Difference between revisions of "Sword Worlds Confederation"

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=== D. Paramilitary  Forces: 1116 ===
 
=== D. Paramilitary  Forces: 1116 ===
No information yet available.
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The [[Champion's Guard]] is an  example.
  
 
=== E. Intelligence Agencies: 1116 ===
 
=== E. Intelligence Agencies: 1116 ===

Revision as of 11:28, 24 February 2018

A loose confederation of worlds in the Spinward Marches Sector, spinward of Imperial space and coreward of the Darrians.

Description (Specifications)

No information yet available.

A. Goals: 1116

The Sword Worlders have a strong drive for independence from outside powers.

  • The Sword Worlders take great pride in their culture and roots. Their culture has origins in the Icelandic region of Terra, what many describe as a Viking culture, a group of famed, daring, and often notorious raiders from Terra's past.
  • Some have described them as "fanatical homesteaders".

B. Symbols: 1116

  • The Hearthfire is a sacred symbol to Sword Worlders. Soldiers and police "guard the hearthfires" and goodwifes "tend the hearthfires".
  • The Kenningsboken is a mysterious book, intended for female audiences, containing rhymes dealing with such domestic subjects as child care and home management. It is popular among Sword Worlder women and only occasionally read by men. Some say that it is in fact a psionic exercise tool.

C. Polity Quick Facts: 1116

No information yet available.

History & Background (Dossier)

The first settlement in the region was on; the now capital world of, Gram in -399. By ca. -200 the settlement of the area was largely complete, and the first interstellar government in the region, the Sacnoth Dominate, was formed in -186. Consisting of the twenty worlds settled up to that point, the Dominate lasted until -102, when it was fractured by rebellion into several smaller states.

Political Lineage: 1116

Ordered List:

  1. (Solomani Long Night Exodus)
  2. Gram World-State
  3. Sacnoth Dominate
  4. (Widespread interstellar expansion & balkanization)
  5. Second Dominate (Outworld Coalition)
  6. Gram Dominate (Gram Coalition)
  7. Trilateral Alliance
  8. Sword Worlds Confederation (Outworld Coalition)

Demographics: 1116

Significant populations of the following sophont races reside within this polity:

  • Terragens (Non-Human Terran Races)
    • None

Historical Eras

General Overview: No information yet available.

Despotism

During the ensuing centuries, various Sword World governments rose and fell, sometimes coalescing all the worlds under a single world's domination, sometimes splintering into several small states.

  • Contact with Imperial traders in 73 brought increased trade and had a stabilizing influence on the region, but this stability was short-lived.
First Frontier War

The First Frontier War brought a desire for cooperation among the various squabbling worlds.

Second Dominate

The end of the war saw the formation of the first unified confederation in centuries, centered on Sacnoth, and referred to as the Second Dominate. As a result of the Outworld Coalition's victory, the Sword Worlds annexed Anselhome, Entrope, Torment, and Winston.

  • The Second Dominate held power until 698, when it was overthrown by a coalition headed by Gram.
Gram Dominate

The Gram Coalition ruled until 788, when a short war with the Darrian Confederation resulted in the loss of the four worlds gained during the First Frontier War. Public outrage at the mishandling of the war caused the subsequent fall of the Gram government. The replacement for the Gram Coalition was the Trilateral Alliance, a decentralized organization headed by Narsil, Sacnoth, and Durendal. The Alliance broke up in 848, due in large part to the inherent weakness of its organization, and an interregnum of essentially independent worlds lasted until Gram reasserted its influence (helped substantially by Zhodani money and advisors, rumor has it) in 852.

  • This government has remained in control down to the present.

History-Era: Mileu 1100

No information yet available.

Major Historical Events Timeline: 1116

These are some of the more important historical events that have affected this sector:

  • No information yet available.

Government & Politics (Leadership)

The Sword Worlds government, a Confederation, allows almost complete local autonomy. Individual worlds maintain separate military forces, pass their own laws, and completely regulate their own internal affairs. The Confederation government regulates interworld trade, handles diplomatic relations with outside powers, and adjudicates interworld disputes.

