia:Skyscrapers|Skyscrapers]], [[wikipedia:Weather_forecasting|Weather Predict]], Underground Cities
 
 
|-
 
|-
!7
+
! 3
!7
+
| Steam Engines, primitive batteries
!7
+
|
|[[Photovoltaic_cell|Solar energy]], early [[Fuel Cells]]
+
| Photography, Telegraphy
|Desktop Computers, [[Wikipedia:Expert systems|Expert systems]], Model/2
+
| Crude Surgery
|Early Satellite, [[Wikipedia:Video recording|Video recording]]
+
| [[Wikipedia:Cement|Cement Structures]]  
|Organ Transplant, [[Slow Drug]]s
 
|Cities in Jungle Terrain
 
 
|-
 
|-
!8
+
! 4
!7-8
+
| Electricity
!7-8
+
| Mechanical Calculators
|[[Wikipedia:Geothermal|Geothermal]] (GTL 6)
+
| Motion Pictures, Telephone
|Massive Parallel / Low Data, Model/2bis
+
| Antiseptics, Anesthetics, Vaccination
|[[Wikipedia:Fibre optics|Fibre optics]] (GTL 7)
+
| Skyscrapers
|Artificial Organs, [[Metabolics]]
 
|Orbital Settlements, Early Weather Control
 
 
|-
 
|-
!9
+
! 5
!8-9
+
| Petrochemicals, Steam Turbine, Electrical grid
!8-9
+
| Electric Calculators
|Early [[wikipedia:Fusion_power|Fusion]], Improved Batteries
+
| Radio Broadcasting, Audio Recording
|Non-Volatile / High Data, Vocal I/O, Model/3
+
| Internal Imaging, Crude Prosthetic
|[[Video Telephone]] (GTL 7), Flat Screen (GTL 7)
+
| Sealed/Conditioned Cities
|Limb Regeneration, [[Cryogenics]], [[Fast Drug]]s
 
|[[Arcology|Arcologies]], Orbital Cities
 
 
|-
 
|-
!10
+
! 6
!9
+
| [[Wikipedia:Nuclear power|Nuclear Fission]]
!8-10
+
| [[Electronics|Electronic]] Computers
|[[Fusion Plant]]s 2KL Minimum
+
| Television, Video Recording
|Early [[Synaptics]], voice transcription (GTL 8), Model/4
+
| Reconstructive Surgery
|[[Holovision]], Text Transcription
+
| [[wikipedia:Weather_forecasting|Weather Prediction]], Underground Cities
|Antiviral [[Vaccines]] (GTL 6), Cancer Cure, [[Growth Quickining]]
 
|Under-Sea/Under Ice Cities
 
 
|-
 
|-
!11
+
! 7
!9
+
| Geothermal, Solar, Primitive Fuel Cells, [[Radiothermal Portable Generator|Radiothermal generators]]
!8-10
+
| Desktop Computers, Expert systems
|Fusion Plants 1KL Minimum
+
| Computing Networks, Satellite communications
|Synaptic Learning Processors, [[Hand_Computer|Hand Computers]], Model/5
+
| Organ Transplants, Slow Drug
|[[Personal Global Communications]]
+
| Early orbital stations
|[[Wikipedia: Neuroregeneration | Nerve Refusion]], Artificial Eyes
 
|[[Gravity control technology|Gravitic]] Structure Support (GTL ^)
 
 
|-
 
|-
!12
+
! 8
!10
+
| MHD Turbine, Superconductors,
!8-10
+
| Voice Transcription, Massive Parallel computers, Low Data Robots
|Fusion Plants 250L Minimum, Advanced [[Fuel Cells]]
+
| Hand Computer, Ubiquitous networking, Fiber optic communications
|[[Low Autonomous Robots]], Model/6
+
| Full functioning prosthetics, Artificial Organs, [[Metabolics]]
|Real-time Multilingual [[Translator]]s
+
| Orbital Settlements, Early Weather Control
|Broad Spectrum Anti-toxins, Enhanced Prosthetics
 
|Major Terraforming, Advanced Weather Control
 
 
|-
 
|-
!13
+
! 9
!10
+
| Early Fusion
!8-10
+
| Non-volatile data storage, High Data robots, Voice command
|Fusion output 3Kw per L, Miniature Super-Batteries
+
| [[Holovideo]] recording and transmission
|[[Holocrystal]] Storage, [[High Autonomous Robots]], Model/7
+
| [[Low Berth|Cyrogenics suspension]], Limb Regeneration
|Holovideo Recorders
+
| [[Arcology|Arcologies]], Orbital Cities
|Cloning of Replacement Parts, [[Reanimation]]
 
|Non-mobile [[Gravity control technology|Gravitic]] Cities
 
 
|-
 
|-
!14
+
! 10
!11
+
| Practical [[Fusion Plant|Fusion]]
!8-10
+
| Early Synaptic processors
|Fusion Plants 100L Minimum
+
|  
|Computer/Brain Implants, Model/8
+
| Anti-Virals, [[Metabolic Chamber|Growth Quickening]], enhanced prosthetics
|Early [[Meson Communicator]]s
+
| Practical weather control, Artificial Gravity, Under sea cities
|Genetic Engineering, Memory Erasure
 
|Mobile [[Gravity control technology|Gravitic]] Cities
 
 
|-
 
|-
!15
+
! 11
!12
+
| [[Fusion+]]
!8-10
+
| Synaptic Learning Processors
|Fusion output 6Kw per L
+
|
|[[Pseudo-Reality Computers]], Pseudo Robots, Model/9
+
| Nerve Refusion, Direct computer implantation
|[[Meson Communicator]]s, [[Pseudo Reality Communications]]
+
| [[Gravity control technology|Gravitic]] Structure Support
|[[Anagathics]], Advanced Pseudobio Prosthetics
 
|Complex Terraforming Possible
 
 
|-
 
|-
!16
+
! 12
!13
+
| Advanced Fuel Cells
!10
+
| Low Autonomous Robots, [[Positronic Brain]]
|Fusion output 7Kw per L, 80L Minimum
+
| Real-time Multilingual Translators
|Low [[Artificial Intelligence]], Robots in all Facets
+
| Anti-geriatrics, Broad Spectrum Anti-toxins, Personality Recording
|Personal [[Meson Communicator]]s, Personal [[Holovideo]]
+
| Major Terraforming, Advanced Weather Control
|Brain Transplants, Crude Memory Transfer
 
