Taheir (world)
Taheir/Teaauhia' (Aktifao 0238) | |||||||||||||||||||||||||
Classic Era (1116) | A540275–B
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F8 V M4 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
Taheir is a poor, low-population desert hellworld, with a population of less than 10,000 sophonts struggling to survive in a inhospitable environment.
- Living on a hellworld is a constant struggle. Nearly every day and sometimes even hourly, the inhabitants of this world face life-threatening challenges.
- This world has no free-standing water.
- This world is part of the Aslan Hierate, as a world where multiple clans have split control of the planet, in the Teaauhia' Subsector of Aktifao Sector.
- This world contains an Aslan Clan Base, which may combine the features of an army base for ground forces, a scout base, or even a naval base for starships.
Description (Astrography & Planetology)
No information yet available.
Binary Solar System
Taheir Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Taheir F8 V
Primary Main Sequence 1.18 6050 - 6180 1.78479 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0057 0.1108 1.24 - 2.17 0.57 5.7 Orbit # * 0 4 2 6 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Taheir M4 V
Secondary Main Sequence 0.23 3110 - 3210 0.00584 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0013 0.0063 0.08 - 0.16 0.13 1.3 Orbit # * * 0 0 3 Remarks None
System Data
System:
- 3 Gas Giants
- 0 Planetoid Belts
- 7 Other Worlds
- Clan Base
Mainworld Data
Taheir has an Importance rating of 1 (Ordinary)
- Importance Extension-1
- (The Importance Extension (Ix) ranks worlds within a region. It governs the locations of capitals and trade routes.)
Mainworld Atmosphere
Taheir has a pressure of 0.43 to 0.70 atmospheres. While the thin atmosphere does not require survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.
Mainworld Geography & Topography
No information yet available.
Mainworld Map
No information yet available.
Native Lifeforms
No information yet available.
History & Background (Dossier)
No information yet available.
World Starport
Taheir has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
World Technology Level
Taheir possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government
Taheir has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law Level
- Personal concealable weapons prohibited
World Military
No information yet available.
World Economy
Economics: ( 7 1 1 −1 )
- Resources-7 (Few)
- (Resources are any materials available for processing and exploitation. They include natural resources, minerals, ores, metals, energy sources, biological assets, and any other materials of limited availability.)
- Labor-1 (Tens)
- (Labor is the workforce available for the processing and exploitation of Resources.)
- Infrastructure-1 (Extremely Limited)
- (Infrastructure is the established technical structures that support exploitation of resources. Infrastructure includes roads, power grids, communications, and factories.)
- Efficiency-(-1) (Average)
- (Efficiency reflects the current economic system, and includes sensible legal procedures, appropriate tariffs, customs promoting a balanced work ethic, rewards for merit, and social structures which match ability and job. Negative Efficiency is worse. Efficiency at -1 or less turn the RUs available negative: the Inefficiencies are so destructive as to make the economy a net drain. Such barriers represent a welfare state; cultural influences which do not value wealth, even physical limitations. On the other hand, since some economies have positive efficiencies: positive multipliers increasing available RU. )
- Economic Extension-8
- (The Economic Extension (Ex) is the strength of a world economy and provides basic insights into the economy’s structure and capabilities.)
- Resource Units-(-7)
- (The world's budget.)
Trade Data
- De-Desert
- He-Hellworld
- Lo-Low Population
- Po-Poor
World Demographics
Aslan, population 100%
World Culture
Culture: [ 1 3 3 9 ]
- Homogeneity-2 (Monolithic)
- (Homogeneity is a measure of the degree to which members of society hold common beliefs. Members of very homogeneous cultures are in strong agreement on the fundamentals of society (usually basic rights, religion, and methods of interaction). Members of non-homogeneous cultures hold many different beliefs on the fundamentals of society.)
- Acceptance-5 (Xenophobic)
- (Acceptance is the degree of xenophobia ( or xenophilia ) in the culture. High Acceptance is evidenced by friendliness to outsiders and offworlders; Low Acceptance is characterized by fear or rejection of outsiders.)
- Strangeness-3 (Somewhat typical)
- (Strangeness is the degree of difference from the norms of interstellar society. High Strangeness is evidenced by unusual or outwardly incomprehensible actions, statements, or responses in the course daily activity. Low Strangeness reflects activities close to interstellar norms.)
- Symbols-9 (Somewhat abstract)
- (Symbols used by the culture may range from the concrete (idols; totems; statuary) to the abstract (symbolized belief systems; group affiliations).)
World Language/s
No information yet available.
World Language/s
Urbanization
No information yet available.
World Infrastructure
Taheir possesses extremely limited infrastructure.
Historical Data
No information yet available.
World Timeline
No information yet available.
UWP Listing
A540275–B
- Starport-A (Excellent)
- Size-5 (8,000km)
- Atmosphere-4 (Thin; Tainted)
- Hydrosphere-0 (Desert World)
- Population-2 (app. 600)
- Government Type-7 (Balkanization)
- Law Level-5 (Personal concealable weapons prohibited)
- Technology Level-B (Lower Average Imperial)
References & Contributors (Sources)
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), TBD. (named but no further data)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (named but no further data)
- Andy Slack, David Thomas, David L. Pulver. Alien Races 2 (Steve Jackson Games, 1999), TBD. (dotmap provided)
- Traveller Wiki Editorial Team
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Joshua Bell (Solomani and Aslan Dotmap Reconstruction)
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com