Sword Worlds Subsector
Sword Worlds Subsector | |
---|---|
Sector | Spinward Marches |
Capital | Gram (world) |
No. of Stars | 28 |
Stellar and Economic data | data page |
Majority Control | Border Worlds - 43% |
2nd Control | Sword Worlds Confederation - 35% |
3rd Control | Other - 22% |
Map Key | Map Key |
All members of the Sword Worlds maintain independent local navies; they patrol their own systems for the protection of trade.
- The Confederation Charter calls for the confederalization of these forces in times of need; local admirals are then chosen (based on their homeworld's financial, equipment, and troop contributions) to lead fleets on operations.
Description (Specifcations)
No information yet available.
Subsector Summary: 1116
World Listing: 1116
Astrographic Features & Trade Routes: 1116
The following astrographic features and trade routes can be found within this subsector:
History & Background (Dossier)
Originally settled by Solomani exiles during the period -400 to -200, the Sword Worlds are named for legendary named swords (and other arms) from the varied history of Terra. Names include Tizon and Colada from the spanish El Cid, and Excalibur from the King Arthur epics.
Settled at about the same time, the many worlds have progressed at about the same rate technologically, and the worlds are remarkably homogenous socially and culturally. Nevertheless, the relationships between the many worlds have undergone many changes over the centuries. Worlds join together into confederations; those interstellar governments provide a safety of numbers. The precise nature of such confederations ranges from a simple trading community (with preference to its members) to a powerful empire.
In 852, the Sword Worlds Confederation was established with its capital at Joyeuse. It participated in the Third Frontier War on the side of the Zhodani; after the war, a coup by an anti-Imperial faction transferred the capital to Gram.
The perfomance of the Sword Worlds forces during the Fifth Frontier War was faltering and suffered from a lack of cohesive leadership. Following their defeat by the Imperials - and the occupation of Dyrnwyn, Beater, and Biter - the worlds along the Imperial border broke off from the Confederation to create a pro-Imperial puppet state (called the Border Worlds), with its capital at Sting.
Polity Listing: 1116
The following polities can be found within this subsector:
- Independent Powers
- Non-Aligned Powers (World-States)
- None
- Other Powers
- Double Monarchy (past)
- Five States (past)
- Gram Alliance (past)
- Sacnoth Dominion (past)
- Tizonian League (past)
- Trailing Assembly (past)
- Triple Alliance (past)
- Triple Dominion (past)
- Third Imperium, Domain of Deneb (ImDd)
- Various member systems and worlds.
- Vargr Extents (Vargr powers)
- None.
- Zhodani Consulate (Zhodani powers)
- None.
Native Sophonts: 1116
The following races (sophont species) are believed to have originated in this area:
- Humaniti (Human races)
- None.
- Non-Human Races
- None.
- Terragens (Non-human Terran races)
- None.
Demographics: 1116
Significant populations of the following races (sophont species) reside within this subsector:
- Non-Human Races
- None.
- Terragens (Non-human Terran races)
- None.
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this subsector:
- No information yet available.
References & Contributors (Sources)
This article has metadata. |
- Marc Miller. The Spinward Marches Campaign (Game Designers Workshop, 1985), .
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), .Martin Dougherty. The Spinward Marches (Mongoose Publishing, 2008), .
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 45.
- Martin Dougherty. Behind the Claw (Mongoose Publishing, 2019), 67-73.Martin Dougherty, Neil Frier. Behind the Claw (Steve Jackson Games, 1998), 67-73.
- GURPS Traveller: Sword Worlds