|Global Terraforming, Hostile Worlds
 
 
|-
 
|-
!17
+
! 13
!10-13
+
|
!10^
+
| High Autonomous Robots, Holographic storage
|Early [[Antimatter]] Plants
+
|  
|High [[Artificial Intelligence]], [[Self-Aware Robots]]
+
| Effective Cloning, [[Wafer Technology]]  
|colspan="1" rowspan="3"|Pocket Meson Communications
+
|
|[[Selective Memory Erasure]], [[Intelligent Anitbodies]]
 
|[[Total Terraforming]] to 800Km worlds
 
 
|-
 
|-
!18
+
! 14
!10-13
+
| Exotic Collectors
!10^
+
| Augmented Reality
|[[Antimatter]] 1Mw/L, 750L Fuel Pod Minimum
+
|
|rowspan="4"|Robots become Society's Basic Workforce
+
| [[Genetic Engineering]], Memory erasure, Temporary [[Personality Recording|Personality]] Transfer
|Partial [[Memory Transfer]]
+
| Ecopoiesis
|[[Total Terraforming]] to 4000Km worlds
 
 
|-
 
|-
!19
+
! 15
!10-13
+
|
! -
+
| Pseudo-Reality Computers,
|[[Antimatter]] 2.5Mw/L, 200L Fuel Pod Minimum
+
| [[Meson Communicator]]s, [[Pseudo-Reality Communication]]s
|Non-Cryogenic Suspension, Advanced Bioengineering
+
| [[Anagathics]]
|[[Total Terraforming]]
+
| Complex Terraforming
 
|-
 
|-
!20
+
! 16
!10-13
+
|
!10^
+
| Low Artificial Intelligence robots
|[[Antimatter]] 15Mw/L, 40L Fuel Pod Minimum
+
|
|[[Matter Transport]] Eliminates Global Communication Barriers (G4TL^)
+
| Brain Transplants
|Total [[Memory Transfer]]
+
| Global Terraforming
|Mobile Worlds (Sublight)
 
 
|-
 
|-
!21
+
! 17
!13-14
+
| Early [[Antimatter]] Plants
! ^
+
| High Artificial Intelligence, Self-Aware Robots
|[[Antimatter]] 50Mw/L, 5L Fuel Pod Minimum
+
|
|[[Matter Transport]] Eliminates Intra-System Barriers
+
| Intelligent Antibodies, Permanent Personality Transfer
|Early Total [[Rejuvenation]]
+
|
|Mobile Worlds ([[Jump Space]]) & [[Rosette]]s
 
 
|-
 
|-
!23
+
! 18
!14
+
|
!11
+
| Robots become Society's Basic Workforce
|colspan="5"|"Classic" [[Wikipedia:Dyson Sphere|Dyson Spheres]] (with many Capsules)
+
|
 +
|
 +
|
 
|-
 
|-
!25
+
! 19
!14
+
|
!12^
+
|
|colspan="5"|Ability to create [[Wikipedia:Ringworld|Ringworlds]], access pocket universe (G4TL6^)
+
|
 +
| Non-cryogenic suspension, Advanced Bio-engineering
 +
| [[Total Terraforming]]
 
|-
 
|-
!27
+
! 20
!14
+
|
!12^
+
|
|colspan="5"|Rigid [[Wikipedia:Dyson Sphere|Dyson Spheres]]
+
|
 +
|
 +
|  
 
|-
 
|-
!35
+
! 21
!15-16
+
|
!12^
+
|
|colspan="5"|Create [http://traveller.wikia.com/wiki/Matter_Transport/secret Pocket Universe]
+
|
 +
| Early Total [[Rejuvenation]]
 +
|
 
|}
 
|}
* TL-35 appears in early [[Traveller]] products. [[T5]] caps the system at TL-33.
 
  
 
=== Transportation Technology ===
 
=== Transportation Technology ===
{|cellspacing="0" cellpadding="2" border="1" style="text-align:center"
+
Technologies for moving goods and people, including the design of vehicles and other transport systems.
|+'''Transportation Tech Comparison'''
+
; Land Transportation
|'''TTL'''
+
: Motive transportation on the Ground, including wheeled and tracked vehicles, walkers of all types, and sleds.
|'''G3TL'''
+
; Water
|'''G4TL'''
+
: Motive transportation on water, including rafts, boats, and submarines.
!Land
+
; Air
!Water
+
: Motive transportation through the air, including planes, helicopters, balloons, and [[Gravity Control Technology|Grav]] craft.
!Air
+
; Space
!Space
+
: Motive transportation through the depths of space.
 +
 
 +
{| class="wikitable" style="width: 95%;text-align: center;margin: auto"
 +
|-
 +
!colspan="6"| '''Transportation Tech Comparison'''
 +
|-
 +
! TL
 +
! Land
 +
! Water
 +
! Air
 +
! Space
 
|-
 
|-
!0
 
!1-3
 
 
!0
 
!0
 
|Foot - Animals
 
|Foot - Animals
Line 276: Line 369:
 
|-
 
|-
 
!1
 
!1
!1-3
+
|Wheel - Carts/Chariots
!1-3
+
|Rowed [[Wikipedia:Galley|Galleys]], Small Sailing Vessels
|Wheel - Carts/Chariots (GTL 1)
 
|Rowed [[Wikipedia:Galley|Galleys]], Crude Sailing Vessels
 
 
| -
 
| -
 
| -
 
| -
 
|-
 
|-
 
!2
 
!2
!4
+
|Advanced Wheels, Stagecoachs
!4
+
|Multi-Mast Sailing, Oceangoing sailing ships, Crude Navigation
|Advanced Wheel - Moveable Axle, Replaceable Rims
+
| Experimental Kites
|Early Multi-Mast Sailing (GTL 2), Oceangoing sailing ships (GTL 3), Crude Navigation (GTL 2), Stagecoachs
 
| -
 
 
| -
 
| -
 
|-
 
|-
 
!3
 
!3
!5
+
|Extensive Roads, Trains, Railroads
!5
+
|[[Wikipedia:Steamship|Steamships]], Navigation
|Extensive Road  (GTL 2) - High-Speed Coach
 
|Multi-Mast Sailing (GTL 4), Navigation (GTL 4)
 
