Syrenaica (world)

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Syrenaica/Antra (Deneb 2407)
Milieu 1116
C669464-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere6 Standard
Hydrographics9 Wet World 90%
Population4 Moderate (50 thousand)
Government6 Captive Government/Colony
Law4 Moderate Law (no light assault weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary F4 V M6 V
Worlds 13
Gas Giants 3
Planetoid Belts 0
Cultural Details
Government Captive government
Law Level Moderate
Cultural Extension 2337
Army Size (BEs) 0
Economic Details
Technology Level 9
Economic Extension
932-3
Resources9Moderate
Labor3Low (5 thousand)
Infrastructure2 Extremely limited
Efficiency-3Poor
Importance Extension -1
Resource Units 38
GWP (BCr) 0
World Trade Number 3
Trade Volume (MCr/year) 0
Starport Details
Classification Class-C
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Syrenaica has a population between 10,000 and 10 million sophonts, lacking the industrial base to be completely self-supporting. The governance of this world is from Gabrael (Deneb 2807). It is a member of Third Imperium in the Antra Subsector of Deneb Sector and in the Domain of Deneb. Syrenaica, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world.

Description (Planetology)

No information yet available.

Binary Solar System

Syrenaica Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Syrenaica

F4 V

Primary Main Sequence 1.38 6550 - 6670 3.08729
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0071 0.1457 1.58 - 2.75 0.71 7.1
Orbit #  * 0 4 2 6
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Syrenaica

M6 V

Secondary Main Sequence 0.102 2740 - 2810 0.00034
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0006 0.0015 0.02 - 0.04 0.06 0.6
Orbit #  *  *  *  * 2

History & Background (Dossier)

Dome-fatigued colonists from Insi Kar (Deneb 2406) founded Syrenaica. Although the name's origin isn't fully known, it could be a spin on Cyrenaica, an old Terran name for a plateau region near the Mediterranean Sea. Plateaus do dominate what little land there is on Syrenaica.

There is an abundance of life in the oceans of Syrenaica. The cold temperatures do not faze the local fauna. Each species possesses a gene that enables the creatures to produce a compound similar to ethylene glycol, granting it resistance to cold water.

Syrenaica's purpose was to serve as an agricultural colony for Insi Kar. While the population and available land have always been too low to be considered a true agricultural world for trading purposes, what Syrenaica does produce is sufficient to meet its needs as well as those of Insi Kar. The Syrenaicans also set self-imposed limits on the amount of aquatic hunting they could do so as to prevent themselves from damaging the oceans' ecosystem.

Syrenaica relied on mercenaries hired by Insi Kar to protect it from Vargr corsairs during the Rebellion. What little topography there is on Syrenaica, was easily defended from invaders.

When the Abandonment came, Insi Kar granted Syrenaica its independence. Some chose to stay, others left for the safety of the Regency.

After the Collapse, Syrenaica's population abandoned their main settlements, and retreated into cave complexes and other natural fortifications. The world is mostly ocean, and what land exists is rocky cliffs and high plateaus that offer few landing spots for raiders and Vampires. The locals seem to have completely forsaken offworld contact, though, and Regency contact teams have occasionally come under attack from armed groups on the surface. Contact with the locals is sporadic, and most local chieftains refuse to talk to safeside representatives.

References & Contributors (Sources)

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