  • In peacetime, the Confederation government maintains a pool of high-ranking military officers (selected from the military forces of all worlds) who are trained in large unit command and staff operations.
  • During time of war, all military forces are confederalized, and placed under a single unified command. For ground forces, divisions will be commanded by generals from the individual worlds, corps and higher organizations by Confederation officers. The component forces of a division will be from the same world whenever possible. For naval forces, individual ships are under the command of local officers, squadrons or higher organizations under Confederation officers.
  • During this time period the 2nd Sword World Army would be a typical unit.

Overview: 1116

No information yet available.

Internal Politics: 1116

No information yet available.

Political Factions: 1116

No information yet available.

Interstellar Relations: 1116

This polity conducts diplomacy and maintains active relations with the following other polities:

  • No information yet available.

Allies: 1116

Positive relations exist with the following other polities:

Enemies: 1116

Negative relations exist with the following other polities:

Member States: 1116

The following states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:

  • No information yet available.

Government Structure: 1116

No information yet available.

A. Executive Branch: 1116

No information yet available.

B. Legislative Branch: 1116

No information yet available.

C. Judicial Branch: 1116

No information yet available.

D. Bureaucracy: 1116

No information yet available.

E. Military: 1116

The military of this polity is subordinate to the supreme executive of this polity.

Military & Intelligence (Force Projection)

All members of the Sword Worlds maintain independent local navies; they patrol their own systems for the protection of trade.

  • The Confederation Charter calls for the confederalization of these forces in times of need; local admirals are then chosen (based on their homeworld's financial, equipment, and troop contributions) to lead fleets on operations.

A. Ground Forces: 1116

B. Naval Forces: 1116

C. Special Forces: 1116

No information yet available.

D. Paramilitary Forces: 1116

The Champion's Guard is an example.

E. Intelligence Agencies: 1116

No information yet available.

Technology & Trade (Economy)

No information yet available.

Interstellar Commerce: 1116

The following businesses operate out of or in this polity:

  • No information yet available.

Corporation Listing: 1116

The following businesses operate out of or in this polity:

  • No information yet available.

Interstellar Currency & Finance: 1116

No information yet available.

Research & Technology: 1116

No information yet available.

Calendar & Timekeeping (Chronology)

No information yet available.

Mathematics: 1116

No information yet available.

Sciences: 1116

No information yet available.

Trade Routes (Economic Astrography)

The following astrographic features and trade routes can be found within this polity:

Greater Mains (Blue & Cyan Lines: 51+ destinations)

  • No information yet available.

Lesser Mains (Green & Yellow Lines: 11-50 destinations)

  • No information yet available.

Micro Mains (Red & Pink Lines: 0-10 destinations)

  • No information yet available.

Rifts, Voids & Jump Bridges

  • No information yet available.

Traces & Clusters

  • No information yet available.

Other Astrographic Features

  • No information yet available.

Worlds, Systems & Sectors (Political Astrography)

These worlds are located in the Sword Worlds Subsector of the Spinward Marches Sector.

  • The Sword Worlds subsector contains 28 worlds with a population of 35 billion.
  • The highest population is 20 billion, at Narsil (Spinward Marches 0927).
  • The highest tech level is C at Gram (Spinward Marches 1223), Sacnoth (Spinward Marches 1325).
  • The capital of Sword Worlds Confederation is at Gram (Spinward Marches 1223).

This polity is primarily located in the following areas:

Capitol: 1116

The capitol of this polity is located on this world:

World Listing: 1116

The following systems and worlds can be found within this polity:

27 of 27 World articles in Sword Worlds Confederation
Anduril  •  Anselhome  •  Beater  •  Biter  •  Bronze  •  Colada  •  Durendal (SM 1523)  •  Dyrnwyn  •  Enos  •  Entrope  •  Excalibur  •  Gram  •  Gungnir  •  Hofud  •  Hrunting  •  Iron  •  Joyeuse (SM 1123)  •  Mithril  •  Mjolnir  •  Narsil  •  Orcrist  •  Sacnoth  •  Steel  •  Sting  •  Tizon  •  Tyrfing  •  Winston (SM 0620)  •  
startbacknext(27 listed)


Sector Map: 1116

The location of this polity in Charted Space can be found on the following map:

  • No information yet available.

Territorial Overview: 1116

No information yet available.

Territorial Chart Key

No information yet available.

References & Contributors (Sources)

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.