 
|Manned [[Hot Air Balloon]]s
 
|Manned [[Hot Air Balloon]]s
 
| -
 
| -
 
|-
 
|-
 
!4
 
!4
!5
+
| Self-propelled vehicles
!5
+
|[[Wikipedia:Ironclad|Ironclads]], World wide navigation
|[[Wikipedia:Train|Trains]]
+
|[[Wikipedia:Dirigible|Dirigibles]], Early [[Wikipedia:Glider|Gliders]]
|[[Wikipedia:Ironclad|Ironclads]], [[Wikipedia:Steamship|Steamships]]
 
|[[Wikipedia:Dirigible|Dirigibles]] (GTL 6), Early [[Wikipedia:Glider|Gliders]]
 
 
| -
 
| -
 
|-
 
|-
 
!5
 
!5
!6
 
!6
 
 
|Ground Cars, Tracked Vehicles
 
|Ground Cars, Tracked Vehicles
 
|Personal Self-Propelled Boats, Steel hulls, Early [[Wikipedia:Submersible|Submersibles]]
 
|Personal Self-Propelled Boats, Steel hulls, Early [[Wikipedia:Submersible|Submersibles]]
 
|[[Wikipedia:Airplane|Airplanes]], [[Wikipedia:Seaplane|Seaplanes]]
 
|[[Wikipedia:Airplane|Airplanes]], [[Wikipedia:Seaplane|Seaplanes]]
|Early [[Wikipedia:Rocket|Rockets]] (unmanned)
+
|Unmanned [[Wikipedia:Rocket|Rockets]], Satellites
 
|-
 
|-
!6
 
!6
 
 
!6
 
!6
 
|Amphibian Vehicles, [[ATV]]s, [[AFV]]s
 
|Amphibian Vehicles, [[ATV]]s, [[AFV]]s
 
|Submersibles, [[Wikipedia:Scuba|Scuba]], Amphibian Vehicles
 
|Submersibles, [[Wikipedia:Scuba|Scuba]], Amphibian Vehicles
 
|Early Jet, [[Wikipedia:Helicopter|Helicopters]]
 
|Early Jet, [[Wikipedia:Helicopter|Helicopters]]
|Early Manned [[Wikipedia:Rocket|Rockets]] (GTL 7), [[Unmanned Rocket]]s
+
|Orbit capable [[Wikipedia:Rocket|Rockets]]
 
|-
 
|-
!7
 
!7
 
 
!7
 
!7
 
|[[Wikipedia:Hovercraft|Hovercraft]], [[High-Speed Train]]s
 
|[[Wikipedia:Hovercraft|Hovercraft]], [[High-Speed Train]]s
 
|[[Wikipedia:Hydrofoil|Hydrofoils]], Hovercraft
 
|[[Wikipedia:Hydrofoil|Hydrofoils]], Hovercraft
 
|[[Wikipedia:Supersonic|Supersonic]] Jet, [[Hang Glider]]s
 
|[[Wikipedia:Supersonic|Supersonic]] Jet, [[Hang Glider]]s
|Deep Space Probes (Unmanned), [[Maneuver]]-1/2 (non-gravitic)
+
| Unmanned Space Probes, Gravitic Drive 1,2,3,4
 
|-
 
|-
!8
 
!8
 
 
!8
 
!8
 
|Triphibian Vehicles
 
|Triphibian Vehicles
 
|Triphibian Vehicles, Early [[Artificial Gill]]s
 
|Triphibian Vehicles, Early [[Artificial Gill]]s
 
|Triphibian Vehicles, [[Hypersonic Jet]]
 
|Triphibian Vehicles, [[Hypersonic Jet]]
|[[Space Shuttles]], [[Space Stations]], [[Maneuver]]-3-5 (non-grav)
+
| Orbital shuttles, [[Space Stations]], Gravitic drive-4, Maneuver Drive-1
 
|-
 
|-
 
!9
 
!9
!9
 
!9^
 
 
|Early [[Gravity control technology|Grav Vehicles]], Ultra High-Speed Trains
 
|Early [[Gravity control technology|Grav Vehicles]], Ultra High-Speed Trains
 
|Early [[Gravity control technology|Grav Vehicles]], [[Artificial Gill]]s
 
|Early [[Gravity control technology|Grav Vehicles]], [[Artificial Gill]]s
 
|Early [[Gravity control technology|Grav Vehicles]], Rocket Assist Suborbital
 
|Early [[Gravity control technology|Grav Vehicles]], Rocket Assist Suborbital
|[[Jump Drive|Jump-1]] possible (GT4 ^), Sublight Stellar
+
|[[Jump Drive|Jump-1]] possible, Sublight Stellar - [[NAFAL Drive]], [[Maneuver Drive]]
 
|-
 
|-
 
!10
 
!10
!9
 
!9^
 
 
|align="Center" colspan="2"|[[Gravity control technology|Grav Vehicles]]
 
|align="Center" colspan="2"|[[Gravity control technology|Grav Vehicles]]
 
|[[Gravity control technology|UH Grav Modules]]
 
|[[Gravity control technology|UH Grav Modules]]
 
|[[Gravity control technology|Gravitic Maneuver]]
 
|[[Gravity control technology|Gravitic Maneuver]]
<ref name=TIW>In GURPS Traveller: Interstellar Wars, this module appears in TL8.</ref>, [[Jump Drive|Jump-1]] certain (GT4 ^)
+
<ref name=TIW>In GURPS Traveller: Interstellar Wars, this module appears in [[TL-8]].</ref>, [[Jump Drive|Jump-1]] certain
 
|-
 
|-
 
!11
 
!11
!9
 
!9-10^
 
 
|align="Center" colspan="3"|Personal G-Tubes, [[Gravity control technology|HV Grav Modules]]
 
|align="Center" colspan="3"|Personal G-Tubes, [[Gravity control technology|HV Grav Modules]]
|Jump-2 (GT4 ^), [[Maneuver|Thruster ]]Technology<ref name=TIW/>
+
|[[Jump Drive]]-2, [[T-Drive|Thruster]]Technology<ref name=TIW/>
 
|-
 
|-
 
!12
 
!12
!10
+
|align="Center" colspan="3"|Personal [[Grav Belt]]s, [[Gravity control technology|LT Grav Modules]]  
!^
+
| Jump-3
|align="Center" colspan="3"|Personal [[Grav Belt]]s (GT4 ^), [[Gravity control technology|LT Grav Modules]] (GT4 ^)
 
|Jump-3 (GT4 ^)
 
 
|-
 
|-
 
!13
 
!13
!10
+
|align="Center" colspan="3"|[[Gravity control technology|Grav Vehicles]] Merge with Orbital Spacecraft
!^
+
| Jump-4  
|align="Center" colspan="4"|[[Gravity control technology|Grav Vehicles]] Merge with Orbital Spacecraft (GT4 ^), Jump-4 (GT4 ^)
 
 
|-
 
|-
 
!14
 
!14
!11
+
|align="center" colspan="3"|Grav Mobile cities
!^
+
|Jump-5
|align="Center" colspan="4"|Jump-5 (GT4 ^)
 
 
|-
 
|-
 
!15
 
!15
!12
+
|align="center" colspan="4"|Jump-6  
!^
 
|align="Center" colspan="4"|Jump-6 (GT4 ^)
 
 
|-
 
|-
 
!16
 
!16
!13
+
|align="Center" colspan="4"|Raw Material Only Short Range [[Matter Transport]]  
! ^
 
|align="Center" colspan="4"|Raw Material Only Short Range [[Matter Transport]] (GT4 ^)
 
 
|-
 
|-
 
!17
 
!17
!13
+
|align="Center" colspan="4"|Inanimate Only Short Range [[Matter Transport]]  
!^
 
|align="Center" colspan="4"|Inanimate Only Short Range [[Matter Transport]] (GT4 ^)
 
 
|-
 
|-
 
!18
 
!18
! -
+
|align="Center" colspan="4"|Self-Aware Starships, living being portal based [[Matter Transport]]  
! ^
+
|-
|align="Center" colspan="4"|Self-Aware Starships, living being portal based [[Matter Transport]] (GT4 ^)
+
!19
 +
|-
 +
!20
 +
| colspan=3 | -
 +
| Mobile Planets
 
|-
 
|-
 
!21
 
!21
! -
+
|align="Center" colspan="3"|Multi Parsec Range Starship-Sized [[Matter Transport]] Portals  
! ^
+
| Mobile Planets via Jumpspace
|align="Center" colspan="4"|Multi Parsec Range Starship-Sized [[Matter Transport]] Portals (GT4 ^)
 
 
|}
 
|}
  
 
=== Military Technology ===
 
=== Military Technology ===
{|cellspacing="0" cellpadding="2" border="1" style="text-align:center"
+
Military technology combines the quality of life technology area of a precise nature with Transportation technology. This covers weapons from personal-sized to starship-mounted weapons systems, defensive systems, and sensor systems.
|+'''Military Tech Comparison'''
+
; Weapons Technology
 +
: The offensive portion of military technology.
 +
; Defensive systems
 +
: The defensive portion includes armor, camouflage, active defensive systems, and screens of various sorts.
 +
; Sensors
 +
: Sensors systems are the eyes of military technology, combined with vehicle systems and computer technology to make robots.
 +
 
 +
{| class="wikitable" style="width: 95%;text-align: center;margin: auto"
 +
|-
 +
!colspan="6"| '''Military Tech Comparison'''
 
|-
 
|-
! -
 
! -
 
 
! -
 
! -
 
!colspan="2"|Personal
 
!colspan="2"|Personal
Line 414: Line 485:
 
|-
 
|-
 
|'''TL'''
 
|'''TL'''
|'''G3TL'''
 
!'''G4TL'''
 
 
!Weapons
 
!Weapons
 
!Armour
 
!Armour
Line 421: Line 490:
 
!Armour
 
!Armour
 
|-
 
|-
!0
 
!1-3
 
 
!0
 
!0
 
|[[Wikipedia:Club|Club]], [[Wikipedia:Spear|Spear]]
 
|[[Wikipedia:Club|Club]], [[Wikipedia:Spear|Spear]]
Line 430: Line 497:
 
|-
 
|-
 
!1
 
!1
!0-3
 
!0-3
 
 
|Early Weapons ([[Wikipedia:Bow|Bow]], [[Wikipedia:Sword|Sword]])
 
|Early Weapons ([[Wikipedia:Bow|Bow]], [[Wikipedia:Sword|Sword]])
 
| colspan="1" rowspan="3"|[[Jack Armour]]
 
| colspan="1" rowspan="3"|[[Jack Armour]]
 
|[[Wikipedia:Catapult|Catapult]]
 
|[[Wikipedia:Catapult|Catapult]]
| colspan="1" rowspan="3"|Wood, Bronze (GTL1), Iron (GTL2), Crude Steel (GL3)
+
| colspan="1" rowspan="3"|Wood, Bronze, Iron, Crude Steel  
 
|-
 
|-
 
!2
 
!2
!4
 
!4
 
 
|Early Guns
 
|Early Guns
 
|Small [[Wikipedia:Cannon|Cannons]]
 
|Small [[Wikipedia:Cannon|Cannons]]
 
|-
 
|-
 
!3
 
!3
!5
 
!5
 
 
|[[Wikipedia:Rifle|Rifled Weapons]]
 
|[[Wikipedia:Rifle|Rifled Weapons]]
 
|Cannons
 
|Cannons
 
|-
 
|-
 
!4
 
!4
!5
 
!6
 
 
|[[Wikipedia:Cartridge|Cartridge]]
 
|[[Wikipedia:Cartridge|Cartridge]]
 
|[[Mesh Armour]]
 
|[[Mesh Armour]]
Line 458: Line 517:
 
|-
 
|-
 
!5
 
!5
!6
 
!6
 
 
|Explosive [[Wikipedia:Grenade|Grenade]], [[Wikipedia:Shotgun|Shotgun]]
 
|Explosive [[Wikipedia:Grenade|Grenade]], [[Wikipedia:Shotgun|Shotgun]]
 
| colspan="1" rowspan="2"|[[Filter Mask]]
 
| colspan="1" rowspan="2"|[[Filter Mask]]
Line 465: Line 522:
 
|-
 
|-
 
!6
 
!6
!6
 
!7
 
 
|Automatic (SMG)
 
|Automatic (SMG)
|[[Wikipedia:Nuclear|Nuclear]] Weapons, Missiles (GTL7)
+
|[[Wikipedia:Nuclear|Nuclear]] Weapons, Missiles
 
|Hard Steel
 
|Hard Steel
 
|-
 
|-
!7
 
!7
 
 
!7
 
!7
 
|Grenade Launchers
 
|Grenade Launchers
Line 479: Line 532:
 
| colspan="1" rowspan="2"|[[Composite Laminate]]
 
| colspan="1" rowspan="2"|[[Composite Laminate]]
 
|-
 
|-
!8
 
!8
 
 
!8
 
!8
 
|RAM Grenade Launchers, Early [[Laser Weapons|Laser Carbine]]
 
|RAM Grenade Launchers, Early [[Laser Weapons|Laser Carbine]]
| colspan="1" rowspan="2"|[[Particle Accelerator]]s, [[Target Desginated Missile]]s
+
| colspan="1" rowspan="2"|[[Particle Accelerator]]s, [[Target Designated Missile]]s
 
|-
 
|-
!9
 
!9
 
 
!9
 
!9
 
|[[Laser Weapons]]
 
|[[Laser Weapons]]
|[[Ablative Armour]]
+
|[[Ablative Armour]], Electrostatic Armor
 
|[[Light Weight Composite Laminate]]
 
|[[Light Weight Composite Laminate]]
 
|-
 
|-
!10
 
!9
 
 
!10
 
!10
 
| colspan="1" rowspan="2"|[[Advanced Combat Rifle]]
 
| colspan="1" rowspan="2"|[[Advanced Combat Rifle]]
Line 501: Line 548:
 
|-
 
|-
 
!11
 
!11
!9
 
!10
 
 
| colspan="1" rowspan="2"|[[Combat Armour]]
 
| colspan="1" rowspan="2"|[[Combat Armour]]
 
|[[Meson Gun]]s
 
|[[Meson Gun]]s
 
|-
 
|-
 
!12
 
!12
!10
 
!11
 
 
|[[Plasma Weapons|PGMP]]-12, [[Gauss Rifle]]
 
|[[Plasma Weapons|PGMP]]-12, [[Gauss Rifle]]
 
|[[Fusion_Weapons|Fusion Guns]]
 
|[[Fusion_Weapons|Fusion Guns]]
Line 514: Line 557:
 
|-
 
|-
 
!13
 
!13
!10
 
!11
 
 
|[[Plasma Weapons|PGMP]]-13, [[X-Ray Laser]]s
 
|[[Plasma Weapons|PGMP]]-13, [[X-Ray Laser]]s
 
| colspan="1" rowspan="3"|[[Battle Dress]]
 
| colspan="1" rowspan="3"|[[Battle Dress]]
Line 521: Line 562:
 
|-
 
|-
 
!14
 
!14
!11
 
!12
 
 
|[[Fusion Weapons|FGMP]]-14
 
|[[Fusion Weapons|FGMP]]-14
 
|[[Bonded Superdense]]
 
|[[Bonded Superdense]]
 
|-
 
|-
 
!15
 
!15
!12
 
!12
 
 
|[[Fusion Weapons|FGMP]]-15
 
|[[Fusion Weapons|FGMP]]-15
 
|Early [[Black Globe Generator|Black Globes]]
 
|Early [[Black Globe Generator|Black Globes]]
 
|-
 
|-
 
!16
 
!16
!13
 
!10^
 
 
|[[Fusion Weapons|FGMP]]-16, [[Plasma Weapons|Plasma Rifle]], [[Neural Weapons|Neural Gun]]
 
|[[Fusion Weapons|FGMP]]-16, [[Plasma Weapons|Plasma Rifle]], [[Neural Weapons|Neural Gun]]
 
| colspan="1" rowspan="2"|[[Neural Shield]]
 
| colspan="1" rowspan="2"|[[Neural Shield]]
|[[Tractor Beam]] (G4TL ^)
+
|[[Tractor Beam]]
 
|[[Black Globe Generator|Black Globes]]
 
|[[Black Globe Generator|Black Globes]]
 
|-
 
|-
 
!17
 
!17
!13
+
|Fusion Rifle, Plasma Pistol
!10^
+
|[[Disintegrator Weapons|Disintegrators]], [[Antimatter Warhead]]s
|Fusion Rifle, Plama Pistol
 
|[[Disintegrator Weapons|Disintegrators]] (G4TL ^), [[Antimatter Warhead]]s
 
 
| colspan="1" rowspan="2"|[[Coherent Superdense]]
 
| colspan="1" rowspan="2"|[[Coherent Superdense]]
 
|-
 
|-
 
!18
 
!18
! -
+
|[[Disintegrator Weapons|Disintegrator Rifle]], [[Fusion Weapons|Fusion Pistol]]
! 10^
+
| colspan="1" rowspan="3"|[[Personal Damper]]  
|[[Disintegrator Weapons|Disintegrator Rifle]] (G4TL ^), [[Fusion Weapons|Fusion Pistol]]
+
| colspan="1" rowspan="2"|Long Range Disintegrator/Tractor Beam   
| colspan="1" rowspan="3"|[[Personal Damper]] (G4TL ^)
 
| colspan="1" rowspan="2"|Long Range Disintegrator/Tractor Beam  (G4TL ^)
 
 
|-
 
|-
 
!19
 
!19
! -
+
| colspan="1" rowspan="2"|[[Disintegrator Weapons|Disintegrator Pistol]]   
! 10^
 
| colspan="1" rowspan="2"|[[Disintegrator Weapons|Disintegrator Pistol]]  (G4TL ^)
 
 
|[[Proton Screen]], [[Plastic Metal]] Armour
 
|[[Proton Screen]], [[Plastic Metal]] Armour
 
|-
 
|-
 
!20
 
!20
! -
 
!^
 
 
|[[Relativity Beam]]
 
|[[Relativity Beam]]
 
|[[White Globe]]s, [[Proton Beam]]
 
|[[White Globe]]s, [[Proton Beam]]
 
|-
 
|-
 
!21
 
!21
! -
 
! ^
 
 
|[[Relativity Rifle]]
 
|[[Relativity Rifle]]
 
|Personal [[White Globe]]
 
|Personal [[White Globe]]
Line 575: Line 600:
 
|}
 
|}
  
=== GURPS Traveller Notes ===
+
== See also ==
With the GURPS 3rd Edition book ''Steampunk'', the concept of divergent technology was added.
+
{{Referral-Tree-Technology-Levels}}
  
====TL(Historical+Divergent) ====
+
== References & Contributors ([[Sources]]) ==
'''Example:''' TL(5+1) is a TL6, with historical Earth-like TL5, but somewhat different TL6 (same effects, different form).  Characters not used to divergent technology suffer a -2 penalty. The closet real world example is Edison's 1896 Kinetophone (called a Speaking Mutoscope in SteamTech pg 52) at TL(5+1) when contrasted to Lauste's 1907 sound on film method at TL6. (The first uses mechanical means so common to TL5 to sync picture and sound while the second uses electrical means that would be common in TL6.)
+
{{Metadata}}
 
+
{| class="wikitable"
====Superscience====
+
! '''GURPS Traveller Notes:''' An array of notes regarding the similarities and differences between Traveller TL and GURPS TL can be found here: [[Tech Level Comparison Chart/meta]]
 
+
|-
GURPS 4th Edition expanded on this with the addition of the superscience (^) category and the concepts: ''borderline'', ''split'', and ''familiar'' [[technologies]].  It also eliminated the end date that TLs originally had allowing for a G4TL8 computer to be connected to a G4TL7 power grid that has a handful of still operational G4TL6 power plants.
+
|}
 
+
{{Conflict}}
[[Superscience]] involves technologies that violate our current understanding of physical laws (relativity, conservation of energy, etc.). For this reason any TL assigned to them is ''arbitrary''. So FTL travel can be TL6^, TL(6+4)^, TL10^ or something else entirely depending on the setting. This is why broadcast power has two totally different TLs in G4: TL6^ (''Infinite Worlds'', Gernsback) and TL10^ (''Ultra-Tech'').  For example, Azoth-7 is a G4TL(4+2) reality that has G4TL4^ interstellar space travel which is normally an 11 on the GURPS 4e TL scale.  Similarly many D&D worlds are G4TL(3+3)^ - effectively TL6 that thanks to magic diverged at TL3; in the Spelljammer setting the "^" denotes manned interplanetary space flight which is normally an 9 on the GURPS 4e TL scale.
 
 
 
Since [[Jump drive]] is a form of FTL technology it gets a "^" and gives ''no'' indication on what the over G4TL is, so while Jump drive tends to appear at G4TL9 that ''doesn't'' prevent an otherwize TL7 culture from developing Jump drive.  For example, Homeline, a G4TL8-9^ reality of ''GURPS Infinite Worlds'' has access to pocket and parallel universes which is Traveler TL 25.  Then there is Engstrom, a G4TL6^ reality that has created permanent access to eight other parallel universes (which are collectively known as the Nine Worlds).
 
 
 
====Determining G4TLs====
 
It should be noted not all GURPS 4e (or Powered by GURPS) books use the TL scale correctly so they are ''not'' always a good benchmark for where a technology is on the scale.  For example, ''GURPS Prime Directive'' (a classic Star Trek setting ie TOS) highballed the TLs for G3 and continued using that scale for the G4 edition totally messing up the TLs as a result. 
 
 
 
Using the  GURPS 3e books themselves TOS was all over the TL9-11 range for Weapons & Armor, a firm TL9 for Transportation (the  transporter is a TL14 oddball),  Antimatter was in the 10-12 range and Medicine was TL8.  In GURPS 4e TOS is a mixture of TL6^ and (6+3)^ with some Power TL(6+4)^ thrown in
 
 
 
EU Star Wars is G4TL8^ and nearly all pre 1940s science fiction is G4TL6^ with the occasional higher TL appearing. 
 
 
 
Using science fiction novels as TL inspiration has its own pitfalls.  Even "hard" science fiction stories may be hampered by assumption of the time that turned out to be wrong.  For example, Weinbaum's 1930s "Planetary series" is G4TL(6+3)^ as it was based on then current theories of the solar system which have since been shown to be wrong (hence the "^").
 
 
 
====Further Notes:====
 
* Rows of Technologies that are a mixture of "real" science and superscience will have the lowest G4TL for the nonsuperscience items combined with "^".
 
* When technologies don't exactly match the stated GURPS TLs and the two GURPS TL are effectively identical a GTLx note will be provided.
 
 
 
=== Non-Canon Technologies ===
 
[[News Media | News Media and Information Dissemination Technology]]
 
 
 
== References & Contributors / Sources ==
 
 
{{Advanced}}
 
{{Advanced}}
{{Detail}}
 
 
{{Sources
 
{{Sources
|S1= GURPS 3rd Edition Lite - External Link: http://www.sjgames.com/gurps/lite/3e/gurpslite.pdf
+
| {{Ludography cite|name= Worlds and Adventures|version=Classic Traveller|page=7-8, 14-15,17}}
|S2= GURPS 3rd Edition TL - External Link: http://web.archive.org/web/20070214002238/http://www.omnology.com/gurps-levels.html
+
| {{Ludography cite|name= Scouts|version=Classic Traveller|page=26}}
|S3= GURPS 4th Edition TL - External Link: http://gurps.wikia.com/wiki/Tech_Level|
+
| {{Ludography cite|name=Robots|version=Classic Traveller|page=17-20}}
|S4= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
+
| {{Ludography cite|name=Merchant Prince|version=Classic Traveller|page=34,37}}
|S5=
+
| {{Ludography cite|name= Imperium Staple 07|page= 3 |article=Tech Level Expansion}}
 +
| {{Ludography cite|name= Challenge 31|page=27|article=Twisting Tech Levels: A Traveller Variant}}
 +
| {{Ludography cite|name= Referee's Companion|page=26-34}}
 +
| {{Ludography cite|name= World Builder's Handbook |page= 58,83-86}}
 +
| {{Ludography cite|name= Fire, Fusion, & Steel|page=6-8,37}}
 +
| {{Ludography cite|name= Pocket Empires|version=Marc Miller's Traveller|page=51-52,108}}
 +
| {{Ludography cite|name= Signal-GK 13 |page= 30-31|article=Low Tech}}
 +
| {{Ludography cite|name=First In |page=94-95, 108-117}}
 +
| [[K. David Ladage]], "Alternate Technological Paths", ''[[Journal of the Travellers' Aid Society Online|JTAS Online]]'' (2001)
 +
| [[K. David Ladage]], "Alternate Technologies II: Relativity", ''[[Journal of the Travellers' Aid Society Online|JTAS Online]]'' (2001)
 +
| {{Ludography cite|name= The Traveller's Handbook|page=378}}
 +
| [[Ken Pick]], "An Analysis of Tech Levels", ''[[Freelance Traveller]] 012'' (2010): 10-12
 +
| {{Ludography cite|name= T5 Core Rules|page=502-507}}
 +
| {{Ludography cite|name=Starships|version=Traveller 5th|page=223-237}}
 +
| {{Ludography cite|name=Worlds and Adventures|version=Traveller 5th|page=19}}
 +
| External Link: [http://www.angelfire.com/empire2/savage/1WorldOrder/Home-Rules/Ages_of_Traveller.html Technology Ages of Traveller (in MTU)] by [[Admiral Savage]]
 
}}
 
}}
<references/>
 
 
  
 
{{LE|Charted Space|Science|Technology}}
 
{{LE|Charted Space|Science|Technology}}

Latest revision as of 05:26, 16 November 2023

Technical Data.jpg

The Tech Level Comparison Chart was developed by the IISS, based upon research dating back to the earliest First Imperium publications. This has recognized the importance of technology and developing a comprehensive system of classifying technology.

Area Technology Levels[edit]

The default Technology Level scale describes a general advancement of technology. However, few cultures follow the exact pattern of technical achievement in theoretical science implied by the standard TL system. [1] The Technological Profile divides the Technology Level into several areas (known as Area Tech Level or ATL), each assigned an individual level index.

The Comparison tables divide the general technology level into four broad areas, which are then further divided into related technologies. While the system presented here is widely used in the Imperium, it is by no means universal. There are several alternative profile systems in use.

Theoretical Technology[edit]

The Theoretical technologies underlie all the other advancements. In the condensed form, the Technology Level combines the knowledge of the workings of the physical universe with the ability to use that knowledge to produce valuable goods and services. Within the technological profiles, these two items have been split into separate items.

Where the theoretical technologies exceed the base TL of the other areas of technology, there have been breakthroughs in understanding which have not yet been produced in changes to society.

Physical Science
The fundamental theoretical understanding of the physical universe. Covers the areas of physics and chemistry.
Material Science / Manufacturing
The technology of material processing and manufacturing. The processes required to take raw materials and process them into functional and usable goods.
Biological Science
The theoretical workings of biology and life forms.
Cultural Science
The workings of how a society is organized and works together to produce and use tools. Include education of the next generation of workers to extend and expand technology.
Theoretical Technologies
TL Physical Science Material Science Biological Science Cultural Science
0 Animistic explanations Found materials: Stone, wood, grasses, bone, fur Useful animals are domesticated Tribal gatherings, Barter
1 Engineering by estimates, Astronomy Metalworking, quarried stone, glass, cement, concrete Selective breeding Kingdoms, Written Law, Universal religions
2 Telescopes, Navigation Hard steel Understanding of Anatomy, microorganism Cities, Nations, Widespread literacy
3 Laws of motion, engineering by math Steel as a structural material Theory of evolution, germ theory of disease Democracies
4 Aluminum, Skyscrapers, armored vehicles Medical theories are further advanced
5 First estimates of Quantum mechanics and relativity Plastics and other synthetic materials Biochemistry, discovery of viruses Dictatorships
6 Theory of Electronics Fiberglass, Titanium Superpowers, global nation states
7 Classification of quantum mechanics Composite and advanced ceramics Discovery of DNA, Genome mapping, Artificial Organs
8 Grand Unified theory for gravity control, Photonics Micro-level manufacturing, advanced composites Gene therapy, Systems ecology
9 Detailed gravity manipulation, Jump space described Crystaliron, industrial composite metals, Fluidics Introduction of Cybertechnology
10 Non-geographic communities
11 Magnetics Computer implantation
12 Unified theory to manipulate solid and weak forces Superdense materials Nanosurgery, brain implants
13 Completed theory of biologics First detailed theory of aging Widespread robotic workforce
14 Creation of gravity fields at a distance Industrial Nanotechnology, Bonded Superdense Theory of memory, Geneering, Personality Transfers
15 Unifying theory for normal and jump spaces Full understanding of immune systems and aging
16 Discovery of Hop space Collapsed Crystalline Artificial persons
17 Coherent Superdense
18 Enhanced Coherent Superdense
19 Discovery of Skip Space
20
21 Deconstruction of Cities

Quality of Life Technology[edit]

Quality of Life technologies are essential to the world's quality of life. These are the basics of technology building on the Theoretical technologies.

Energy
Energy technologies are the ability to produce, store, and make use of energy for all purposes.
Information
Technology involving information processing, including computer technologies and robotics
Communications
Technologies involving communications processing, including gathering, storing, and disseminating information.
Medicine / Life sciences
Technology involving the care and healing of living things, applied biological sciences, and genetics.
Environment
Technology involving the maintenance of ecosystems. This includes the ability to avoid damaging the environment, reconstruct damaged ecosystems, and Terraforming planets.
Quality of life Technologies
TL Energy Information Communications Medicine / Life sciences Environment
0 Muscles, Domestic Animals Memorization Spoken Word Mystics/Herbology Simple Structures, Primitive Agriculture
1 Water wheels, Wood and Charcoal, Windmills Abacus Writing, Paper Basic Diagnosis Settlements, Cities, Irrigation, Canals
2 Clockworks Advanced Mathematics Printing presses Internal Anatomy Advanced Agriculture
3 Steam Engines, primitive batteries Photography, Telegraphy Crude Surgery Cement Structures
4 Electricity Mechanical Calculators Motion Pictures, Telephone Antiseptics, Anesthetics, Vaccination Skyscrapers
5 Petrochemicals, Steam Turbine, Electrical grid Electric Calculators Radio Broadcasting, Audio Recording Internal Imaging, Crude Prosthetic Sealed/Conditioned Cities
6 Nuclear Fission Electronic Computers Television, Video Recording Reconstructive Surgery Weather Prediction, Underground Cities
7 Geothermal, Solar, Primitive Fuel Cells, Radiothermal generators Desktop Computers, Expert systems Computing Networks, Satellite communications Organ Transplants, Slow Drug Early orbital stations
8 MHD Turbine, Superconductors, Voice Transcription, Massive Parallel computers, Low Data Robots Hand Computer, Ubiquitous networking, Fiber optic communications Full functioning prosthetics, Artificial Organs, Metabolics Orbital Settlements, Early Weather Control
9 Early Fusion Non-volatile data storage, High Data robots, Voice command Holovideo recording and transmission Cyrogenics suspension, Limb Regeneration Arcologies, Orbital Cities
10 Practical Fusion Early Synaptic processors Anti-Virals, Growth Quickening, enhanced prosthetics Practical weather control, Artificial Gravity, Under sea cities
11 Fusion+ Synaptic Learning Processors Nerve Refusion, Direct computer implantation Gravitic Structure Support
12 Advanced Fuel Cells Low Autonomous Robots, Positronic Brain Real-time Multilingual Translators Anti-geriatrics, Broad Spectrum Anti-toxins, Personality Recording Major Terraforming, Advanced Weather Control
13 High Autonomous Robots, Holographic storage Effective Cloning, Wafer Technology
14 Exotic Collectors Augmented Reality Genetic Engineering, Memory erasure, Temporary Personality Transfer Ecopoiesis
15 Pseudo-Reality Computers, Meson Communicators, Pseudo-Reality Communications Anagathics Complex Terraforming
16 Low Artificial Intelligence robots Brain Transplants Global Terraforming
17 Early Antimatter Plants High Artificial Intelligence, Self-Aware Robots Intelligent Antibodies, Permanent Personality Transfer
18 Robots become Society's Basic Workforce
19 Non-cryogenic suspension, Advanced Bio-engineering Total Terraforming
20
21 Early Total Rejuvenation

Transportation Technology[edit]

Technologies for moving goods and people, including the design of vehicles and other transport systems.

Land Transportation
Motive transportation on the Ground, including wheeled and tracked vehicles, walkers of all types, and sleds.
Water
Motive transportation on water, including rafts, boats, and submarines.
Air
Motive transportation through the air, including planes, helicopters, balloons, and Grav craft.
Space
Motive transportation through the depths of space.
Transportation Tech Comparison
TL Land Water Air Space
0 Foot - Animals Raft / Canoe - -
1 Wheel - Carts/Chariots Rowed Galleys, Small Sailing Vessels - -
2 Advanced Wheels, Stagecoachs Multi-Mast Sailing, Oceangoing sailing ships, Crude Navigation Experimental Kites -
3 Extensive Roads, Trains, Railroads Steamships, Navigation Manned Hot Air Balloons -
4 Self-propelled vehicles Ironclads, World wide navigation Dirigibles, Early Gliders -
5 Ground Cars, Tracked Vehicles Personal Self-Propelled Boats, Steel hulls, Early Submersibles Airplanes, Seaplanes Unmanned Rockets, Satellites
6 Amphibian Vehicles, ATVs, AFVs Submersibles, Scuba, Amphibian Vehicles Early Jet, Helicopters Orbit capable Rockets
7 Hovercraft, High-Speed Trains Hydrofoils, Hovercraft Supersonic Jet, Hang Gliders Unmanned Space Probes, Gravitic Drive 1,2,3,4
8 Triphibian Vehicles Triphibian Vehicles, Early Artificial Gills Triphibian Vehicles, Hypersonic Jet Orbital shuttles, Space Stations, Gravitic drive-4, Maneuver Drive-1
9 Early Grav Vehicles, Ultra High-Speed Trains Early Grav Vehicles, Artificial Gills Early Grav Vehicles, Rocket Assist Suborbital Jump-1 possible, Sublight Stellar - NAFAL Drive, Maneuver Drive
10 Grav Vehicles UH Grav Modules Gravitic Maneuver

[2], Jump-1 certain

11 Personal G-Tubes, HV Grav Modules Jump Drive-2, ThrusterTechnology[2]
12 Personal Grav Belts, LT Grav Modules Jump-3
13 Grav Vehicles Merge with Orbital Spacecraft Jump-4
14 Grav Mobile cities Jump-5
15 Jump-6
16 Raw Material Only Short Range Matter Transport
17 Inanimate Only Short Range Matter Transport
18 Self-Aware Starships, living being portal based Matter Transport
19
20 - Mobile Planets
21 Multi Parsec Range Starship-Sized Matter Transport Portals Mobile Planets via Jumpspace

Military Technology[edit]

Military technology combines the quality of life technology area of a precise nature with Transportation technology. This covers weapons from personal-sized to starship-mounted weapons systems, defensive systems, and sensor systems.

Weapons Technology
The offensive portion of military technology.
Defensive systems
The defensive portion includes armor, camouflage, active defensive systems, and screens of various sorts.
Sensors
Sensors systems are the eyes of military technology, combined with vehicle systems and computer technology to make robots.
Military Tech Comparison
- Personal Heavy
TL Weapons Armour Weapons Armour
0 Club, Spear Fur - -
1 Early Weapons (Bow, Sword) Jack Armour Catapult Wood, Bronze, Iron, Crude Steel
2 Early Guns Small Cannons
3 Rifled Weapons Cannons
4 Cartridge Mesh Armour Howitzers, Gatling gun Soft Steel
5 Explosive Grenade, Shotgun Filter Mask Mortars
6 Automatic (SMG) Nuclear Weapons, Missiles Hard Steel
7 Grenade Launchers Cloth Armour, Flack Jacket Beam Lasers Composite Laminate
8 RAM Grenade Launchers, Early Laser Carbine Particle Accelerators, Target Designated Missiles
9 Laser Weapons Ablative Armour, Electrostatic Armor Light Weight Composite Laminate
10 Advanced Combat Rifle Reflec, Combat Environment Suit Plasma Guns, Repulsors Crystaliron
11 Combat Armour Meson Guns
12 PGMP-12, Gauss Rifle Fusion Guns Superdense Armour, Nuclear Dampers
13 PGMP-13, X-Ray Lasers Battle Dress X-Ray Lasers
14 FGMP-14 Bonded Superdense
15 FGMP-15 Early Black Globes
16 FGMP-16, Plasma Rifle, Neural Gun Neural Shield Tractor Beam Black Globes
17 Fusion Rifle, Plasma Pistol Disintegrators, Antimatter Warheads Coherent Superdense
18 Disintegrator Rifle, Fusion Pistol Personal Damper Long Range Disintegrator/Tractor Beam
19 Disintegrator Pistol Proton Screen, Plastic Metal Armour
20 Relativity Beam White Globes, Proton Beam
21 Relativity Rifle Personal White Globe Jump Projector Jump Damper

See also[edit]

Technology levels[edit]

References & Contributors (Sources)[edit]

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GURPS Traveller Notes: An array of notes regarding the similarities and differences between Traveller TL and GURPS TL can be found here: Tech Level Comparison Chart/meta
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  1. Jon F. Zeigler. First In (Steve Jackson Games, 1999), 108.
  2. 2.0 2.1 In GURPS Traveller: Interstellar Wars, this module appears in TL-8.